glitch art scripting language
Luna
b3bb56279a
this serves as a workaround for the compiler bugs found on zig trunk - use std.StringHashMap |
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doc | ||
examples | ||
src | ||
.gitignore | ||
build.zig | ||
LICENSE | ||
README.md |
scritcher
glitch art "framework", ???????? language??? something?
how do?
build depedencies (headers included):
- zig at https://ziglang.org
- libc, lilv and libsndfile
- graphicsmagick for the
rotate
command
plugin depedencies (only required at runtime):
- lv2 default plugins (most specifically the eg-amp plugin, will likely be there by default)
- the SWH plugins ( https://github.com/swh/lv2 )
- the Invada Studio plugins ( https://launchpad.net/invada-studio/ )
# build and install
# assumes lilv headers are at /usr/include/lilv-0, edit build.zig if different
git clone https://gitdab.com/luna/scritcher.git
cd scritcher
zig build install --prefix ~/.local/
# on your input image file
convert blah.jpg blah.bmp
# if you got the lv2 default amp plugin, this is runnable
scritcher examples/middle_amp.scri blah.bmp
# if not, the noise plugin does not depend on any lv2 plugin.
scritcher examples/noise.scri blah.bmp
// scritcher saves it on an incremental basis, so the first run will save to
// blah_g1.bmp, the second saves to blah_g2.bmp, etc.
$your_image_viewer blah_g1.bmp