scritcher/build.zig

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const std = @import("std");
const builds = std.build;
const Builder = std.build.Builder;
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fn setupLinks(step: *builds.LibExeObjStep) void {
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step.linkSystemLibrary("c");
step.linkSystemLibrary("lilv-0");
step.linkSystemLibrary("sndfile");
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step.linkSystemLibrary("readline");
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step.linkSystemLibrary("GraphicsMagickWand");
step.linkSystemLibrary("GraphicsMagick");
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step.addIncludePath(.{ .path = "/usr/include/GraphicsMagick" });
step.addIncludePath(.{ .path = "/usr/include" });
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const possible_lilv_include_dirs = [_][]const u8{
"/usr/include/lilv-0/lilv",
"/usr/include/lilv-0",
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};
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var found_any_lilv = false;
for (possible_lilv_include_dirs) |possible_lilv_dir| {
var possible_dir = std.fs.cwd().openDir(possible_lilv_dir, .{}) catch |err| {
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std.debug.print("possible lilv {s} fail: {s}\n", .{ possible_lilv_dir, @errorName(err) });
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continue;
};
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possible_dir.close();
found_any_lilv = true;
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std.debug.print("found lilv at '{s}'\n", .{possible_lilv_dir});
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step.addIncludePath(.{ .path = possible_lilv_dir });
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}
if (!found_any_lilv) {
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std.debug.print("No LILV library was found :(\n", .{});
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@panic("no lilv found");
}
}
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pub fn build(b: *Builder) void {
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const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "scritcher",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
setupLinks(exe);
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b.installArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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if (b.args) |args| {
run_cmd.addArgs(args);
}
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const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
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const test_step = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
setupLinks(test_step);
const run_unit_tests = b.addRunArtifact(test_step);
const test_cmd = b.step("test", "run unit tests");
test_cmd.dependOn(&run_unit_tests.step);
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}