From b03a7d9198f54f115dd6820e7957a5751d9cd146 Mon Sep 17 00:00:00 2001 From: Hazel Aranda Date: Sat, 27 Mar 2021 06:56:36 -0400 Subject: [PATCH] Add section on advantage and disadvantage --- content/tabletop/habeltop-system.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/content/tabletop/habeltop-system.md b/content/tabletop/habeltop-system.md index ba52ef4..df83e87 100644 --- a/content/tabletop/habeltop-system.md +++ b/content/tabletop/habeltop-system.md @@ -214,6 +214,14 @@ on their side do so. For example, rather than an NPC making a dexterity check in attempt to trip a player character, the player themselves makes a dexterity check in opposition to avoid falling. +## Advantage and Disadvantage +Some circumstances put a character at either an advantage or disadvantage. +For example, having fallen to the ground would put a character at a disadvantage when it comes to defending themselves, +or being in a stance ready to defend themselves would put them at an advantage. + +When a character has advantage on a skill check, add a bonus of `+4` to their roll. +When a character has disadvantage, subtract a penalty of `-4`. + # Combat Combat is initiated when there is to be physical conflict between opposing parties. Combat takes place in rounds that are equal to roughly 10 seconds of time. @@ -278,7 +286,7 @@ When a player character is attacked, they may choose to either: - Attempt a dexterity check in order to dodge - Deliberately take the hit and retaliate with an attack -If a character is currently in a defense stance, they get a bonus of `+4` to their +If a character is currently in a defense stance, they get advantage on their attempt to dodge or retaliate and are taken out of their defense stance until they take a turn to re-enter it.