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86 lines
3 KiB
Markdown
86 lines
3 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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See [our coding standards][commit-messages] for commit guidelines.
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### [1.3.1](https://github.com/silvermine/videojs-quality-selector/compare/v1.3.0...v1.3.1) (2023-11-15)
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### Bug Fixes
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* use correct icon for Video.js 8 ([1209756](https://github.com/silvermine/videojs-quality-selector/commit/1209756616af52843f55ac53e2c7fbe29df63541))
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## 1.2.3
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* Downgraded the `class.extend` dependency to 0.9.1. Version 0.9.2 introduces a call to
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`new Function(someString)`, which [violates the Content Security Policy that blocks
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`eval` and `eval`-like function
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calls.](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/script-src#Unsafe_eval_expressions)
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(f9ca724 Fixes #36)
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* Fixed a bug where the quality selection menu did not render when sources were set
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sometime after the player was initially created and became ready (a3753dd Fixes #47).
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* Support 'selected' as a value for the `selected` attribute on `source` tags (8702f4f
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Fixes #39)
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## 1.2.2
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* Fixed a bug introduced in `1.2.0` where the quality selector menu did not show the
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selected source as selected when it first rendered
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## 1.2.1
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* Fixed a bug introduced in 31a305d where the path to the built JS file in the `dist`
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folder changed unintentionally
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* Fixed a bug that prevented the quality selector menu from fading out smoothly in
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Video.js 7.
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* Included Video.js 7 in peer dependency range (21900e8 Fixes #26)
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## 1.2.0
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* Migrated NPM package to use `@silvermine` scope
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## 1.1.2
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* Fixed a bug where selecting a quality menu item while a video was playing did not resume
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playback after the source changed. Affected Safari and players whose `preload` attribute
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was `none` (8feeafb Fixes #16).
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## 1.1.1
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* Reference underscore as a dependency since we depend on it (931d8a4 See #12)
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## 1.1.0
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**NOTE:** Strictly speaking, this version breaks API backwards-compatibility, and thus
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should have been a 2.0.0 release. However, the break in API was just the changing of an
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event name, and the event was not a documented event intended for external users to use
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(although they could have easily done so). Also, even if someone was using the event,
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depending on the specific reason they were using it, they may not need to make a change at
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all.
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If you were relying on the `QUALITY_SELECTED` event, it's possible that you will now need
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to rely on the `QUALITY_REQUESTED` event instead, depending on why you were listening to
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the event. See a682125 for details.
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* Support quality selector buttons anywhere in the player's component hierarchy (a682125 Fixes #13)
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## 1.0.3
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* Stopped modifying format of passed-in source list (See 7da6fd3)
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## 1.0.2
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* Added localization (cc7f670 fixes #7)
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## 1.0.1
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* Fixed bug with binding to `QUALITY_SELECTED` way too many times (9dd9ca1 Fixes #5)
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## 1.0.0
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* Added documentation and released the initial release of the plugin.
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## 0.9.0
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* Working version of the plugin, as yet undocumented.
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