47 lines
1.6 KiB
TypeScript
47 lines
1.6 KiB
TypeScript
import {client} from "../index";
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import {TextChannel} from "discord.js";
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import {Config} from "../structures";
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// Logging which guilds the bot is added to and removed from makes sense.
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// However, logging the specific channels that are added/removed is a tad bit privacy-invading.
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client.on("guildCreate", (guild) => {
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console.log(
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`[GUILD JOIN] ${guild.name} (${guild.id}) added the bot. Owner: ${guild.owner!.user.tag} (${
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guild.owner!.user.id
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}).`
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);
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if (Config.systemLogsChannel) {
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const channel = client.channels.cache.get(Config.systemLogsChannel);
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if (channel && channel.type === "text") {
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(channel as TextChannel).send(
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`TravBot joined: \`${guild.name}\`. The owner of this guild is: \`${guild.owner!.user.tag}\` (\`${
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guild.owner!.user.id
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}\`)`
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);
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} else {
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console.warn(`${Config.systemLogsChannel} is not a valid text channel for system logs!`);
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}
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}
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});
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client.on("guildDelete", (guild) => {
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console.log(`[GUILD LEAVE] ${guild.name} (${guild.id}) removed the bot.`);
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if (Config.systemLogsChannel) {
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const channel = client.channels.cache.get(Config.systemLogsChannel);
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if (channel && channel.type === "text") {
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(channel as TextChannel).send(`\`${guild.name}\` (\`${guild.id}\`) removed the bot.`);
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} else {
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console.warn(
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`${Config.systemLogsChannel} is not a valid text channel for system logs! Removing it from storage.`
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);
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Config.systemLogsChannel = null;
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Config.save();
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}
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}
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});
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