TravBot-v3/src/core/structures.ts

115 lines
3.7 KiB
TypeScript

import FileManager from "./storage";
import $, {select, GenericJSON, GenericStructure} from "./lib";
import {watch} from "fs";
import {Guild as DiscordGuild} from "discord.js";
class ConfigStructure extends GenericStructure {
public token: string;
public prefix: string;
public owner: string;
public admins: string[];
public support: string[];
constructor(data: GenericJSON) {
super("config");
this.token = select(data.token, "<ENTER YOUR TOKEN HERE>", String);
this.prefix = select(data.prefix, "$", String);
this.owner = select(data.owner, "", String);
this.admins = select(data.admins, [], String, true);
this.support = select(data.support, [], String, true);
}
}
class User {
public money: number;
public lastReceived: number;
constructor(data?: GenericJSON) {
this.money = select(data?.money, 0, Number);
this.lastReceived = select(data?.lastReceived, -1, Number);
}
}
class Guild {
public prefix: string | null;
constructor(data?: GenericJSON) {
this.prefix = select(data?.prefix, null, String);
}
}
class StorageStructure extends GenericStructure {
public users: {[id: string]: User};
public guilds: {[id: string]: Guild};
constructor(data: GenericJSON) {
super("storage");
this.users = {};
this.guilds = {};
for (let id in data.users)
if (/\d{17,19}/g.test(id))
this.users[id] = new User(data.users[id]);
for (let id in data.guilds)
if (/\d{17,19}/g.test(id))
this.guilds[id] = new Guild(data.guilds[id]);
}
/** Gets a user's profile if they exist and generate one if not. */
public getUser(id: string): User {
if (!/\d{17,19}/g.test(id))
$.warn(
`"${id}" is not a valid user ID! It will be erased when the data loads again.`
);
if (id in this.users) return this.users[id];
else {
const user = new User();
this.users[id] = user;
return user;
}
}
/** Gets a guild's settings if they exist and generate one if not. */
public getGuild(id: string): Guild {
if (!/\d{17,19}/g.test(id))
$.warn(
`"${id}" is not a valid guild ID! It will be erased when the data loads again.`
);
if (id in this.guilds) return this.guilds[id];
else {
const guild = new Guild();
this.guilds[id] = guild;
return guild;
}
}
}
// Exports instances. Don't worry, importing it from different files will load the same instance.
export let Config = new ConfigStructure(FileManager.read("config"));
export let Storage = new StorageStructure(FileManager.read("storage"));
// This part will allow the user to manually edit any JSON files they want while the program is running which'll update the program's cache.
// However, fs.watch is a buggy mess that should be avoided in production. While it helps test out stuff for development, it's not a good idea to have it running outside of development as it causes all sorts of issues.
if (process.argv[2] === "dev") {
watch("data", (event, filename) => {
$.debug("File Watcher:", event, filename);
const header = filename.substring(0, filename.indexOf(".json"));
switch (header) {
case "config":
Config = new ConfigStructure(FileManager.read("config"));
break;
case "storage":
Storage = new StorageStructure(FileManager.read("storage"));
break;
}
});
}
export function getPrefix(guild: DiscordGuild | null): string {
return Storage.getGuild(guild?.id || "N/A").prefix ?? Config.prefix;
}