Update README on new env var
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2 changed files with 11 additions and 4 deletions
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README.md
13
README.md
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@ -51,10 +51,17 @@ $your_image_viewer blah_g1.bmp
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using repl works via `scritcher repl scri_file.scri input_image.bmp`
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you type commands as you'd write the specific scritcher commands
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(`doc/README.md`), with three repl-specific ones:
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(`doc/README.md`), with four repl-specific ones (semicolons do not apply):
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- `push`, to push the last written command to the queue
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- `save`, to write the queue to the given `scri_file.scri` file
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- `list`, to print the current contents of the queue
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- `quit`, to exit
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this allows for quicker iteration of commands, as you can type a command, tweak
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its arguments, and when satisfied, `push` it, and work on the next one, etc.
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After a non-REPL command, such as an effect, the program pointed by
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`SCRITCHER_RUNNER` will run as argument to the `runqs` command. By default,
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the program run will be `ristretto` (as it is my preffered image viewer,
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considering it was able to handle when some images went broke)
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this allows for quicker iteration of commands, as you can type a command, see
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the image changes as fast as possible, tweak its arguments,
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and when satisfied, `push` it, and work on the next command, etc.
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@ -182,7 +182,7 @@ pub fn main() !void {
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// TODO print help
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_ = try (args_it.next(allocator) orelse @panic("expected exe name"));
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const scri_path = try (args_it.next(allocator) orelse @panic("expected scri path"));
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const scri_path = try (args_it.next(allocator) orelse @panic("expected scri path or 'repl'"));
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if (std.mem.eql(u8, scri_path, "repl")) {
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return try doRepl(allocator, &args_it);
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