attempt to make things threaded
i made them worse
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605b9347a4
1 changed files with 118 additions and 27 deletions
145
src/main.zig
145
src/main.zig
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@ -18,6 +18,112 @@ const WantedMode = enum { send, recv };
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const AddrTuple = struct { from: network.EndPoint, to: network.EndPoint };
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const Mode = union(enum) { send: AddrTuple, recv: AddrTuple };
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const BufferQueue = std.atomic.Queue([]u8);
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const Context = struct {
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frame_allocator: std.mem.Allocator,
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frames: BufferQueue,
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from_sock: network.Socket,
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to: network.EndPoint,
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to_sock: network.Socket,
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const Self = @This();
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pub fn createNode(self: *Self, data: []const u8) !*BufferQueue.Node {
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var queue_node = try self.frame_allocator.create(BufferQueue.Node);
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var node_data = try self.frame_allocator.dupe(u8, data);
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queue_node.data = node_data;
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return queue_node;
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}
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pub fn destroyNode(self: *Self, node: *BufferQueue.Node) void {
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self.frame_allocator.free(node.data);
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self.frame_allocator.destroy(node);
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}
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};
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const SINGLE_BUFFER_SIZE = 1157;
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const BURST_SIZE = 50;
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const MAX_JITTER_NS = 50 * std.time.ns_per_ms;
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const BurstFrame = struct {
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data: [SINGLE_BUFFER_SIZE]u8,
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message: []u8,
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};
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fn receiverThread(ctx: *Context) !void {
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const reader = ctx.from_sock.reader();
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var frame_count: usize = 0;
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var last_frame_timestamp_ns: i128 = 0;
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var state: enum { Normal, Burst } = .Normal;
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var burst_buffers: [BURST_SIZE]BurstFrame = undefined;
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var burst_count: usize = 0;
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while (true) : (frame_count += 1) {
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var frame: [SINGLE_BUFFER_SIZE]u8 = undefined;
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const received_bytes = try reader.read(&frame);
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const frame_timestamp_ns = std.time.nanoTimestamp();
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const message = frame[0..received_bytes];
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switch (state) {
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.Burst => {
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logger.info("burst: {d}", .{burst_count});
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// turn incoming frame into a BurstFrame
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burst_buffers[burst_count].data = frame;
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burst_buffers[burst_count].message = burst_buffers[burst_count].data[0..frame.len];
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burst_count += 1;
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// once we reached the limit, dump them all, switch to Normal
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if (burst_count > (burst_buffers.len - 1)) {
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for (burst_buffers) |burst_buffer| {
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ctx.frames.put(try ctx.createNode(burst_buffer.message));
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}
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last_frame_timestamp_ns = frame_timestamp_ns;
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state = .Normal;
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}
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},
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.Normal => {
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const delta = frame_timestamp_ns - last_frame_timestamp_ns;
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if (delta < MAX_JITTER_NS) {
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// within acceptable jitter, send frame immediately to queue
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last_frame_timestamp_ns = frame_timestamp_ns;
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ctx.frames.put(try ctx.createNode(message));
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} else {
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// we need to fill some more buffers before we can send this frame
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logger.warn("unacceptable jitter detected {d}ms", .{delta});
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burst_count = 0;
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state = .Burst;
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}
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},
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}
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}
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}
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fn senderThread(ctx: *Context) !void {
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while (true) {
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const node = (ctx.frames.get()) orelse {
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// if no incoming frames, wait
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std.time.sleep(100 * std.time.ns_per_ms);
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continue;
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};
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defer ctx.destroyNode(node);
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const received_bytes = node.data.len;
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const sent_bytes = try ctx.to_sock.sendTo(ctx.to, node.data);
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if (sent_bytes != received_bytes) {
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logger.warn(
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"tried to send {d} bytes, actually sent {d}",
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.{ received_bytes, sent_bytes },
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);
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}
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std.time.sleep(375);
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}
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}
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pub fn main() !void {
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try network.init();
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defer network.deinit();
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@ -47,33 +153,18 @@ pub fn main() !void {
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var to_sock = try network.Socket.create(.ipv4, .udp);
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defer to_sock.close();
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const BUFSIZE = 4;
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const Buffer = struct {
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raw_data: [2048]u8,
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message: []u8,
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var queue = BufferQueue.init();
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var ctx = Context{
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.frame_allocator = allocator,
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.frames = queue,
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.from_sock = from_sock,
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.to = to,
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.to_sock = to_sock,
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};
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var receiver_thread = try std.Thread.spawn(.{}, receiverThread, .{&ctx});
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var sender_thread = try std.Thread.spawn(.{}, senderThread, .{&ctx});
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var receive_buffers: [BUFSIZE]Buffer = undefined;
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var receive_buffer_index: usize = 0;
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const reader = from_sock.reader();
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while (true) : (receive_buffer_index += 1) {
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const array_index = receive_buffer_index % BUFSIZE;
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const raw_data = &receive_buffers[array_index].raw_data;
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const received_bytes = try reader.read(raw_data);
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receive_buffers[array_index].message = raw_data[0..received_bytes];
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if (receive_buffer_index > BUFSIZE) {
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const index_to_send = (receive_buffer_index - BUFSIZE - 1) % BUFSIZE;
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const bytes_to_send = receive_buffers[index_to_send].message;
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const sent_bytes = try to_sock.sendTo(to, bytes_to_send);
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if (sent_bytes != received_bytes) {
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logger.warn(
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"tried to send {d} bytes, actually sent {d}",
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.{ received_bytes, sent_bytes },
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);
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}
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}
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}
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receiver_thread.join();
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sender_thread.join();
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logger.info("end", .{});
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}
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