Remove glog chemist.
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| title = "GLoG Class: Mad Chemist" |  | ||||||
| description = "A class based on the mixing and application of chemical concoctions." |  | ||||||
| date = 2021-01-22 |  | ||||||
| draft = true |  | ||||||
| +++ |  | ||||||
| 
 |  | ||||||
| <div class="flex"> |  | ||||||
| <div> |  | ||||||
| <b>Starting Equipment</b> |  | ||||||
| 
 |  | ||||||
| - 3 Vials each of 3 Chemicals |  | ||||||
| - 9x Syringes each of 3 Chemicals |  | ||||||
| - Chemistry Set |  | ||||||
| - Labcoat |  | ||||||
| - Goggles |  | ||||||
| </div> |  | ||||||
| 
 |  | ||||||
| {% table() %} |  | ||||||
| | d3 | Starting Skills | |  | ||||||
| | --: | --- | |  | ||||||
| | 1 | Drugs | |  | ||||||
| | 2 | Chemicals | |  | ||||||
| | 3 | Explosives | |  | ||||||
| {% end %} |  | ||||||
| 
 |  | ||||||
| </div> |  | ||||||
| 
 |  | ||||||
| {% table() %} |  | ||||||
| | | Abilites | |  | ||||||
| | --- | --- | |  | ||||||
| | A | Portable Chemistry | |  | ||||||
| | A | Chemical Warfare | |  | ||||||
| | B | Chemical Analysis | |  | ||||||
| | C | Explosive Delivery | |  | ||||||
| | D | Oozes | |  | ||||||
| {% end %} |  | ||||||
| 
 |  | ||||||
| ## Portable Chemistry |  | ||||||
| 
 |  | ||||||
| ## Chemical Warfare |  | ||||||
| 
 |  | ||||||
| You can utilize a chemical as a regular attack in one of three ways. |  | ||||||
| 
 |  | ||||||
| A single syringe loaded with a chemical can be injected into a target as a melee attack. |  | ||||||
| The target get a modifier of `-2` to any save they can make against the effects of the chemical. |  | ||||||
| 
 |  | ||||||
| The chemical inside a single vial may be splashed out in a conical area with a range of `10'`, emptying it. |  | ||||||
| Make an attack roll against all in the targeted area. |  | ||||||
| Those hit get a modifier of `+2` to any save they can make against the effects of the chemical. |  | ||||||
| 
 |  | ||||||
| A single vial filled with a chemical may be thrown at a single target as a ranged attack with a range of `20'`. |  | ||||||
| The target takes `1d4` damage in addition to the effects of the chemical. |  | ||||||
| The vial is destroyed regardless of if it hits or misses the target. |  | ||||||
| 
 |  | ||||||
| ## Chemical Analysis |  | ||||||
| 
 |  | ||||||
| ## Explosive Delivery |  | ||||||
| 
 |  | ||||||
| You can throw vials in a manner that they will explode on impact, |  | ||||||
| inflicting `1d6` damage to the target directly hit with the vial, |  | ||||||
| inflicting `1d4` damage to any within a `5'` radius, |  | ||||||
| and inflicting the effects of the chemical on any within a `10'` radius. |  | ||||||
| 
 |  | ||||||
| Those not directly hit with the vial get a modifier of `+2` to any save they can make against the effects of the chemical. |  | ||||||
| 
 |  | ||||||
| ## Oozes |  | ||||||
| 
 |  | ||||||
| You can use vials of chemicals in order to create a living ooze with the properties of all chemicals used. |  | ||||||
| The total number of vials used determines the total health, roll `1d8` for each vial used. |  | ||||||
| Its attacks inflict the effect of all chemicals used on the target. |  | ||||||
| It will follow two-word commands only from you. |  | ||||||
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