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10 commits

Author SHA1 Message Date
c128960451 add rotate command to docs 2019-07-22 22:27:00 -03:00
f9aa226d9e add proper arguments to rotate cmd 2019-07-22 22:22:01 -03:00
510b4d9336 rm a.bmp 2019-07-22 22:16:42 -03:00
4a49b39159 make magickSave edit Image.curpath 2019-07-22 22:15:06 -03:00
e469c84d1b update README 2019-07-22 21:50:49 -03:00
6775773674 move to graphicsmagick 2019-07-22 21:50:11 -03:00
8784f3baf9 decouple magick init/save into helper functions 2019-07-22 20:37:57 -03:00
73794e1867 add magickwand load/unload 2019-07-22 20:32:50 -03:00
b056a0edb3 add imagemagick linking 2019-07-22 19:28:55 -03:00
67c9f425bb add rotate cmd to lang 2019-07-22 17:04:43 -03:00
9 changed files with 4245 additions and 11 deletions

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@ -13,7 +13,7 @@ glitch art "framework", ???????? language??? something?
- zig at https://ziglang.org
- libc, lilv and libsndfile
- an appreciation for glitched anime girls on your hard drive
- optional: imagemagick to convert from whatever to bmp
- graphicsmagick for the `rotate` command
## plugin depedencies:
- lv2 default plugins (most specifically the eg-amp plugin)
@ -37,8 +37,3 @@ scritcher examples/middle_amp.scri blah.bmp
// blah_g1.bmp, the second saves to blah_g2.bmp, etc.
$your_image_viewer blah_g1.bmp
```
## todo
- search other plugins
- conquer the world for glitchy anime girls

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@ -10,7 +10,11 @@ pub fn build(b: *Builder) void {
exe.linkSystemLibrary("sndfile");
exe.linkSystemLibrary("c");
exe.linkSystemLibrary("GraphicsMagickWand");
exe.linkSystemLibrary("GraphicsMagick");
exe.addIncludeDir("/usr/include/lilv-0");
exe.addIncludeDir("/usr/include/GraphicsMagick");
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());

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@ -114,7 +114,7 @@ Parameters:
- `gain`: Gain, 0..12, default 0
- `noClip`: Soft Clip (assumed boolean), 0..1, default 0
## `delay seed gain feedback_pc tap_count first_delay delay_range delay_scale delay_rand_pc gain_scale wet`
## `delay split index seed gain feedback_pc tap_count first_delay delay_range delay_scale delay_rand_pc gain_scale wet`
Parameters:
- `seed`: Random seed, 0..1000, default 0
@ -159,9 +159,11 @@ Parameters:
- `repeat_bytes`, Amount of bytes to preload with random data and repeat
throughout the image slice
## TODO `echo split index delay`
## `rotate deg bgfill`
Run an echo filter on the given loaded file.
Rotate the image by `deg` degrees, filling the resulting triangles with `bgfill`.
`bgfill` is a hex string, e.g `#000000`.
## `quicksave`

3
examples/rotate.scri Normal file
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@ -0,0 +1,3 @@
load :0;
rotate 30 #ff00ff;
quicksave;

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@ -67,7 +67,7 @@ fn sf_tell(file: *c.SNDFILE) i64 {
return -frames;
}
fn temporaryName(allocator: *std.mem.Allocator) ![]u8 {
pub fn temporaryName(allocator: *std.mem.Allocator) ![]u8 {
const template_start = "/temp/temp_";
const template = "/tmp/temp_XXXXXXXX";
var nam = try allocator.alloc(u8, template.len);
@ -146,6 +146,8 @@ pub const Image = struct {
}
pub fn close(self: *Image) void {
//self.allocator.free(self.path);
//self.allocator.free(self.curpath);
var st: i32 = c.sf_close(self.sndfile);
if (st != 0) {
@ -338,7 +340,7 @@ pub const Image = struct {
}
pub fn saveTo(self: *Image, out_path: []const u8) !void {
std.debug.warn("saved to '{}'\n", out_path);
std.debug.warn("\timg: copy from '{}' to '{}'\n", self.curpath, out_path);
try std.fs.copyFile(self.curpath, out_path);
}

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@ -28,6 +28,8 @@ pub const CommandType = enum {
RevDelay,
Noise,
WildNoise,
Rotate,
};
pub const Command = struct {
@ -159,6 +161,9 @@ pub const Lang = struct {
// custom implementations (not lv2)
_ = try self.keywords.put("noise", .Noise);
_ = try self.keywords.put("wildnoise", .WildNoise);
// even more custom
_ = try self.keywords.put("rotate", .Rotate);
}
pub fn parse(self: *Lang, data: []const u8) !CommandList {

80
src/magick.zig Normal file
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@ -0,0 +1,80 @@
// imagemagick plugins
const std = @import("std");
const images = @import("image.zig");
const Image = images.Image;
const mc = @import("magick_wand.zig");
pub const MagickContext = struct {
wand: *mc.MagickWand,
pub fn init() !MagickContext {
mc.InitializeMagick(null);
var wand = mc.NewMagickWand();
if (wand == null) return error.WandCreateFail;
return MagickContext{
.wand = wand.?,
};
}
pub fn deinit(self: *MagickContext) void {
_ = mc.DestroyMagickWand(self.wand);
mc.DestroyMagick();
}
pub fn doErr(self: *MagickContext) !void {
return error.WandError;
}
};
fn magickLoad(image: *Image) !MagickContext {
var mctx = try MagickContext.init();
errdefer mctx.deinit();
var curpath = try std.cstr.addNullByte(image.allocator, image.curpath);
defer image.allocator.free(curpath);
std.debug.warn("loading '{}'\n", curpath);
if (mc.MagickReadImage(mctx.wand, curpath.ptr) != 1)
return error.MagickReadFail;
return mctx;
}
fn magickSave(image: *Image, wand: *mc.MagickWand) !void {
const allocator = image.allocator;
var tmpnam = try images.temporaryName(allocator);
var c_tmpnam = try std.cstr.addNullByte(allocator, tmpnam);
defer allocator.free(c_tmpnam);
std.debug.warn("\tmagick: saving to '{}'..", c_tmpnam);
if (mc.MagickWriteImage(wand, c_tmpnam.ptr) != 1)
return error.MagickWriteFail;
image.curpath = tmpnam;
std.debug.warn("OK\n");
}
/// Rotate the given image.
/// bgfill must point to a null-terminated string.
pub fn runRotate(image: *Image, deg: f32, bgfill: []const u8) !void {
var mctx = try magickLoad(image);
defer mctx.deinit();
var bg = mc.NewPixelWand();
defer mc.DestroyPixelWand(bg);
if (mc.PixelSetColor(bg, bgfill.ptr) != 1)
return error.PixelSetColorFail;
if (mc.MagickRotateImage(mctx.wand, bg, deg) != 1)
return error.RotateFail;
try magickSave(image, mctx.wand);
}

4124
src/magick_wand.zig Normal file

File diff suppressed because it is too large Load diff

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@ -3,6 +3,7 @@ const lang = @import("lang.zig");
const images = @import("image.zig");
const plugin = @import("plugin.zig");
const custom = @import("custom.zig");
const magick = @import("magick.zig");
const Position = plugin.Position;
const ParamList = plugin.ParamList;
@ -257,6 +258,18 @@ pub const Runner = struct {
try image.runCustomPlugin(custom.WildNoise, pos, map);
}
fn rotateCmd(
self: *Runner,
deg: f32,
bgfill: []const u8,
) !void {
var image = try self.getImage();
var c_bgfill = try std.cstr.addNullByte(self.allocator, bgfill);
defer self.allocator.free(c_bgfill);
try magick.runRotate(image, deg, c_bgfill);
}
fn runCommand(self: *Runner, cmd: *lang.Command) !void {
var params = ParamList.init(self.allocator);
defer params.deinit();
@ -418,6 +431,12 @@ pub const Runner = struct {
try self.wildNoiseCmd(pos, &map);
},
.Rotate => blk: {
const deg = try cmd.floatArgAt(0);
const bgfill = try cmd.argAt(1);
try self.rotateCmd(deg, bgfill);
},
else => blk: {
std.debug.warn("Unsupported command: {}\n", cmd.command);
break :blk RunError.UnknownCommand;