mirror of
https://github.com/keanuplayz/TravBot-v3.git
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286 lines
12 KiB
Markdown
286 lines
12 KiB
Markdown
# What this is
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This is a user-friendly version of the project's structure (compared to the amalgamation that has become [specifications](Specifications.md) which is just a list of design decisions and isn't actually helpful at all for understanding the code). This will follow the line of logic that the program would run through.
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# Building/Setup
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- `npm run dev` runs the TypeScript compiler in watch mode, meaning that any changes you make to the code will automatically reload the bot.
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- This will take all the files in `src` (where all the code is) and compile it into `dist` which is what the program actually uses.
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- If there's a runtime error, `dist\commands\test.js:25:30` for example, then you have to into `dist` instead of `src`, then find the line that corresponds.
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# Launching
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When you start the program, it'll run the code in `index` (meaning both `src/index.ts` and `dist/index.js`, they're the same except that `dist/<...>.js` is compiled). The code in `index` will call `setup` and check if `data/config.json` exists, prompting you if it doesn't. It'll then run initialization code.
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# Structure
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- `commands` contains all the commands.
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- `defs` contains static definitions.
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- `core` contains the foundation of the program. You won't need to worry about this unless you're modifying pre-existing behavior of the `Command` class for example or add a function to the library.
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- `events` contains all the events. Again, you generally won't need to touch this unless you're listening for a new Discord event.
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# The Command Class
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A valid command file must be located in `commands` and export a default `Command` instance. Assume that we're working with `commands/money.ts`.
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```js
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import Command from '../core/command';
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export default new Command({
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//...
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});
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```
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The `run` property can be either a function or a string. If it's a function, you get one parameter, `$` which represents the common library (see below). If it's a string, it's a variable string.
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- `%author%` pings the person who sent the message.
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- `%prefix%` gets the bot's current prefix in the selected server.
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```js
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import Command from '../core/command';
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import { CommonLibrary } from '../core/lib';
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export default new Command({
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run: '%author%, make sure to use the prefix! (%prefix)',
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});
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```
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...is equal to...
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```js
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import Command from '../core/command';
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import { CommonLibrary } from '../core/lib';
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import { getPrefix } from '../core/structures';
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export default new Command({
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async run($: CommonLibrary): Promise<any> {
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$.channel.send(
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`${$.author.toString()}, make sure to use the prefix! (${getPrefix(
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$.guild,
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)})`,
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);
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},
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});
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```
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Now here's where it gets fun. The `Command` class is a recursive structure, containing other `Command` instances as properties.
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- `subcommands` is used for specific keywords for accessing a certain command. For example, `$eco pay` has a subcommand of `pay`.
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```js
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import Command from '../core/command';
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import { CommonLibrary } from '../core/lib';
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export default new Command({
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subcommands: {
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pay: new Command({
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//...
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}),
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},
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});
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```
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There's also `user` which listens for a ping or a Discord ID, `<@237359961842253835>` and `237359961842253835` respectively. The argument will be a `User` object.
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```js
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import Command from '../core/command';
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import { CommonLibrary } from '../core/lib';
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export default new Command({
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user: new Command({
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async run($: CommonLibrary): Promise<any> {
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$.debug($.args[0].username); // "WatDuhHekBro"
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},
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}),
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});
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```
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There's also `number` which checks for any number type except `Infinity`, converting the argument to a `number` type.
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```js
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import Command from '../core/command';
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import { CommonLibrary } from '../core/lib';
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export default new Command({
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number: new Command({
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async run($: CommonLibrary): Promise<any> {
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$.debug($.args[0] + 5);
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},
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}),
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});
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```
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And then there's `any` which catches everything else that doesn't fall into the above categories. The argument will be a `string`.
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```js
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import Command from '../core/command';
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import { CommonLibrary } from '../core/lib';
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export default new Command({
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any: new Command({
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async run($: CommonLibrary): Promise<any> {
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$.debug($.args[0].toUpperCase());
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},
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}),
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});
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```
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Of course, maybe you just want to get string arguments regardless, and since everything is an optional property, so you'd then just include `any` and not `subcommands`, `user`, or `number`.
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## Other Properties
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- `description`: The description for that specific command.
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- `endpoint`: A `boolean` determining whether or not to prevent any further arguments. For example, you could prevent `$money daily too many arguments`.
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- `usage`: Provide a custom usage for the help menu. Do note that this is relative to the subcommand, so the below will result in `$money pay <user> <amount>`.
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```js
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import Command from '../core/command';
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import { CommonLibrary } from '../core/lib';
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export default new Command({
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subcommands: {
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pay: new Command({
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usage: '<user> <amount>',
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}),
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},
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});
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```
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- `permission`: The permission to restrict the current command to. You can specify it for certain subcommands, useful for having `$money` be open to anyone but not `$money admin`. If it's `null` (default), the permission will inherit whatever was declared before (if any). The default value is NOT the same as `Command.PERMISSIONS.NONE`.
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- `aliases`: A list of aliases (if any).
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## Alternatives to Nesting
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For a lot of the metadata properties like `description`, you must provide them when creating a new `Command` instance. However, you can freely modify and attach subcommands, useful for splitting a command into multiple files.
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```js
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import pay from "./subcommands/pay";
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const cmd = new Command({
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description: "Handle your money."
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});
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cmd.subcommands.set("pay", pay);
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cmd.run = async($: CommonLibrary): Promise<any> {
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$.debug($.args);
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};
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cmd.any = new Command({
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//...
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});
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export default cmd;
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```
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## Error Handling
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Any errors caused when using `await` or just regular synchronous functions will be automatically caught, you don't need to worry about those. However, promises must be caught manually. For example, `$.channel.send("")` will throw an error because you can't send empty messages to Discord, but since it's a promise, it'll just fade without throwing an error. There are two ways to do this:
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- `$.channel.send("").catch($.handler.bind($))`
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- `$.channel.send("").catch(error => $.handler(error))`
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# The Common Library
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This is the container of functions available without having to import `core/lib`, usually as `$`. When accessing this from a command's `run` function, it'll also come with shortcuts to other properties.
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## Custom Wrappers
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- `$(5)` = `new NumberWrapper(5)`
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- `$("text")` = `new StringWrapper("text")`
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- `$([1,2,3])` = `new ArrayWrapper([1,2,3])`
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## Custom Logger
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- `$.log(...)`
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- `$.warn(...)`
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- `$.error(...)`
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- `$.debug(...)`
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- `$.ready(...)` (only meant to be used once at the start of the program)
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## Convenience Functions
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This modularizes certain patterns of code to make things easier.
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- `$.paginate()`: Takes a message and some additional parameters and makes a reaction page with it. All the pagination logic is taken care of but nothing more, the page index is returned and you have to send a callback to do something with it.
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```js
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const pages = ['one', 'two', 'three'];
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const msg = await $.channel.send(pages[0]);
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$.paginate(msg, $.author.id, pages.length, (page) => {
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msg.edit(pages[page]);
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});
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```
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- `$.prompt()`: Prompts the user about a decision before following through.
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```js
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const msg = await $.channel.send('Are you sure you want to delete this?');
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$.prompt(msg, $.author.id, () => {
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delete this; // Replace this with actual code.
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});
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```
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- `$.getMemberByUsername()`: Gets a user by their username. Gets the first one then rolls with it.
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- `$.callMemberByUsername()`: Convenience function to handle cases where someone isn't found by a username automatically.
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```js
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$.callMemberByUsername($.message, $.args.join(' '), (member) => {
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$.channel.send(`Your nickname is ${member.nickname}.`);
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});
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```
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## Dynamic Properties
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These will be accessible only inside a `Command` and will change per message.
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- `$.args`: A list of arguments in the command. It's relative to the subcommand, so if you do `$test this 5`, `5` becomes `$.args[0]` if `this` is a subcommand. Args are already converted, so a `number` subcommand would return a number rather than a string.
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- `$.client`: `message.client`
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- `$.message`: `message`
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- `$.channel`: `message.channel`
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- `$.guild`: `message.guild`
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- `$.author`: `message.author`
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- `$.member`: `message.member`
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# Wrappers
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This is similar to modifying a primitive object's `prototype` without actually doing so.
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## NumberWrapper
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- `.pluralise()`: A substitute for not having to do `amount === 1 ? "singular" : "plural"`. For example, `$(x).pluralise("credit", "s")` will return `"1 credit"` and/or `"5 credits"` respectively.
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- `.pluraliseSigned()`: This builds on `.pluralise()` and adds a sign at the beginning for marking changes/differences. `$(0).pluraliseSigned("credit", "s")` will return `"+0 credits"`.
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## StringWrapper
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- `.replaceAll()`: A non-regex alternative to replacing everything in a string. `$("test").replaceAll('t', 'z')` = `"zesz"`.
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- `.toTitleCase()`: Capitalizes the first letter of each word. `$("this is some text").toTitleCase()` = `"This Is Some Text"`.
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## ArrayWrapper
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- `.random()`: Returns a random element from an array. `$([1,2,3]).random()` could be any one of those elements.
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- `.split()`: Splits an array into different arrays by a specified length. `$([1,2,3,4,5,6,7,8,9,10]).split(3)` = `[[1,2,3],[4,5,6],[7,8,9],[10]]`.
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# Other Library Functions
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These do have to be manually imported, which are used more on a case-by-case basis.
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- `formatTimestamp()`: Formats a `Date` object into your system's time. `YYYY-MM-DD HH:MM:SS`
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- `formatUTCTimestamp()`: Formats a `Date` object into UTC time. `YYYY-MM-DD HH:MM:SS`
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- `botHasPermission()`: Tests if a bot has a certain permission in a specified guild.
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- `parseArgs()`: Turns `call test "args with spaces" "even more spaces"` into `["call", "test", "args with spaces", "even more spaces"]`, inspired by the command line.
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- `parseVars()`: Replaces all `%` args in a string with stuff you specify. For example, you can replace all `nop` with `asm`, and `register %nop%` will turn into `register asm`. Useful for storing strings with variables in one place them accessing them in another place.
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- `isType()`: Used for type-checking. Useful for testing `any` types.
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- `select()`: Checks if a variable matches a certain type and uses the fallback value if not. (Warning: Type checking is based on the fallback's type. Be sure that the "type" parameter is accurate to this!)
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- `Random`: An object of functions containing stuff related to randomness. `Random.num` is a random decimal, `Random.int` is a random integer, `Random.chance` takes a number ranging from `0` to `1` as a percentage. `Random.sign` takes a number and has a 50-50 chance to be negative or positive. `Random.deviation` takes a number and a magnitude and produces a random number within those confines. `(5, 2)` would produce any number between `3` and `7`.
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# Other Core Functions
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- `permissions::hasPermission()`: Checks if a `Member` has a certain permission.
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- `permissions::getPermissionLevel()`: Gets a `Member`'s permission level according to the permissions enum defined in the file.
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- `structures::getPrefix()`: Get the current prefix of the guild or the bot's prefix if none is found.
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# The other core files
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- `core/permissions`: Contains all the permission roles and checking functions.
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- `core/structures`: Contains all the code handling dynamic JSON data. Has a one-to-one connection with each file generated, for example, `Config` which calls `super("config")` meaning it writes to `data/config.json`.
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- `core/storage`: Handles most of the file system operations, all of the ones related to `data` at least.
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