TravBot-v3/src/core/structures.ts

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import FileManager from "./storage";
import {select, GenericJSON, GenericStructure} from "./libd";
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import {watch} from "fs";
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import {Guild as DiscordGuild, Snowflake} from "discord.js";
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class ConfigStructure extends GenericStructure {
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public token: string;
public prefix: string;
public owner: string;
public admins: string[];
public support: string[];
constructor(data: GenericJSON) {
super("config");
this.token = select(data.token, "<ENTER YOUR TOKEN HERE>", String);
this.prefix = select(data.prefix, "$", String);
this.owner = select(data.owner, "", String);
this.admins = select(data.admins, [], String, true);
this.support = select(data.support, [], String, true);
}
}
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class User {
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public money: number;
public lastReceived: number;
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public lastMonday: number;
public timezone: number | null; // This is for the standard timezone only, not the daylight savings timezone
public daylightSavingsRegion: "na" | "eu" | "sh" | null;
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constructor(data?: GenericJSON) {
this.money = select(data?.money, 0, Number);
this.lastReceived = select(data?.lastReceived, -1, Number);
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this.lastMonday = select(data?.lastMonday, -1, Number);
this.timezone = data?.timezone ?? null;
this.daylightSavingsRegion = /^((na)|(eu)|(sh))$/.test(data?.daylightSavingsRegion)
? data?.daylightSavingsRegion
: null;
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}
}
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class Guild {
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public prefix: string | null;
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constructor(data?: GenericJSON) {
this.prefix = select(data?.prefix, null, String);
}
}
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class StorageStructure extends GenericStructure {
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public users: {[id: string]: User};
public guilds: {[id: string]: Guild};
constructor(data: GenericJSON) {
super("storage");
this.users = {};
this.guilds = {};
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for (let id in data.users) if (/\d{17,19}/g.test(id)) this.users[id] = new User(data.users[id]);
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for (let id in data.guilds) if (/\d{17,19}/g.test(id)) this.guilds[id] = new Guild(data.guilds[id]);
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}
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/** Gets a user's profile if they exist and generate one if not. */
public getUser(id: string): User {
if (!/\d{17,19}/g.test(id))
console.warn(`"${id}" is not a valid user ID! It will be erased when the data loads again.`);
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if (id in this.users) return this.users[id];
else {
const user = new User();
this.users[id] = user;
return user;
}
}
/** Gets a guild's settings if they exist and generate one if not. */
public getGuild(id: string): Guild {
if (!/\d{17,19}/g.test(id))
console.warn(`"${id}" is not a valid guild ID! It will be erased when the data loads again.`);
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if (id in this.guilds) return this.guilds[id];
else {
const guild = new Guild();
this.guilds[id] = guild;
return guild;
}
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}
}
// Exports instances. Don't worry, importing it from different files will load the same instance.
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export let Config = new ConfigStructure(FileManager.read("config"));
export let Storage = new StorageStructure(FileManager.read("storage"));
// This part will allow the user to manually edit any JSON files they want while the program is running which'll update the program's cache.
// However, fs.watch is a buggy mess that should be avoided in production. While it helps test out stuff for development, it's not a good idea to have it running outside of development as it causes all sorts of issues.
if (IS_DEV_MODE) {
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watch("data", (event, filename) => {
console.debug("File Watcher:", event, filename);
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const header = filename.substring(0, filename.indexOf(".json"));
switch (header) {
case "config":
Config = new ConfigStructure(FileManager.read("config"));
break;
case "storage":
Storage = new StorageStructure(FileManager.read("storage"));
break;
}
});
}
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export function getPrefix(guild: DiscordGuild | null): string {
let prefix = Config.prefix;
if (guild) {
const possibleGuildPrefix = Storage.getGuild(guild.id).prefix;
// Here, lossy comparison works in our favor because you wouldn't want an empty string to trigger the prefix.
if (possibleGuildPrefix) {
prefix = possibleGuildPrefix;
}
}
return prefix;
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}
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export interface EmoteRegistryDumpEntry {
ref: string;
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id: Snowflake;
name: string;
requires_colons: boolean;
animated: boolean;
url: string;
guild_id: Snowflake;
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guild_name: string;
}
export interface EmoteRegistryDump {
version: number;
list: EmoteRegistryDumpEntry[];
}