Add section on advantage and disadvantage
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					 1 changed files with 9 additions and 1 deletions
				
			
		|  | @ -214,6 +214,14 @@ on their side do so. For example, rather than an NPC making a dexterity check in | ||||||
| attempt to trip a player character, the player themselves makes a dexterity check | attempt to trip a player character, the player themselves makes a dexterity check | ||||||
| in opposition to avoid falling. | in opposition to avoid falling. | ||||||
| 
 | 
 | ||||||
|  | ## Advantage and Disadvantage | ||||||
|  | Some circumstances put a character at either an advantage or disadvantage. | ||||||
|  | For example, having fallen to the ground would put a character at a disadvantage when it comes to defending themselves, | ||||||
|  | or being in a stance ready to defend themselves would put them at an advantage. | ||||||
|  | 
 | ||||||
|  | When a character has advantage on a skill check, add a bonus of `+4` to their roll. | ||||||
|  | When a character has disadvantage, subtract a penalty of `-4`. | ||||||
|  | 
 | ||||||
| # Combat | # Combat | ||||||
| Combat is initiated when there is to be physical conflict between opposing parties. | Combat is initiated when there is to be physical conflict between opposing parties. | ||||||
| Combat takes place in rounds that are equal to roughly 10 seconds of time. | Combat takes place in rounds that are equal to roughly 10 seconds of time. | ||||||
|  | @ -278,7 +286,7 @@ When a player character is attacked, they may choose to either: | ||||||
| - Attempt a dexterity check in order to dodge | - Attempt a dexterity check in order to dodge | ||||||
| - Deliberately take the hit and retaliate with an attack | - Deliberately take the hit and retaliate with an attack | ||||||
| 
 | 
 | ||||||
| If a character is currently in a defense stance, they get a bonus of `+4` to their | If a character is currently in a defense stance, they get advantage on their | ||||||
| attempt to dodge or retaliate and are taken out of their defense stance until they | attempt to dodge or retaliate and are taken out of their defense stance until they | ||||||
| take a turn to re-enter it. | take a turn to re-enter it. | ||||||
| 
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|  |  | ||||||
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