scritcher/src/runner.zig

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const std = @import("std");
const lang = @import("lang.zig");
const images = @import("image.zig");
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const Image = images.Image;
pub const RunError = error{
UnknownCommand,
NoBMP,
};
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pub const Runner = struct {
allocator: *std.mem.Allocator,
image: ?*Image = null,
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pub fn init(allocator: *std.mem.Allocator) Runner {
return Runner{ .allocator = allocator };
}
pub fn deinit(self: *Runner) void {
if (self.image) |image| {
image.close();
}
}
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fn resolveArg(self: *Runner, load_path: []const u8) ![]const u8 {
if (load_path[0] == ':') {
// parse the index from 1 to end
const index = try std.fmt.parseInt(usize, load_path[1..], 10);
var args_it = std.process.args();
_ = args_it.skip();
var i: usize = 0;
while (i <= index) : (i += 1) {
_ = args_it.skip();
}
const arg = try (args_it.next(self.allocator) orelse @panic("expected argument"));
return arg;
} else {
return load_path;
}
}
fn resolveArgPath(self: *Runner, path_or_argidx: []const u8) ![]const u8 {
const path = try self.resolveArg(path_or_argidx);
const resolved_path = try std.fs.path.resolve(
self.allocator,
[_][]const u8{path},
);
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return resolved_path;
}
fn loadCmd(self: *Runner, path_or_argidx: []const u8) !void {
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var load_path = try self.resolveArgPath(path_or_argidx);
std.debug.warn("load path: {}\n", load_path);
// we could use ImageMagick to convert from X to BMP
// but i can't find an easy way to do things in memory.
// the upside is that this allows some pre-processing by the user
// before loading the file into scritcher. for example, you can start
// krita/gimp and make it export a bmp and while in the program you can
// apply filters, etc.
if (!std.mem.endsWith(u8, load_path, ".bmp")) {
std.debug.warn("Only BMP files are allowed to be loaded.\n");
return RunError.NoBMP;
}
self.image = try Image.open(self.allocator, load_path);
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}
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fn runCommand(self: *Runner, cmd: *lang.Command) !void {
return switch (cmd.command) {
.Noop => {},
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.Load => blk: {
var path = cmd.args.at(0);
try self.loadCmd(path);
break :blk;
},
.Quicksave => {},
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//.Quicksave => try self.quicksaveCmd(),
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else => blk: {
std.debug.warn("Unknown command: {}\n", cmd.command);
break :blk RunError.UnknownCommand;
},
};
}
/// Run a list of commands.
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pub fn runCommands(
self: *Runner,
cmds: lang.CommandList,
debug_flag: bool,
) !void {
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var it = cmds.iterator();
while (it.next()) |cmd| {
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if (debug_flag) cmd.print();
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try self.runCommand(cmd);
}
}
};