import {client} from "../index"; import {TextChannel} from "discord.js"; import {Config} from "../structures"; // Logging which guilds the bot is added to and removed from makes sense. // However, logging the specific channels that are added/removed is a tad bit privacy-invading. client.on("guildCreate", (guild) => { console.log( `[GUILD JOIN] ${guild.name} (${guild.id}) added the bot. Owner: ${guild.owner!.user.tag} (${ guild.owner!.user.id }).` ); if (Config.systemLogsChannel) { const channel = client.channels.cache.get(Config.systemLogsChannel); if (channel && channel.type === "text") { (channel as TextChannel).send( `TravBot joined: \`${guild.name}\`. The owner of this guild is: \`${guild.owner!.user.tag}\` (\`${ guild.owner!.user.id }\`)` ); } else { console.warn(`${Config.systemLogsChannel} is not a valid text channel for system logs!`); } } }); client.on("guildDelete", (guild) => { console.log(`[GUILD LEAVE] ${guild.name} (${guild.id}) removed the bot.`); if (Config.systemLogsChannel) { const channel = client.channels.cache.get(Config.systemLogsChannel); if (channel && channel.type === "text") { (channel as TextChannel).send(`\`${guild.name}\` (\`${guild.id}\`) removed the bot.`); } else { console.warn( `${Config.systemLogsChannel} is not a valid text channel for system logs! Removing it from storage.` ); Config.systemLogsChannel = null; Config.save(); } } });