Add section on advantage and disadvantage
This commit is contained in:
		
							parent
							
								
									d4ffc48028
								
							
						
					
					
						commit
						b03a7d9198
					
				
					 1 changed files with 9 additions and 1 deletions
				
			
		|  | @ -214,6 +214,14 @@ on their side do so. For example, rather than an NPC making a dexterity check in | |||
| attempt to trip a player character, the player themselves makes a dexterity check | ||||
| in opposition to avoid falling. | ||||
| 
 | ||||
| ## Advantage and Disadvantage | ||||
| Some circumstances put a character at either an advantage or disadvantage. | ||||
| For example, having fallen to the ground would put a character at a disadvantage when it comes to defending themselves, | ||||
| or being in a stance ready to defend themselves would put them at an advantage. | ||||
| 
 | ||||
| When a character has advantage on a skill check, add a bonus of `+4` to their roll. | ||||
| When a character has disadvantage, subtract a penalty of `-4`. | ||||
| 
 | ||||
| # Combat | ||||
| Combat is initiated when there is to be physical conflict between opposing parties. | ||||
| Combat takes place in rounds that are equal to roughly 10 seconds of time. | ||||
|  | @ -278,7 +286,7 @@ When a player character is attacked, they may choose to either: | |||
| - Attempt a dexterity check in order to dodge | ||||
| - Deliberately take the hit and retaliate with an attack | ||||
| 
 | ||||
| If a character is currently in a defense stance, they get a bonus of `+4` to their | ||||
| If a character is currently in a defense stance, they get advantage on their | ||||
| attempt to dodge or retaliate and are taken out of their defense stance until they | ||||
| take a turn to re-enter it. | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue