import FileManager from "./storage"; import $, {select, GenericJSON, GenericStructure} from "./lib"; import {watch} from "fs"; import {Guild as DiscordGuild} from "discord.js"; class ConfigStructure extends GenericStructure { public token: string; public prefix: string; public owner: string; public admins: string[]; public support: string[]; constructor(data: GenericJSON) { super("config"); this.token = select(data.token, "", String); this.prefix = select(data.prefix, "$", String); this.owner = select(data.owner, "", String); this.admins = select(data.admins, [], String, true); this.support = select(data.support, [], String, true); } } class User { public money: number; public lastReceived: number; constructor(data?: GenericJSON) { this.money = select(data?.money, 0, Number); this.lastReceived = select(data?.lastReceived, -1, Number); } } class Guild { public prefix: string | null; constructor(data?: GenericJSON) { this.prefix = select(data?.prefix, null, String); } } class StorageStructure extends GenericStructure { public users: {[id: string]: User}; public guilds: {[id: string]: Guild}; constructor(data: GenericJSON) { super("storage"); this.users = {}; this.guilds = {}; for (let id in data.users) if (/\d{17,19}/g.test(id)) this.users[id] = new User(data.users[id]); for (let id in data.guilds) if (/\d{17,19}/g.test(id)) this.guilds[id] = new Guild(data.guilds[id]); } /** Gets a user's profile if they exist and generate one if not. */ public getUser(id: string): User { if (!/\d{17,19}/g.test(id)) $.warn( `"${id}" is not a valid user ID! It will be erased when the data loads again.` ); if (id in this.users) return this.users[id]; else { const user = new User(); this.users[id] = user; return user; } } /** Gets a guild's settings if they exist and generate one if not. */ public getGuild(id: string): Guild { if (!/\d{17,19}/g.test(id)) $.warn( `"${id}" is not a valid guild ID! It will be erased when the data loads again.` ); if (id in this.guilds) return this.guilds[id]; else { const guild = new Guild(); this.guilds[id] = guild; return guild; } } } // Exports instances. Don't worry, importing it from different files will load the same instance. export let Config = new ConfigStructure(FileManager.read("config")); export let Storage = new StorageStructure(FileManager.read("storage")); // This part will allow the user to manually edit any JSON files they want while the program is running which'll update the program's cache. // However, fs.watch is a buggy mess that should be avoided in production. While it helps test out stuff for development, it's not a good idea to have it running outside of development as it causes all sorts of issues. if (process.argv[2] === "dev") { watch("data", (event, filename) => { $.debug("File Watcher:", event, filename); const header = filename.substring(0, filename.indexOf(".json")); switch (header) { case "config": Config = new ConfigStructure(FileManager.read("config")); break; case "storage": Storage = new StorageStructure(FileManager.read("storage")); break; } }); } export function getPrefix(guild: DiscordGuild | null): string { return Storage.getGuild(guild?.id || "N/A").prefix ?? Config.prefix; }