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12
assets/shaders/basic/frag.glsl
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12
assets/shaders/basic/frag.glsl
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#version 330 core
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precision lowp float;
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in vec2 v_tex_coords;
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uniform sampler2D texture;
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out vec4 f_color;
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void main() {
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f_color = vec4(texture2D(texture, v_tex_coords).rgb, 1.0);
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}
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