TravBot-v3/src/core/structures.ts

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import FileManager from './storage';
import $, { select, GenericJSON, GenericStructure } from './lib';
import { watch } from 'fs';
import { Guild as DiscordGuild } from 'discord.js';
class ConfigStructure extends GenericStructure {
public token: string;
public prefix: string;
public owner: string;
public admins: string[];
public support: string[];
constructor(data: GenericJSON) {
super('config');
this.token = select(data.token, '<ENTER YOUR TOKEN HERE>', String);
this.prefix = select(data.prefix, '$', String);
this.owner = select(data.owner, '', String);
this.admins = select(data.admins, [], String, true);
this.support = select(data.support, [], String, true);
}
}
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class User {
public money: number;
public lastReceived: number;
constructor(data?: GenericJSON) {
this.money = select(data?.money, 0, Number);
this.lastReceived = select(data?.lastReceived, -1, Number);
}
}
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class Guild {
public prefix: string | null;
constructor(data?: GenericJSON) {
this.prefix = select(data?.prefix, null, String);
}
}
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class StorageStructure extends GenericStructure {
public users: { [id: string]: User };
public guilds: { [id: string]: Guild };
constructor(data: GenericJSON) {
super('storage');
this.users = {};
this.guilds = {};
for (let id in data.users)
if (/\d{17,19}/g.test(id)) this.users[id] = new User(data.users[id]);
for (let id in data.guilds)
if (/\d{17,19}/g.test(id)) this.guilds[id] = new Guild(data.guilds[id]);
}
/** Gets a user's profile if they exist and generate one if not. */
public getUser(id: string): User {
if (!/\d{17,19}/g.test(id))
$.warn(
`"${id}" is not a valid user ID! It will be erased when the data loads again.`,
);
if (id in this.users) return this.users[id];
else {
const user = new User();
this.users[id] = user;
return user;
}
}
/** Gets a guild's settings if they exist and generate one if not. */
public getGuild(id: string): Guild {
if (!/\d{17,19}/g.test(id))
$.warn(
`"${id}" is not a valid guild ID! It will be erased when the data loads again.`,
);
if (id in this.guilds) return this.guilds[id];
else {
const guild = new Guild();
this.guilds[id] = guild;
return guild;
}
}
}
// Exports instances. Don't worry, importing it from different files will load the same instance.
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export let Config = new ConfigStructure(FileManager.read('config'));
export let Storage = new StorageStructure(FileManager.read('storage'));
// This part will allow the user to manually edit any JSON files they want while the program is running which'll update the program's cache.
// However, fs.watch is a buggy mess that should be avoided in production. While it helps test out stuff for development, it's not a good idea to have it running outside of development as it causes all sorts of issues.
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if (process.argv[2] === 'dev') {
watch('data', (event, filename) => {
$.debug('File Watcher:', event, filename);
const header = filename.substring(0, filename.indexOf('.json'));
switch (header) {
case 'config':
Config = new ConfigStructure(FileManager.read('config'));
break;
case 'storage':
Storage = new StorageStructure(FileManager.read('storage'));
break;
}
});
}
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export function getPrefix(guild: DiscordGuild | null): string {
return Storage.getGuild(guild?.id || 'N/A').prefix ?? Config.prefix;
}