glitch art scripting language
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2019-07-08 12:38:16 -03:00
doc add documentation 2019-06-06 23:45:54 -03:00
examples add draft for load arg handling 2019-06-06 23:55:59 -03:00
src add basic runner 2019-07-08 12:38:16 -03:00
.gitignore lv2apply port to zig, episode 1 2019-07-07 02:26:05 -03:00
build.zig lv2apply port to zig, episode 1 2019-07-07 02:26:05 -03:00
README.md readme: fix codeblock lang 2019-07-08 00:26:37 -03:00

scritcher

glitch art "framework", ????????

how do?

currently it can't do much other than running a selected LV2 plugin over bmp files.

  • zig at https://ziglang.org
  • libc, lilv and libsndfile
  • an appreciation for glitched anime girls on your hard drive
  • optional: imagemagick to convert from whatever to bmp
# build and install
# assumes lilv headers are at /usr/include/lilv-0, check build.zig if different
git clone https://gitdab.com/luna/scritcher.git
cd scritcher

# edit src/main.zig so that oldMain points to main, and current main to oldMain
# i'm working on the language part of scritcher and its right now separate from
# the whole "porting lv2apply to zig" function.

zig build install --prefix ~/.local/

# on your input image file
convert blah.jpg blah.bmp

# i THINK you can get eg-amp as one of the
# default plugins in a lv2 install 
scritcher -i blah.bmp -o out.bmp -c gain 10 http://lv2plug.in/plugins/eg-amp

$your_image_viewer out.bmp

todo

  • search other plugins
  • make a "scripting" language out of them (you can see some of it in doc/ and examples/)
  • conquer the world for glitchy anime girls