Merge branch 'typescript' of https://github.com/keanuplayz/TravBot-v3 into experimental-core-rollout

This commit is contained in:
WatDuhHekBro 2021-04-07 09:14:05 -05:00
commit 1dc63ef188
3 changed files with 107 additions and 38 deletions

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@ -1,5 +1,5 @@
import {Command, NamedCommand} from "../../core";
import {queryClosestEmoteByName} from "./modules/emote-utils";
import {processEmoteQueryFormatted} from "./modules/emote-utils";
export default new NamedCommand({
description: "Send the specified emote.",
@ -8,9 +8,8 @@ export default new NamedCommand({
description: "The emote(s) to send.",
usage: "<emotes...>",
async run({guild, channel, message, args}) {
let output = "";
for (const query of args) output += queryClosestEmoteByName(query).toString();
channel.send(output);
const output = processEmoteQueryFormatted(args);
if (output.length > 0) channel.send(output);
}
})
});

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@ -1,33 +1,110 @@
import {GuildEmoji} from "discord.js";
import {client} from "../../../index";
// Calculate and match the list of emotes against the queried emote, then sort the IDs based on calculated priority.
export function queryClosestEmoteByName(query: string) {
const priorityTable: {[id: string]: number} = {};
// Levenshtein distance coefficients for all transformation types.
// TODO: Investigate what values result in the most optimal matching strategy.
const directMatchWeight = 0.0;
const uppercaseWeight = 0.2;
const lowercaseWeight = 0.5;
const substitutionWeight = 1.0;
const deletionWeight = 1.5;
const insertionWeight = 1.5;
for (const emote of client.emojis.cache.values()) priorityTable[emote.id] = compareEmoteNames(emote.name, query);
// Maximum Levenshtein distance for an emote to be considered a suitable match candidate.
const maxAcceptedDistance = 3.0;
const resultingIDs = Object.keys(priorityTable).sort((a, b) => priorityTable[b] - priorityTable[a]);
return client.emojis.cache.get(resultingIDs[0])!;
}
// Algorithm taken from https://en.wikipedia.org/wiki/Levenshtein_distance#Iterative_with_two_matrix_rows
// Modified for separate handling of uppercasing and lowercasing transformations.
function levenshtein(s: string, t: string): number {
const m = s.length;
const n = t.length;
// Compare an emote's name against a query to see how alike the two are. The higher the number, the closer they are. Takes into account length and capitalization.
function compareEmoteNames(emote: string, query: string) {
let likeness = -Math.abs(emote.length - query.length);
const isQueryLonger = query.length > emote.length;
let v0 = new Array(n + 1);
let v1 = new Array(n + 1);
// Loop through all indexes that the two strings share then compare each letter.
for (let i = 0; i < (isQueryLonger ? emote.length : query.length); i++) {
const c = emote[i];
const q = query[i];
let i, j;
// If they're the exact same character
if (c === q) likeness += 1.5;
// If the emote is uppercase but the query is lowercase
else if (c === q.toUpperCase()) likeness += 1;
// If the emote is lowercase but the query is uppercase
else if (c === q.toLowerCase()) likeness += 0.5;
// Otherwise, if they're different characters, don't add anything (this isn't a spellchecker)
for (i = 0; i <= n; i++) v0[i] = i;
for (i = 0; i < m; i++) {
v1[0] = i + 1;
for (j = 0; j < n; j++) {
let r;
if (s[i] === t[j]) r = directMatchWeight;
else if (s[i] === t[j].toUpperCase()) r = uppercaseWeight;
else if (s[i] === t[j].toLowerCase()) r = lowercaseWeight;
else r = substitutionWeight;
v1[j + 1] = Math.min(v0[j + 1] + deletionWeight, v1[j] + insertionWeight, v0[j] + r);
}
const tmp = v1;
(v1 = v0), (v0 = tmp);
}
return likeness;
return v0[n];
}
function searchSimilarEmotes(query: string): GuildEmoji[] {
const emoteCandidates: {emote: GuildEmoji; dist: number}[] = [];
for (const emote of client.emojis.cache.values()) {
const dist = levenshtein(emote.name, query);
if (dist <= maxAcceptedDistance) {
emoteCandidates.push({emote, dist});
}
}
emoteCandidates.sort((b, a) => b.dist - a.dist);
return emoteCandidates.map((em) => em.emote);
}
const unicodeEmojiRegex = /^(?:[\u2700-\u27bf]|(?:\ud83c[\udde6-\uddff]){2}|[\ud800-\udbff][\udc00-\udfff]|[\u0023-\u0039]\ufe0f?\u20e3|\u3299|\u3297|\u303d|\u3030|\u24c2|\ud83c[\udd70-\udd71]|\ud83c[\udd7e-\udd7f]|\ud83c\udd8e|\ud83c[\udd91-\udd9a]|\ud83c[\udde6-\uddff]|\ud83c[\ude01-\ude02]|\ud83c\ude1a|\ud83c\ude2f|\ud83c[\ude32-\ude3a]|\ud83c[\ude50-\ude51]|\u203c|\u2049|[\u25aa-\u25ab]|\u25b6|\u25c0|[\u25fb-\u25fe]|\u00a9|\u00ae|\u2122|\u2139|\ud83c\udc04|[\u2600-\u26FF]|\u2b05|\u2b06|\u2b07|\u2b1b|\u2b1c|\u2b50|\u2b55|\u231a|\u231b|\u2328|\u23cf|[\u23e9-\u23f3]|[\u23f8-\u23fa]|\ud83c\udccf|\u2934|\u2935|[\u2190-\u21ff])[\ufe00-\ufe0f]?$/;
const discordEmoteMentionRegex = /^<a?:\w+:\d+>$/;
const emoteNameWithSelectorRegex = /^(.+)~(\d+)$/;
function processEmoteQuery(query: string[], isFormatted: boolean): string[] {
return query.map((emote) => {
emote = emote.trim();
// If the query directly matches a Unicode emoji or a Discord custom emote mention, pass it as-is.
if (discordEmoteMentionRegex.test(emote) || unicodeEmojiRegex.test(emote)) return emote;
// If formatted mode is enabled, parse whitespace and newline elements.
if (isFormatted) {
if (emote == "-") return " ";
if (emote == "+") return "\n";
}
// Selector number used for disambiguating multiple emotes with same name.
let selector = 0;
// If the query has emoteName~123 format, extract the actual name and the selector number.
const queryWithSelector = emote.match(emoteNameWithSelectorRegex);
if (queryWithSelector) {
emote = queryWithSelector[1];
selector = +queryWithSelector[2];
}
// Try to match an emote name directly if the selector is for the closest match.
if (selector == 0) {
const directMatchEmote = client.emojis.cache.find((em) => em.name === emote);
if (directMatchEmote) return directMatchEmote.toString();
}
// Find all similar emote candidates within certian threshold and select Nth top one according to the selector.
const similarEmotes = searchSimilarEmotes(emote);
if (similarEmotes.length > 0) {
selector = Math.min(selector, similarEmotes.length);
return similarEmotes[selector].toString();
}
// Return some "missing/invalid emote" indicator.
return "❓";
});
}
export const processEmoteQueryArray = (query: string[]): string[] => processEmoteQuery(query, false);
export const processEmoteQueryFormatted = (query: string[]): string => processEmoteQuery(query, true).join("");

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@ -1,6 +1,6 @@
import {Command, NamedCommand} from "../../core";
import {Message, Channel, TextChannel} from "discord.js";
import {queryClosestEmoteByName} from "./modules/emote-utils";
import {processEmoteQueryArray} from "./modules/emote-utils";
export default new NamedCommand({
description:
@ -10,16 +10,10 @@ export default new NamedCommand({
let target: Message | undefined;
let distance = 1;
// allows reactions by using an in-line reply
if (message.reference) {
const messageID = message.reference.messageID;
try {
target = await channel.messages.fetch(messageID!);
} catch {
return channel.send("Unknown error occurred!");
}
// If the command message is a reply to another message, use that as the react target.
target = await channel.messages.fetch(message.reference.messageID!);
}
// handles reacts by message id/distance
else if (args.length >= 2) {
const last = args[args.length - 1]; // Because this is optional, do not .pop() unless you're sure it's a message link indicator.
@ -104,9 +98,8 @@ export default new NamedCommand({
).last();
}
for (const search of args) {
for (const emote of processEmoteQueryArray(args)) {
// Even though the bot will always grab *some* emote, the user can choose not to keep that emote there if it isn't what they want
const emote = queryClosestEmoteByName(search);
const reaction = await target!.react(emote);
// This part is called with a promise because you don't want to wait 5 seconds between each reaction.