dotfiles/script-resources/factorio/property_tree.py

66 lines
1.6 KiB
Python

# <https://wiki.factorio.com/Property_tree>
# <factorio.https://wiki.factorio.com/Data_types>
# <https://github.com/credomane/factoriomodsettings/blob/master/src/ModSettingsDeserialiser.js>
# <https://github.com/credomane/factoriomodsettings/blob/master/src/ModSettingsSerialiser.js>
# <https://www.devdungeon.com/content/working-binary-data-python>
import struct
from typing import Any, IO
def read_bool(buf: IO[bytes]) -> bool:
return buf.read(1)[0] == 1
def read_number(buf: IO[bytes]) -> float:
return struct.unpack("<d", buf.read(8))[0]
def _read_length(buf: IO[bytes]) -> int:
return struct.unpack("<I", buf.read(4))[0]
def read_string(buf: IO[bytes]) -> str:
is_empty = read_bool(buf)
if is_empty:
return ""
len_ = buf.read(1)[0]
if len_ == 0xFF:
len_ = _read_length(buf)
return buf.read(len_).decode("utf8")
def read_dictionary(buf: IO[bytes]) -> dict[str, Any]:
len_ = _read_length(buf)
value: dict[str, Any] = {}
for _ in range(len_):
key = read_string(buf)
value[key] = read(buf)
return value
def read_list(buf: IO[bytes]) -> list[Any]:
len_ = _read_length(buf)
value: list[Any] = []
for _ in range(len_):
read_string(buf)
value.append(read(buf))
return value
def read(buf: IO[bytes]) -> Any:
type_, _any_type_flag = buf.read(2)
if type_ == 0:
return None
elif type_ == 1:
return read_bool(buf)
elif type_ == 2:
return read_number(buf)
elif type_ == 3:
return read_string(buf)
elif type_ == 4:
return read_list(buf)
elif type_ == 5:
return read_dictionary(buf)
else:
raise Exception("unknown property tree type 0x{:02x}".format(type_))