make lv2core namespaces use std.cstr.addNullByte
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parent
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1 changed files with 15 additions and 9 deletions
24
src/main.zig
24
src/main.zig
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@ -34,15 +34,14 @@ const c = @cImport({
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const LV2_CORE_URI = "http://lv2plug.in/ns/lv2core";
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fn Lv2Core(comptime ns: []const u8) []const u8 {
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return (LV2_CORE_URI ++ ns)[0..];
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}
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fn Lv2Core(ns: []const u8) ![]const u8 {
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var allocator = std.heap.direct_allocator;
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const LV2_CORE__InputPort = Lv2Core("#InputPort");
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const LV2_CORE__OutputPort = Lv2Core("#OutputPort");
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const LV2_CORE__AudioPort = Lv2Core("#AudioPort");
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const LV2_CORE__ControlPort = Lv2Core("#ControlPort");
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const LV2_CORE__connectionOptional = Lv2Core("#connectionOptional");
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return try std.cstr.addNullByte(
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allocator,
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try std.fmt.allocPrint(allocator, "{}{}", LV2_CORE_URI, ns),
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);
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}
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/// Control port value set from the command line
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const Param = struct {
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@ -143,6 +142,13 @@ const LV2Apply = struct {
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c.lilv_plugin_get_port_ranges_float(self.plugin, null, null, values.ptr);
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// bad solution, but it really do be like that
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const LV2_CORE__InputPort = try Lv2Core("#InputPort");
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const LV2_CORE__OutputPort = try Lv2Core("#OutputPort");
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const LV2_CORE__AudioPort = try Lv2Core("#AudioPort");
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const LV2_CORE__ControlPort = try Lv2Core("#ControlPort");
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const LV2_CORE__connectionOptional = try Lv2Core("#connectionOptional");
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var lv2_InputPort = c.lilv_new_uri(world, LV2_CORE__InputPort.ptr);
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defer std.heap.c_allocator.destroy(lv2_InputPort);
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@ -323,7 +329,7 @@ pub fn main() !void {
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self.in_path = in_path.?;
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self.out_path = out_path.?;
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var plugin_uri = plugin_uri_opt.?;
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var plugin_uri = try std.cstr.addNullByte(self.allocator, plugin_uri_opt.?);
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self.world = c.lilv_world_new().?;
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var uri: *c.LilvNode = c.lilv_new_uri(self.world, plugin_uri.ptr) orelse blk: {
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