revamp command structure for tags and base types

This commit is contained in:
Luna 2020-05-30 22:25:30 -03:00
parent 27f499dfbb
commit 154032f9b1

View file

@ -58,25 +58,91 @@ pub const Type = enum {
};
pub const NewCommand = struct {
pub const Noop = struct {};
tag: Tag,
pub const Tag = enum {
noop,
load,
quicksave,
runqs,
amp,
rflanger,
eq,
phaser,
mbeq,
chorus,
pitchscaler,
reverb,
highpass,
delay,
vinyl,
revdelay,
gate,
detune,
overdrive,
degrade,
repsycho,
talkbox,
dyncomp,
thruzero,
foverdrive,
gverb,
invert,
tapedelay,
moddelay,
multichorus,
saturator,
vintagedelay,
noise,
wildnoise,
write,
embed,
rotate,
};
pub fn cast(base: *@This(), comptime T: type) ?*T {
if (base.tag != T.base_tag)
return null;
return @fieldParentPtr(T, "base", base);
}
pub const Noop = struct {
pub const base_tag = Tag.noop;
base: NewCommand,
};
pub const Load = struct {
pub const base_tag = Tag.load;
base: NewCommand,
path: []const u8,
};
pub const Quicksave = struct {};
pub const Quicksave = struct {
pub const base_tag = Tag.quicksave;
base: NewCommand,
};
pub const RunQS = struct {
pub const base_tag = Tag.runqs;
program: []const u8,
base: NewCommand,
};
pub const Amp = struct {
pub const base_tag = Tag.amp;
pub const base_type = Type.lv2_command;
base: NewCommand,
gain: f64
};
pub const RFlanger = struct {
pub const base_tag = Tag.rflanger;
pub const base_type = Type.lv2_command;
base: NewCommand,
delay_depth_avg: f64,
law_freq: f64,
};
@ -183,7 +249,7 @@ pub const Command = struct {
}
};
pub const CommandList = std.ArrayList(Command);
pub const CommandList = std.ArrayList(NewCommand);
pub const ArgList = std.ArrayList([]const u8);
pub const KeywordMap = std.StringHashMap(CommandType);
@ -214,6 +280,14 @@ pub const Lang = struct {
fn fillKeywords(self: *Lang) !void {
inline for (@typeInfo(NewCommand).Struct.decls) |cmd_struct_decl| {
switch (cmd_struct_decl.data) {
.Type => |typ| switch (@typeInfo(typ)) {
.Struct => {},
else => continue,
},
else => continue,
}
const struct_name = cmd_struct_decl.name;
comptime var lowered_command_name = [_]u8{0} ** struct_name.len;
@ -297,9 +371,42 @@ pub const Lang = struct {
self.has_error = true;
}
fn parseCommandArguments(
self: *@This(),
comptime command_struct: type,
tok_it: *std.mem.TokenIterator,
commands: *CommandList,
) !void {
// Based on the command struct fields, we can parse the arguments.
var cmd = try self.allocator.create(command_struct);
inline for (@typeInfo(command_struct).Struct.fields) |cmd_field| {
comptime {
if (std.mem.eql(u8, cmd_field.name, "base")) {
continue;
}
}
// TODO: crash when no arguments are left but we still need
// arguments...
const arg = tok_it.next().?;
const argument_value = switch (cmd_field.field_type) {
usize => try std.fmt.parseInt(usize, arg, 10),
i32 => try std.fmt.parseInt(i32, arg, 10),
f32 => try std.fmt.parseFloat(f32, arg),
[]const u8 => arg,
else => @panic("Invalid parameter type (" ++ @typeName(cmd_field.field_type) ++ ") left on command struct " ++ @typeName(command_struct) ++ "."),
};
@field(cmd, cmd_field.name) = argument_value;
}
try commands.append(cmd.base);
}
pub fn parse(self: *Lang, data: []const u8) ParseError!CommandList {
var splitted_it = std.mem.split(data, ";");
try self.fillKeywords();
// try self.fillKeywords();
var cmds = CommandList.init(self.allocator);
while (splitted_it.next()) |stmt_orig| {
@ -310,7 +417,7 @@ pub const Lang = struct {
if (stmt.len == 0) continue;
if (std.mem.startsWith(u8, stmt, "#")) continue;
// TODO better tokenizer instead of just tokenize(" ");
// TODO better tokenizer instead of just tokenize(" ")...maybe????
var tok_it = std.mem.tokenize(stmt, " ");
var cmd_opt = tok_it.next();
@ -323,6 +430,14 @@ pub const Lang = struct {
var found: bool = false;
inline for (@typeInfo(NewCommand).Struct.decls) |cmd_struct_decl| {
switch (cmd_struct_decl.data) {
.Type => |typ| switch (@typeInfo(typ)) {
.Struct => {},
else => continue,
},
else => continue,
}
const struct_name = cmd_struct_decl.name;
comptime var lowered_command_name = [_]u8{0} ** struct_name.len;
comptime {
@ -331,29 +446,17 @@ pub const Lang = struct {
}
}
// if we have a match, we know the proper struct type
// to use. this actually works compared to storing command_struct
// in a variable because then that variable must be comptime.
// the drawback of this approach is that our emitted code is basically linear
// because we don't use the hashmap anymore. maybe #5359 can help.
if (std.mem.eql(u8, &lowered_command_name, command_string)) {
found = true;
// Based on the command struct fields, we need to decide
// how to actually get its arguments and creating the struct
// itself.
const command_struct = cmd_struct_decl.data.Type;
var cmd: command_struct = undefined;
inline for (@typeInfo(command_struct).Struct.fields) |cmd_field| {
// TODO: crash when no arguments are left but we still need
// arguments...
const argument = tok_it.next().?;
const argument_value = switch (cmd_field.field_type) {
usize => try std.fmt.parseInt(usize, arg, 10),
i32 => try std.fmt.parseInt(i32, arg, 10),
f32 => try std.fmt.parseFloat(f32, arg),
else => @panic("Invalid parameter type (" ++ @typeName(cmd_field.field_type) ++ ") left on command struct " ++ @typeName(command_struct) ++ "."),
};
@field(cmd, cmd_field.name) = argument_value;
}
const cmd_struct_type = cmd_struct_decl.data.Type;
try self.parseCommandArguments(cmd_struct_type, &tok_it, &cmds);
}
}