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3 Commits

Author SHA1 Message Date
WatDuhHekBro 974985586d Rearranged command categories 2021-03-30 22:22:25 -05:00
WatDuhHekBro 945102b7cf Reworked event loading 2021-03-30 21:56:25 -05:00
WatDuhHekBro 3ef487c4a4 Reorganized lib/libd functions and Lavalink 2021-03-30 21:19:04 -05:00
43 changed files with 502 additions and 567 deletions

3
.gitignore vendored
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@ -1,7 +1,6 @@
# Specific to this repository
dist/
data/*
!data/endpoints.json
data/
tmp/
test*
!test/

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@ -1,7 +1,7 @@
import {User} from "discord.js";
import Command from "../../core/command";
import {random} from "../../core/lib";
import {parseVars} from "../../core/libd";
import {parseVars} from "../../core/lib";
const cookies = [
`has given %target% a chocolate chip cookie!`,

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@ -1,8 +1,8 @@
import Command from "../../core/command";
import {isAuthorized, getMoneyEmbed} from "./subcommands/eco-utils";
import {DailyCommand, PayCommand, GuildCommand, LeaderboardCommand} from "./subcommands/eco-core";
import {BuyCommand, ShopCommand} from "./subcommands/eco-shop";
import {MondayCommand} from "./subcommands/eco-extras";
import {isAuthorized, getMoneyEmbed} from "./modules/eco-utils";
import {DailyCommand, PayCommand, GuildCommand, LeaderboardCommand} from "./modules/eco-core";
import {BuyCommand, ShopCommand} from "./modules/eco-shop";
import {MondayCommand} from "./modules/eco-extras";
import {callMemberByUsername} from "../../core/libd";
export default new Command({

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@ -1,6 +1,6 @@
import {URL} from "url";
import Command from "../../core/command";
import {getContent} from "../../core/libd";
import {getContent} from "../../core/lib";
const endpoints: {sfw: {[key: string]: string}} = {
sfw: {

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@ -1,12 +1,12 @@
/// @ts-nocheck
import Command from "../../core/command";
import {getContent} from "../../core/libd";
import {getContent} from "../../core/lib";
import {URL} from "url";
export default new Command({
description: "OwO-ifies the input.",
async run($) {
let url = new URL(`https://nekos.life/api/v2/owoify?text=${$.args.join(" ")}`);
const content = await getContent(url.toString());
const content = (await getContent(url.toString())) as any; // Apparently, the object in question is {owo: string}.
$.channel.send(content.owo);
}
});

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@ -1,10 +1,10 @@
import Command, {handler} from "../core/command";
import {botHasPermission, clean} from "../core/libd";
import {Config, Storage} from "../core/structures";
import {getPermissionLevel, getPermissionName} from "../core/permissions";
import Command, {handler} from "../../core/command";
import {clean} from "../../core/lib";
import {botHasPermission} from "../../core/libd";
import {Config, Storage} from "../../core/structures";
import {getPermissionLevel, getPermissionName} from "../../core/permissions";
import {Permissions} from "discord.js";
import * as discord from "discord.js";
import {logs} from "../globals";
import {logs} from "../../globals";
function getLogBuffer(type: string) {
return {

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@ -1,7 +1,7 @@
import Command from "../core/command";
import {toTitleCase} from "../core/lib";
import {loadableCommands, categories} from "../core/command";
import {getPermissionName} from "../core/permissions";
import Command from "../../core/command";
import {toTitleCase} from "../../core/lib";
import {loadableCommands, categories} from "../../core/command";
import {getPermissionName} from "../../core/permissions";
export default new Command({
description: "Lists all commands. If a command is specified, their arguments are listed as well.",

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@ -1,5 +1,5 @@
import Command from "../../core/command";
import {queryClosestEmoteByName} from "./subcommands/emote-utils";
import {queryClosestEmoteByName} from "./modules/emote-utils";
import {botHasPermission} from "../../core/libd";
import {Permissions} from "discord.js";

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@ -1,9 +1,10 @@
import {MessageEmbed, version as djsversion} from "discord.js";
import ms from "ms";
import os from "os";
import Command from "../core/command";
import {formatBytes, trimArray, getMemberByUsername} from "../core/libd";
import {verificationLevels, filterLevels, regions} from "../defs/info";
import Command from "../../core/command";
import {formatBytes, trimArray} from "../../core/lib";
import {getMemberByUsername} from "../../core/libd";
import {verificationLevels, filterLevels, regions} from "../../defs/info";
import moment from "moment";
import utc from "moment";
import {Guild} from "discord.js";

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@ -1,6 +1,6 @@
import Command from "../../core/command";
import {Message, Channel, TextChannel} from "discord.js";
import {queryClosestEmoteByName} from "./subcommands/emote-utils";
import {queryClosestEmoteByName} from "./modules/emote-utils";
export default new Command({
description:

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@ -1,5 +1,5 @@
import Command, {handler} from "../core/command";
import {pluralise} from "../core/lib";
import Command, {handler} from "../../core/command";
import {pluralise} from "../../core/lib";
import moment from "moment";
import {Collection, TextChannel} from "discord.js";

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@ -1,4 +1,4 @@
import {parseVars} from "./libd";
import {parseVars} from "./lib";
import {Collection} from "discord.js";
import {Client, Message, TextChannel, DMChannel, NewsChannel, Guild, User, GuildMember} from "discord.js";
import {getPrefix} from "../core/structures";

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@ -1,38 +0,0 @@
import {Client, ClientEvents, Constants} from "discord.js";
import Storage from "./storage";
interface EventOptions<K extends keyof ClientEvents> {
readonly on?: (...args: ClientEvents[K]) => void;
readonly once?: (...args: ClientEvents[K]) => void;
}
export default class Event<K extends keyof ClientEvents> {
private readonly on?: (...args: ClientEvents[K]) => void;
private readonly once?: (...args: ClientEvents[K]) => void;
constructor(options: EventOptions<K>) {
this.on = options.on;
this.once = options.once;
}
// For this function, I'm going to assume that the event is used with the correct arguments and that the event tag is checked in "storage.ts".
public attach(client: Client, event: K) {
if (this.on) client.on(event, this.on);
if (this.once) client.once(event, this.once);
}
}
export async function loadEvents(client: Client) {
for (const file of Storage.open("dist/events", (filename: string) => filename.endsWith(".js"))) {
const header = file.substring(0, file.indexOf(".js"));
const event = (await import(`../events/${header}`)).default;
if ((Object.values(Constants.Events) as string[]).includes(header)) {
event.attach(client, header);
console.log(`Loading Event: ${header}`);
} else
console.warn(
`"${header}" is not a valid event type! Did you misspell it? (Note: If you fixed the issue, delete "dist" because the compiler won't automatically delete any extra files.)`
);
}
}

158
src/core/handler.ts Normal file
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@ -0,0 +1,158 @@
import {client} from "../index";
import Command, {loadableCommands} from "../core/command";
import {hasPermission, getPermissionLevel, getPermissionName} from "../core/permissions";
import {Permissions} from "discord.js";
import {getPrefix} from "../core/structures";
import {replyEventListeners} from "../core/libd";
import quote from "../modules/message_embed";
import {Config} from "../core/structures";
client.on("message", async (message) => {
const commands = await loadableCommands;
if (message.content.toLowerCase().includes("remember to drink water")) {
message.react("🚱");
}
// Message Setup //
if (message.author.bot) return;
// If there's an inline reply, fire off that event listener (if it exists).
if (message.reference) {
const reference = message.reference;
replyEventListeners.get(`${reference.channelID}-${reference.messageID}`)?.(message);
}
let prefix = getPrefix(message.guild);
const originalPrefix = prefix;
let exitEarly = !message.content.startsWith(prefix);
const clientUser = message.client.user;
let usesBotSpecificPrefix = false;
if (!message.content.startsWith(prefix)) {
return quote(message);
}
// If the client user exists, check if it starts with the bot-specific prefix.
if (clientUser) {
// If the prefix starts with the bot-specific prefix, go off that instead (these two options must mutually exclude each other).
// The pattern here has an optional space at the end to capture that and make it not mess with the header and args.
const matches = message.content.match(new RegExp(`^<@!?${clientUser.id}> ?`));
if (matches) {
prefix = matches[0];
exitEarly = false;
usesBotSpecificPrefix = true;
}
}
// If it doesn't start with the current normal prefix or the bot-specific unique prefix, exit the thread of execution early.
// Inline replies should still be captured here because if it doesn't exit early, two characters for a two-length prefix would still trigger commands.
if (exitEarly) return;
const [header, ...args] = message.content.substring(prefix.length).split(/ +/);
// If the message is just the prefix itself, move onto this block.
if (header === "" && args.length === 0) {
// I moved the bot-specific prefix to a separate conditional block to separate the logic.
// And because it listens for the mention as a prefix instead of a free-form mention, inline replies (probably) shouldn't ever trigger this unintentionally.
if (usesBotSpecificPrefix) {
message.channel.send(`${message.author.toString()}, my prefix on this guild is \`${originalPrefix}\`.`);
return;
}
}
if (!commands.has(header)) return;
if (
message.channel.type === "text" &&
!message.channel.permissionsFor(message.client.user || "")?.has(Permissions.FLAGS.SEND_MESSAGES)
) {
let status;
if (message.member?.hasPermission(Permissions.FLAGS.ADMINISTRATOR))
status =
"Because you're a server admin, you have the ability to change that channel's permissions to match if that's what you intended.";
else
status =
"Try using a different channel or contacting a server admin to change permissions of that channel if you think something's wrong.";
return message.author.send(
`I don't have permission to send messages in ${message.channel.toString()}. ${status}`
);
}
console.log(
`${message.author.username}#${message.author.discriminator} executed the command "${header}" with arguments "${args}".`
);
// Subcommand Recursion //
let command = commands.get(header);
if (!command) return console.warn(`Command "${header}" was called but for some reason it's still undefined!`);
const params: any[] = [];
let isEndpoint = false;
let permLevel = command.permission ?? 0;
for (let param of args) {
if (command.endpoint) {
if (command.subcommands.size > 0 || command.user || command.number || command.any)
console.warn(`An endpoint cannot have subcommands! Check ${originalPrefix}${header} again.`);
isEndpoint = true;
break;
}
const type = command.resolve(param);
command = command.get(param);
permLevel = command.permission ?? permLevel;
if (type === Command.TYPES.USER) {
const id = param.match(/\d+/g)![0];
try {
params.push(await message.client.users.fetch(id));
} catch (error) {
return message.channel.send(`No user found by the ID \`${id}\`!`);
}
} else if (type === Command.TYPES.NUMBER) params.push(Number(param));
else if (type !== Command.TYPES.SUBCOMMAND) params.push(param);
}
if (!message.member)
return console.warn("This command was likely called from a DM channel meaning the member object is null.");
if (!hasPermission(message.member, permLevel)) {
const userPermLevel = getPermissionLevel(message.member);
return message.channel.send(
`You don't have access to this command! Your permission level is \`${getPermissionName(
userPermLevel
)}\` (${userPermLevel}), but this command requires a permission level of \`${getPermissionName(
permLevel
)}\` (${permLevel}).`
);
}
if (isEndpoint) return message.channel.send("Too many arguments!");
// Execute with dynamic library attached. //
// The purpose of using $.bind($) is to clone the function so as to not modify the original $.
// The cloned function doesn't copy the properties, so Object.assign() is used.
// Object.assign() modifies the first element and returns that, the second element applies its properties and the third element applies its own overriding the second one.
command.execute({
args: params,
author: message.author,
channel: message.channel,
client: message.client,
guild: message.guild,
member: message.member,
message: message
});
});
client.once("ready", () => {
if (client.user) {
console.ready(`Logged in as ${client.user.username}#${client.user.discriminator}.`);
client.user.setActivity({
type: "LISTENING",
name: `${Config.prefix}help`
});
}
});

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@ -1,4 +1,169 @@
// Library for pure functions
import {get} from "https";
import FileManager from "./storage";
/**
* Splits a command by spaces while accounting for quotes which capture string arguments.
* - `\"` = `"`
* - `\\` = `\`
*/
export function parseArgs(line: string): string[] {
let result = [];
let selection = "";
let inString = false;
let isEscaped = false;
for (let c of line) {
if (isEscaped) {
if (['"', "\\"].includes(c)) selection += c;
else selection += "\\" + c;
isEscaped = false;
} else if (c === "\\") isEscaped = true;
else if (c === '"') inString = !inString;
else if (c === " " && !inString) {
result.push(selection);
selection = "";
} else selection += c;
}
if (selection.length > 0) result.push(selection);
return result;
}
/**
* Allows you to store a template string with variable markers and parse it later.
* - Use `%name%` for variables
* - `%%` = `%`
* - If the invalid token is null/undefined, nothing is changed.
*/
export function parseVars(line: string, definitions: {[key: string]: string}, invalid: string | null = ""): string {
let result = "";
let inVariable = false;
let token = "";
for (const c of line) {
if (c === "%") {
if (inVariable) {
if (token === "") result += "%";
else {
if (token in definitions) result += definitions[token];
else if (invalid === null) result += `%${token}%`;
else result += invalid;
token = "";
}
}
inVariable = !inVariable;
} else if (inVariable) token += c;
else result += c;
}
return result;
}
export function isType(value: any, type: any): boolean {
if (value === undefined && type === undefined) return true;
else if (value === null && type === null) return true;
else return value !== undefined && value !== null && value.constructor === type;
}
/**
* Checks a value to see if it matches the fallback's type, otherwise returns the fallback.
* For the purposes of the templates system, this function will only check array types, objects should be checked under their own type (as you'd do anyway with something like a User object).
* If at any point the value doesn't match the data structure provided, the fallback is returned.
* Warning: Type checking is based on the fallback's type. Be sure that the "type" parameter is accurate to this!
*/
export function select<T>(value: any, fallback: T, type: Function, isArray = false): T {
if (isArray && isType(value, Array)) {
for (let item of value) if (!isType(item, type)) return fallback;
return value;
} else {
if (isType(value, type)) return value;
else return fallback;
}
}
export function clean(text: any) {
if (typeof text === "string")
return text.replace(/`/g, "`" + String.fromCharCode(8203)).replace(/@/g, "@" + String.fromCharCode(8203));
else return text;
}
export function trimArray(arr: any, maxLen = 10) {
if (arr.length > maxLen) {
const len = arr.length - maxLen;
arr = arr.slice(0, maxLen);
arr.push(`${len} more...`);
}
return arr;
}
export function formatBytes(bytes: any) {
if (bytes === 0) return "0 Bytes";
const sizes = ["Bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"];
const i = Math.floor(Math.log(bytes) / Math.log(1024));
return `${parseFloat((bytes / Math.pow(1024, i)).toFixed(2))} ${sizes[i]}`;
}
export function getContent(url: string): Promise<{url: string}> {
return new Promise((resolve, reject) => {
get(url, (res) => {
const {statusCode} = res;
if (statusCode !== 200) {
res.resume();
reject(`Request failed. Status code: ${statusCode}`);
}
res.setEncoding("utf8");
let rawData = "";
res.on("data", (chunk: string) => {
rawData += chunk;
});
res.on("end", () => {
try {
const parsedData = JSON.parse(rawData);
resolve(parsedData);
} catch (e) {
reject(`Error: ${e.message}`);
}
});
}).on("error", (err: {message: any}) => {
reject(`Error: ${err.message}`);
});
});
}
export interface GenericJSON {
[key: string]: any;
}
export abstract class GenericStructure {
private __meta__ = "generic";
constructor(tag?: string) {
this.__meta__ = tag || this.__meta__;
}
public save(asynchronous = true) {
const tag = this.__meta__;
/// @ts-ignore
delete this.__meta__;
FileManager.write(tag, this, asynchronous);
this.__meta__ = tag;
}
}
// A 50% chance would be "Math.random() < 0.5" because Math.random() can be [0, 1), so to make two equal ranges, you'd need [0, 0.5)U[0.5, 1).
// Similar logic would follow for any other percentage. Math.random() < 1 is always true (100% chance) and Math.random() < 0 is always false (0% chance).
export const Random = {
num: (min: number, max: number) => Math.random() * (max - min) + min,
int: (min: number, max: number) => Math.floor(Random.num(min, max)),
chance: (decimal: number) => Math.random() < decimal,
sign: (number = 1) => number * (Random.chance(0.5) ? -1 : 1),
deviation: (base: number, deviation: number) => Random.num(base - deviation, base + deviation)
};
/**
* Pluralises a word and chooses a suffix attached to the root provided.

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@ -9,37 +9,25 @@ import {
NewsChannel,
MessageOptions
} from "discord.js";
import {get} from "https";
import FileManager from "./storage";
import {eventListeners} from "../events/messageReactionRemove";
import {client} from "../index";
import {EmoteRegistryDump} from "./structures";
// A list of message ID and callback pairs. You get the emote name and ID of the user reacting.
const eventListeners: Map<string, (emote: string, id: string) => void> = new Map();
// Attached to the client, there can be one event listener attached to a message ID which is executed if present.
client.on("messageReactionRemove", (reaction, user) => {
const canDeleteEmotes = botHasPermission(reaction.message.guild, Permissions.FLAGS.MANAGE_MESSAGES);
if (!canDeleteEmotes) {
const callback = eventListeners.get(reaction.message.id);
callback && callback(reaction.emoji.name, user.id);
}
});
export function botHasPermission(guild: Guild | null, permission: number): boolean {
return !!guild?.me?.hasPermission(permission);
}
export function updateGlobalEmoteRegistry(): void {
const data: EmoteRegistryDump = {version: 1, list: []};
for (const guild of client.guilds.cache.values()) {
for (const emote of guild.emojis.cache.values()) {
data.list.push({
ref: emote.name,
id: emote.id,
name: emote.name,
requires_colons: emote.requiresColons || false,
animated: emote.animated,
url: emote.url,
guild_id: emote.guild.name,
guild_name: emote.guild.name
});
}
}
FileManager.write("emote-registry", data, true);
}
// Maybe promisify this section to reduce the potential for creating callback hell? Especially if multiple questions in a row are being asked.
// Pagination function that allows for customization via a callback.
@ -274,166 +262,3 @@ export async function callMemberByUsername(
else send(`Couldn't find a user by the name of \`${username}\`!`);
} else send("You must execute this command in a server!");
}
/**
* Splits a command by spaces while accounting for quotes which capture string arguments.
* - `\"` = `"`
* - `\\` = `\`
*/
export function parseArgs(line: string): string[] {
let result = [];
let selection = "";
let inString = false;
let isEscaped = false;
for (let c of line) {
if (isEscaped) {
if (['"', "\\"].includes(c)) selection += c;
else selection += "\\" + c;
isEscaped = false;
} else if (c === "\\") isEscaped = true;
else if (c === '"') inString = !inString;
else if (c === " " && !inString) {
result.push(selection);
selection = "";
} else selection += c;
}
if (selection.length > 0) result.push(selection);
return result;
}
/**
* Allows you to store a template string with variable markers and parse it later.
* - Use `%name%` for variables
* - `%%` = `%`
* - If the invalid token is null/undefined, nothing is changed.
*/
export function parseVars(line: string, definitions: {[key: string]: string}, invalid: string | null = ""): string {
let result = "";
let inVariable = false;
let token = "";
for (const c of line) {
if (c === "%") {
if (inVariable) {
if (token === "") result += "%";
else {
if (token in definitions) result += definitions[token];
else if (invalid === null) result += `%${token}%`;
else result += invalid;
token = "";
}
}
inVariable = !inVariable;
} else if (inVariable) token += c;
else result += c;
}
return result;
}
export function isType(value: any, type: any): boolean {
if (value === undefined && type === undefined) return true;
else if (value === null && type === null) return true;
else return value !== undefined && value !== null && value.constructor === type;
}
/**
* Checks a value to see if it matches the fallback's type, otherwise returns the fallback.
* For the purposes of the templates system, this function will only check array types, objects should be checked under their own type (as you'd do anyway with something like a User object).
* If at any point the value doesn't match the data structure provided, the fallback is returned.
* Warning: Type checking is based on the fallback's type. Be sure that the "type" parameter is accurate to this!
*/
export function select<T>(value: any, fallback: T, type: Function, isArray = false): T {
if (isArray && isType(value, Array)) {
for (let item of value) if (!isType(item, type)) return fallback;
return value;
} else {
if (isType(value, type)) return value;
else return fallback;
}
}
export function clean(text: any) {
if (typeof text === "string")
return text.replace(/`/g, "`" + String.fromCharCode(8203)).replace(/@/g, "@" + String.fromCharCode(8203));
else return text;
}
export function trimArray(arr: any, maxLen = 10) {
if (arr.length > maxLen) {
const len = arr.length - maxLen;
arr = arr.slice(0, maxLen);
arr.push(`${len} more...`);
}
return arr;
}
export function formatBytes(bytes: any) {
if (bytes === 0) return "0 Bytes";
const sizes = ["Bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"];
const i = Math.floor(Math.log(bytes) / Math.log(1024));
return `${parseFloat((bytes / Math.pow(1024, i)).toFixed(2))} ${sizes[i]}`;
}
export function getContent(url: string): Promise<{url: string}> {
return new Promise((resolve, reject) => {
get(url, (res) => {
const {statusCode} = res;
if (statusCode !== 200) {
res.resume();
reject(`Request failed. Status code: ${statusCode}`);
}
res.setEncoding("utf8");
let rawData = "";
res.on("data", (chunk: string) => {
rawData += chunk;
});
res.on("end", () => {
try {
const parsedData = JSON.parse(rawData);
resolve(parsedData);
} catch (e) {
reject(`Error: ${e.message}`);
}
});
}).on("error", (err: {message: any}) => {
reject(`Error: ${err.message}`);
});
});
}
export interface GenericJSON {
[key: string]: any;
}
export abstract class GenericStructure {
private __meta__ = "generic";
constructor(tag?: string) {
this.__meta__ = tag || this.__meta__;
}
public save(asynchronous = true) {
const tag = this.__meta__;
/// @ts-ignore
delete this.__meta__;
FileManager.write(tag, this, asynchronous);
this.__meta__ = tag;
}
}
// A 50% chance would be "Math.random() < 0.5" because Math.random() can be [0, 1), so to make two equal ranges, you'd need [0, 0.5)U[0.5, 1).
// Similar logic would follow for any other percentage. Math.random() < 1 is always true (100% chance) and Math.random() < 0 is always false (0% chance).
export const Random = {
num: (min: number, max: number) => Math.random() * (max - min) + min,
int: (min: number, max: number) => Math.floor(Random.num(min, max)),
chance: (decimal: number) => Math.random() < decimal,
sign: (number = 1) => number * (Random.chance(0.5) ? -1 : 1),
deviation: (base: number, deviation: number) => Random.num(base - deviation, base + deviation)
};

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@ -63,6 +63,6 @@ export function getPermissionLevel(member: GuildMember): number {
}
export function getPermissionName(level: number) {
if (level > length || length < 0) return "N/A";
if (level > length || level < 0) return "N/A";
else return PermissionLevels[level].name;
}

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@ -1,5 +1,5 @@
import FileManager from "./storage";
import {select, GenericJSON, GenericStructure} from "./libd";
import {select, GenericJSON, GenericStructure} from "./lib";
import {watch} from "fs";
import {Guild as DiscordGuild, Snowflake} from "discord.js";

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@ -1,13 +0,0 @@
import Event from "../core/event";
import {client} from "../index";
import * as discord from "discord.js";
export default new Event<"channelCreate">({
async on(channel) {
const botGuilds = client.guilds;
if (channel instanceof discord.GuildChannel) {
const createdGuild = await botGuilds.fetch(channel.guild.id);
console.log(`Channel created in '${createdGuild.name}' called '#${channel.name}'`);
}
}
});

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import Event from "../core/event";
import {client} from "../index";
import * as discord from "discord.js";
export default new Event<"channelDelete">({
async on(channel) {
const botGuilds = client.guilds;
if (channel instanceof discord.GuildChannel) {
const createdGuild = await botGuilds.fetch(channel.guild.id);
console.log(`Channel deleted in '${createdGuild.name}' called '#${channel.name}'`);
}
}
});

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import Event from "../core/event";
import {updateGlobalEmoteRegistry} from "../core/libd";
export default new Event<"emojiCreate">({
on(emote) {
console.log(`Updated emote registry. ${emote.name}`);
updateGlobalEmoteRegistry();
}
});

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@ -1,9 +0,0 @@
import Event from "../core/event";
import {updateGlobalEmoteRegistry} from "../core/libd";
export default new Event<"emojiDelete">({
on() {
console.log("Updated emote registry.");
updateGlobalEmoteRegistry();
}
});

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@ -1,9 +0,0 @@
import Event from "../core/event";
import {updateGlobalEmoteRegistry} from "../core/libd";
export default new Event<"emojiUpdate">({
on() {
console.log("Updated emote registry.");
updateGlobalEmoteRegistry();
}
});

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@ -1,9 +0,0 @@
import Event from "../core/event";
import {updateGlobalEmoteRegistry} from "../core/libd";
export default new Event<"guildCreate">({
on() {
console.log("Updated emote registry.");
updateGlobalEmoteRegistry();
}
});

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import Event from "../core/event";
import {updateGlobalEmoteRegistry} from "../core/libd";
export default new Event<"guildDelete">({
on() {
console.log("Updated emote registry.");
updateGlobalEmoteRegistry();
}
});

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@ -1,149 +0,0 @@
import Event from "../core/event";
import Command, {loadableCommands} from "../core/command";
import {hasPermission, getPermissionLevel, getPermissionName} from "../core/permissions";
import {Permissions} from "discord.js";
import {getPrefix} from "../core/structures";
import {replyEventListeners} from "../core/libd";
import quote from "../modules/message_embed";
export default new Event<"message">({
async on(message) {
const commands = await loadableCommands;
if (message.content.toLowerCase().includes("remember to drink water")) {
message.react("🚱");
}
// Message Setup //
if (message.author.bot) return;
// If there's an inline reply, fire off that event listener (if it exists).
if (message.reference) {
const reference = message.reference;
replyEventListeners.get(`${reference.channelID}-${reference.messageID}`)?.(message);
}
let prefix = getPrefix(message.guild);
const originalPrefix = prefix;
let exitEarly = !message.content.startsWith(prefix);
const clientUser = message.client.user;
let usesBotSpecificPrefix = false;
if (!message.content.startsWith(prefix)) {
return quote(message);
}
// If the client user exists, check if it starts with the bot-specific prefix.
if (clientUser) {
// If the prefix starts with the bot-specific prefix, go off that instead (these two options must mutually exclude each other).
// The pattern here has an optional space at the end to capture that and make it not mess with the header and args.
const matches = message.content.match(new RegExp(`^<@!?${clientUser.id}> ?`));
if (matches) {
prefix = matches[0];
exitEarly = false;
usesBotSpecificPrefix = true;
}
}
// If it doesn't start with the current normal prefix or the bot-specific unique prefix, exit the thread of execution early.
// Inline replies should still be captured here because if it doesn't exit early, two characters for a two-length prefix would still trigger commands.
if (exitEarly) return;
const [header, ...args] = message.content.substring(prefix.length).split(/ +/);
// If the message is just the prefix itself, move onto this block.
if (header === "" && args.length === 0) {
// I moved the bot-specific prefix to a separate conditional block to separate the logic.
// And because it listens for the mention as a prefix instead of a free-form mention, inline replies (probably) shouldn't ever trigger this unintentionally.
if (usesBotSpecificPrefix) {
message.channel.send(`${message.author.toString()}, my prefix on this guild is \`${originalPrefix}\`.`);
return;
}
}
if (!commands.has(header)) return;
if (
message.channel.type === "text" &&
!message.channel.permissionsFor(message.client.user || "")?.has(Permissions.FLAGS.SEND_MESSAGES)
) {
let status;
if (message.member?.hasPermission(Permissions.FLAGS.ADMINISTRATOR))
status =
"Because you're a server admin, you have the ability to change that channel's permissions to match if that's what you intended.";
else
status =
"Try using a different channel or contacting a server admin to change permissions of that channel if you think something's wrong.";
return message.author.send(
`I don't have permission to send messages in ${message.channel.toString()}. ${status}`
);
}
console.log(
`${message.author.username}#${message.author.discriminator} executed the command "${header}" with arguments "${args}".`
);
// Subcommand Recursion //
let command = commands.get(header);
if (!command) return console.warn(`Command "${header}" was called but for some reason it's still undefined!`);
const params: any[] = [];
let isEndpoint = false;
let permLevel = command.permission ?? 0;
for (let param of args) {
if (command.endpoint) {
if (command.subcommands.size > 0 || command.user || command.number || command.any)
console.warn(`An endpoint cannot have subcommands! Check ${originalPrefix}${header} again.`);
isEndpoint = true;
break;
}
const type = command.resolve(param);
command = command.get(param);
permLevel = command.permission ?? permLevel;
if (type === Command.TYPES.USER) {
const id = param.match(/\d+/g)![0];
try {
params.push(await message.client.users.fetch(id));
} catch (error) {
return message.channel.send(`No user found by the ID \`${id}\`!`);
}
} else if (type === Command.TYPES.NUMBER) params.push(Number(param));
else if (type !== Command.TYPES.SUBCOMMAND) params.push(param);
}
if (!message.member)
return console.warn("This command was likely called from a DM channel meaning the member object is null.");
if (!hasPermission(message.member, permLevel)) {
const userPermLevel = getPermissionLevel(message.member);
return message.channel.send(
`You don't have access to this command! Your permission level is \`${getPermissionName(
userPermLevel
)}\` (${userPermLevel}), but this command requires a permission level of \`${getPermissionName(
permLevel
)}\` (${permLevel}).`
);
}
if (isEndpoint) return message.channel.send("Too many arguments!");
// Execute with dynamic library attached. //
// The purpose of using $.bind($) is to clone the function so as to not modify the original $.
// The cloned function doesn't copy the properties, so Object.assign() is used.
// Object.assign() modifies the first element and returns that, the second element applies its properties and the third element applies its own overriding the second one.
command.execute({
args: params,
author: message.author,
channel: message.channel,
client: message.client,
guild: message.guild,
member: message.member,
message: message
});
}
});

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import Event from "../core/event";
import {Permissions} from "discord.js";
import {botHasPermission} from "../core/libd";
// A list of message ID and callback pairs. You get the emote name and ID of the user reacting.
export const eventListeners: Map<string, (emote: string, id: string) => void> = new Map();
// Attached to the client, there can be one event listener attached to a message ID which is executed if present.
export default new Event<"messageReactionRemove">({
on(reaction, user) {
const canDeleteEmotes = botHasPermission(reaction.message.guild, Permissions.FLAGS.MANAGE_MESSAGES);
if (!canDeleteEmotes) {
const callback = eventListeners.get(reaction.message.id);
callback && callback(reaction.emoji.name, user.id);
}
}
});

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import Event from "../core/event";
import {client} from "../index";
import {Config} from "../core/structures";
import {updateGlobalEmoteRegistry} from "../core/libd";
export default new Event<"ready">({
once() {
if (client.user) {
console.ready(`Logged in as ${client.user.username}#${client.user.discriminator}.`);
client.user.setActivity({
type: "LISTENING",
name: `${Config.prefix}help`
});
}
updateGlobalEmoteRegistry();
}
});

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@ -1,65 +1,20 @@
// Bootstrapping Section //
import "./globals";
import * as discord from "discord.js";
import {Client} from "discord.js";
import setup from "./setup";
import {Config} from "./core/structures";
import {loadEvents} from "./core/event";
import "discord.js-lavalink-lib";
import LavalinkMusic from "discord.js-lavalink-lib";
declare module "discord.js" {
interface Presence {
patch(data: any): void;
}
}
// The terrible hacks were written by none other than The Noble Programmer On The White PC.
// NOTE: Terrible hack ahead!!! In order to reduce the memory usage of the bot
// we only store the information from presences that we actually end up using,
// which currently is only the (online/idle/dnd/offline/...) status (see
// `src/commands/info.ts`). What data is retrieved from the `data` object
// (which contains the data received from the Gateway) and how can be seen
// here:
// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/structures/Presence.js#L81-L110>.
const oldPresencePatch = discord.Presence.prototype.patch;
discord.Presence.prototype.patch = function patch(data: any) {
oldPresencePatch.call(this, {status: data.status});
};
// This is here in order to make it much less of a headache to access the client from other files.
// This of course won't actually do anything until the setup process is complete and it logs in.
export const client = new discord.Client();
export const client = new Client();
// NOTE: Terrible hack continued!!! Unfortunately we can't receive the presence
// data at all when the GUILD_PRESENCES intent is disabled, so while we do
// waste network bandwidth and the CPU time for decoding the incoming packets,
// the function which handles those packets is NOP-ed out, which, among other
// things, skips the code which caches the referenced users in the packet. See
// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/client/actions/PresenceUpdate.js#L7-L41>.
(client["actions"] as any)["PresenceUpdate"].handle = () => {};
(client as any).music = LavalinkMusic(client, {
lavalink: {
restnode: {
host: "localhost",
port: 2333,
password: "youshallnotpass"
},
nodes: [
{
host: "localhost",
port: 2333,
password: "youshallnotpass"
}
]
},
prefix: Config.prefix,
helpCmd: "mhelp",
admins: ["717352467280691331"]
});
// Command loading will start as soon as an instance of "core/command" is loaded, which is loaded during "events/message".
// Send the login request to Discord's API and then load modules while waiting for it.
setup.init().then(() => {
loadEvents(client);
client.login(Config.token).catch(setup.again);
});
// Initialize Modules //
import "./core/handler"; // Command loading will start as soon as an instance of "core/command" is loaded, which is loaded in "core/handler".
import "./modules/lavalink";
import "./modules/emoteRegistry";
import "./modules/channelListener";

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import {client} from "../index";
import {GuildChannel} from "discord.js";
client.on("channelCreate", async (channel) => {
const botGuilds = client.guilds;
if (channel instanceof GuildChannel) {
const createdGuild = await botGuilds.fetch(channel.guild.id);
console.log(`Channel created in '${createdGuild.name}' called '#${channel.name}'`);
}
});
client.on("channelDelete", async (channel) => {
const botGuilds = client.guilds;
if (channel instanceof GuildChannel) {
const createdGuild = await botGuilds.fetch(channel.guild.id);
console.log(`Channel deleted in '${createdGuild.name}' called '#${channel.name}'`);
}
});

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import {client} from "../index";
import FileManager from "../core/storage";
import {EmoteRegistryDump} from "../core/structures";
function updateGlobalEmoteRegistry(): void {
const data: EmoteRegistryDump = {version: 1, list: []};
for (const guild of client.guilds.cache.values()) {
for (const emote of guild.emojis.cache.values()) {
data.list.push({
ref: emote.name,
id: emote.id,
name: emote.name,
requires_colons: emote.requiresColons || false,
animated: emote.animated,
url: emote.url,
guild_id: emote.guild.name,
guild_name: emote.guild.name
});
}
}
FileManager.write("emote-registry", data, true);
}
client.on("emojiCreate", (emote) => {
console.log(`Updated emote registry. ${emote.name}`);
updateGlobalEmoteRegistry();
});
client.on("emojiDelete", () => {
console.log("Updated emote registry.");
updateGlobalEmoteRegistry();
});
client.on("emojiUpdate", () => {
console.log("Updated emote registry.");
updateGlobalEmoteRegistry();
});
client.on("guildCreate", () => {
console.log("Updated emote registry.");
updateGlobalEmoteRegistry();
});
client.on("guildDelete", () => {
console.log("Updated emote registry.");
updateGlobalEmoteRegistry();
});
client.on("ready", () => {
updateGlobalEmoteRegistry();
});

52
src/modules/lavalink.ts Normal file
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import {Presence} from "discord.js";
import LavalinkMusic from "discord.js-lavalink-lib";
import {Config} from "../core/structures";
import {client} from "../index";
declare module "discord.js" {
interface Presence {
patch(data: any): void;
}
}
// The terrible hacks were written by none other than The Noble Programmer On The White PC.
// NOTE: Terrible hack ahead!!! In order to reduce the memory usage of the bot
// we only store the information from presences that we actually end up using,
// which currently is only the (online/idle/dnd/offline/...) status (see
// `src/commands/info.ts`). What data is retrieved from the `data` object
// (which contains the data received from the Gateway) and how can be seen
// here:
// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/structures/Presence.js#L81-L110>.
const oldPresencePatch = Presence.prototype.patch;
Presence.prototype.patch = function patch(data: any) {
oldPresencePatch.call(this, {status: data.status});
};
// NOTE: Terrible hack continued!!! Unfortunately we can't receive the presence
// data at all when the GUILD_PRESENCES intent is disabled, so while we do
// waste network bandwidth and the CPU time for decoding the incoming packets,
// the function which handles those packets is NOP-ed out, which, among other
// things, skips the code which caches the referenced users in the packet. See
// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/client/actions/PresenceUpdate.js#L7-L41>.
(client["actions"] as any)["PresenceUpdate"].handle = () => {};
(client as any).music = LavalinkMusic(client, {
lavalink: {
restnode: {
host: "localhost",
port: 2333,
password: "youshallnotpass"
},
nodes: [
{
host: "localhost",
port: 2333,
password: "youshallnotpass"
}
]
},
prefix: Config.prefix,
helpCmd: "mhelp",
admins: ["717352467280691331"]
});