TravBot-v3/src/core/command.ts

303 lines
12 KiB
TypeScript

import {parseVars} from "./lib";
import {Collection} from "discord.js";
import {Client, Message, TextChannel, DMChannel, NewsChannel, Guild, User, GuildMember} from "discord.js";
import {getPrefix} from "../core/structures";
import {SingleMessageOptions} from "./libd";
import {hasPermission, getPermissionLevel, getPermissionName} from "./permissions";
interface CommandMenu {
args: any[];
client: Client;
message: Message;
channel: TextChannel | DMChannel | NewsChannel;
guild: Guild | null;
author: User;
member: GuildMember | null;
}
interface CommandOptions {
description?: string;
endpoint?: boolean;
usage?: string;
permission?: number;
aliases?: string[];
run?: (($: CommandMenu) => Promise<any>) | string;
subcommands?: {[key: string]: Command};
user?: Command;
number?: Command;
any?: Command;
}
enum TYPES {
SUBCOMMAND,
USER,
NUMBER,
ANY,
NONE
}
export default class Command {
public readonly description: string;
public readonly endpoint: boolean;
public readonly usage: string;
public readonly permission: number; // -1 (default) indicates to inherit, 0 is the lowest rank, 1 is second lowest rank, and so on.
public readonly aliases: string[]; // This is to keep the array intact for parent Command instances to use. It'll also be used when loading top-level aliases.
public originalCommandName: string | null; // If the command is an alias, what's the original name?
public run: (($: CommandMenu) => Promise<any>) | string;
public readonly subcommands: Collection<string, Command>; // This is the final data structure you'll actually use to work with the commands the aliases point to.
public user: Command | null;
public number: Command | null;
public any: Command | null;
constructor(options?: CommandOptions) {
this.description = options?.description || "No description.";
this.endpoint = options?.endpoint || false;
this.usage = options?.usage || "";
this.permission = options?.permission ?? -1;
this.aliases = options?.aliases ?? [];
this.originalCommandName = null;
this.run = options?.run || "No action was set on this command!";
this.subcommands = new Collection(); // Populate this collection after setting subcommands.
this.user = options?.user || null;
this.number = options?.number || null;
this.any = options?.any || null;
if (options?.subcommands) {
const baseSubcommands = Object.keys(options.subcommands);
// Loop once to set the base subcommands.
for (const name in options.subcommands) this.subcommands.set(name, options.subcommands[name]);
// Then loop again to make aliases point to the base subcommands and warn if something's not right.
// This shouldn't be a problem because I'm hoping that JS stores these as references that point to the same object.
for (const name in options.subcommands) {
const subcmd = options.subcommands[name];
subcmd.originalCommandName = name;
const aliases = subcmd.aliases;
for (const alias of aliases) {
if (baseSubcommands.includes(alias))
console.warn(
`"${alias}" in subcommand "${name}" was attempted to be declared as an alias but it already exists in the base commands! (Look at the next "Loading Command" line to see which command is affected.)`
);
else if (this.subcommands.has(alias))
console.warn(
`Duplicate alias "${alias}" at subcommand "${name}"! (Look at the next "Loading Command" line to see which command is affected.)`
);
else this.subcommands.set(alias, subcmd);
}
}
}
if (this.user && this.user.aliases.length > 0)
console.warn(
`There are aliases defined for a "user"-type subcommand, but those aliases won't be used. (Look at the next "Loading Command" line to see which command is affected.)`
);
if (this.number && this.number.aliases.length > 0)
console.warn(
`There are aliases defined for a "number"-type subcommand, but those aliases won't be used. (Look at the next "Loading Command" line to see which command is affected.)`
);
if (this.any && this.any.aliases.length > 0)
console.warn(
`There are aliases defined for an "any"-type subcommand, but those aliases won't be used. (Look at the next "Loading Command" line to see which command is affected.)`
);
}
public execute($: CommandMenu) {
if (typeof this.run === "string") {
$.channel.send(
parseVars(
this.run,
{
author: $.author.toString(),
prefix: getPrefix($.guild)
},
"???"
)
);
} else this.run($).catch(handler.bind($));
}
// Will return null if it successfully executes, SingleMessageOptions if there's an error (to let the user know what it is).
public async actualExecute(args: string[], tmp: any): Promise<SingleMessageOptions | null> {
// Subcommand Recursion //
let command = commands.get(header)!;
//resolveSubcommand()
const params: any[] = [];
let isEndpoint = false;
let permLevel = command.permission ?? 0;
for (const param of args) {
if (command.endpoint) {
if (command.subcommands.size > 0 || command.user || command.number || command.any)
console.warn("An endpoint cannot have subcommands!");
isEndpoint = true;
break;
}
const type = command.resolve(param);
command = command.get(param);
permLevel = command.permission ?? permLevel;
if (type === TYPES.USER) {
const id = param.match(/\d+/g)![0];
try {
params.push(await message.client.users.fetch(id));
} catch (error) {
return message.channel.send(`No user found by the ID \`${id}\`!`);
}
} else if (type === TYPES.NUMBER) params.push(Number(param));
else if (type !== TYPES.SUBCOMMAND) params.push(param);
}
if (!message.member)
return console.warn("This command was likely called from a DM channel meaning the member object is null.");
if (!hasPermission(message.member, permLevel)) {
const userPermLevel = getPermissionLevel(message.member);
return message.channel.send(
`You don't have access to this command! Your permission level is \`${getPermissionName(
userPermLevel
)}\` (${userPermLevel}), but this command requires a permission level of \`${getPermissionName(
permLevel
)}\` (${permLevel}).`
);
}
if (isEndpoint) return message.channel.send("Too many arguments!");
command.execute({
args: params,
author: message.author,
channel: message.channel,
client: message.client,
guild: message.guild,
member: message.member,
message: message
});
return null;
}
public resolve(param: string): TYPES {
if (this.subcommands.has(param)) return TYPES.SUBCOMMAND;
// Any Discord ID format will automatically format to a user ID.
else if (this.user && /\d{17,19}/.test(param)) return TYPES.USER;
// Disallow infinity and allow for 0.
else if (this.number && (Number(param) || param === "0") && !param.includes("Infinity")) return TYPES.NUMBER;
else if (this.any) return TYPES.ANY;
else return TYPES.NONE;
}
public get(param: string): Command {
const type = this.resolve(param);
let command: Command;
switch (type) {
case TYPES.SUBCOMMAND:
command = this.subcommands.get(param) as Command;
break;
case TYPES.USER:
command = this.user as Command;
break;
case TYPES.NUMBER:
command = this.number as Command;
break;
case TYPES.ANY:
command = this.any as Command;
break;
default:
command = this;
break;
}
return command;
}
// Returns: [category, command name, command, available subcommands: [type, subcommand]]
public resolveCommandInfo(args: string[]): [string, string, Command, Collection<string, Command>] {
const commands = await loadableCommands;
let header = args.shift();
let command = commands.get(header);
if (!command || header === "test") {
$.channel.send(`No command found by the name \`${header}\`!`);
return;
}
if (command.originalCommandName) header = command.originalCommandName;
else console.warn(`originalCommandName isn't defined for ${header}?!`);
let permLevel = command.permission ?? 0;
let usage = command.usage;
let invalid = false;
let selectedCategory = "Unknown";
for (const [category, headers] of categories) {
if (headers.includes(header)) {
if (selectedCategory !== "Unknown")
console.warn(
`Command "${header}" is somehow in multiple categories. This means that the command loading stage probably failed in properly adding categories.`
);
else selectedCategory = toTitleCase(category);
}
}
for (const param of args) {
const type = command.resolve(param);
command = command.get(param);
permLevel = command.permission ?? permLevel;
if (permLevel === -1) permLevel = command.permission;
switch (type) {
case TYPES.SUBCOMMAND:
header += ` ${command.originalCommandName}`;
break;
case TYPES.USER:
header += " <user>";
break;
case TYPES.NUMBER:
header += " <number>";
break;
case TYPES.ANY:
header += " <any>";
break;
default:
header += ` ${param}`;
break;
}
if (type === TYPES.NONE) {
invalid = true;
break;
}
}
if (invalid) {
$.channel.send(`No command found by the name \`${header}\`!`);
return;
}
}
}
// If you use promises, use this function to display the error in chat.
// Case #1: await $.channel.send(""); --> Automatically caught by Command.execute().
// Case #2: $.channel.send("").catch(handler.bind($)); --> Manually caught by the user.
// TODO: Find a way to catch unhandled rejections automatically, forgoing the need for this.
export function handler(this: CommandMenu, error: Error) {
if (this)
this.channel.send(
`There was an error while trying to execute that command!\`\`\`${error.stack ?? error}\`\`\``
);
else
console.warn(
"No context was attached to $.handler! Make sure to use .catch($.handler.bind($)) or .catch(error => $.handler(error)) instead!"
);
console.error(error);
}