Remove glog chemist.
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| title = "GLoG Class: Mad Chemist" | ||||
| description = "A class based on the mixing and application of chemical concoctions." | ||||
| date = 2021-01-22 | ||||
| draft = true | ||||
| +++ | ||||
| 
 | ||||
| <div class="flex"> | ||||
| <div> | ||||
| <b>Starting Equipment</b> | ||||
| 
 | ||||
| - 3 Vials each of 3 Chemicals | ||||
| - 9x Syringes each of 3 Chemicals | ||||
| - Chemistry Set | ||||
| - Labcoat | ||||
| - Goggles | ||||
| </div> | ||||
| 
 | ||||
| {% table() %} | ||||
| | d3 | Starting Skills | | ||||
| | --: | --- | | ||||
| | 1 | Drugs | | ||||
| | 2 | Chemicals | | ||||
| | 3 | Explosives | | ||||
| {% end %} | ||||
| 
 | ||||
| </div> | ||||
| 
 | ||||
| {% table() %} | ||||
| | | Abilites | | ||||
| | --- | --- | | ||||
| | A | Portable Chemistry | | ||||
| | A | Chemical Warfare | | ||||
| | B | Chemical Analysis | | ||||
| | C | Explosive Delivery | | ||||
| | D | Oozes | | ||||
| {% end %} | ||||
| 
 | ||||
| ## Portable Chemistry | ||||
| 
 | ||||
| ## Chemical Warfare | ||||
| 
 | ||||
| You can utilize a chemical as a regular attack in one of three ways. | ||||
| 
 | ||||
| A single syringe loaded with a chemical can be injected into a target as a melee attack. | ||||
| The target get a modifier of `-2` to any save they can make against the effects of the chemical. | ||||
| 
 | ||||
| The chemical inside a single vial may be splashed out in a conical area with a range of `10'`, emptying it. | ||||
| Make an attack roll against all in the targeted area. | ||||
| Those hit get a modifier of `+2` to any save they can make against the effects of the chemical. | ||||
| 
 | ||||
| A single vial filled with a chemical may be thrown at a single target as a ranged attack with a range of `20'`. | ||||
| The target takes `1d4` damage in addition to the effects of the chemical. | ||||
| The vial is destroyed regardless of if it hits or misses the target. | ||||
| 
 | ||||
| ## Chemical Analysis | ||||
| 
 | ||||
| ## Explosive Delivery | ||||
| 
 | ||||
| You can throw vials in a manner that they will explode on impact, | ||||
| inflicting `1d6` damage to the target directly hit with the vial, | ||||
| inflicting `1d4` damage to any within a `5'` radius, | ||||
| and inflicting the effects of the chemical on any within a `10'` radius. | ||||
| 
 | ||||
| Those not directly hit with the vial get a modifier of `+2` to any save they can make against the effects of the chemical. | ||||
| 
 | ||||
| ## Oozes | ||||
| 
 | ||||
| You can use vials of chemicals in order to create a living ooze with the properties of all chemicals used. | ||||
| The total number of vials used determines the total health, roll `1d8` for each vial used. | ||||
| Its attacks inflict the effect of all chemicals used on the target. | ||||
| It will follow two-word commands only from you. | ||||
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