digging/assets/shaders/basic/frag.glsl

13 lines
190 B
GLSL

#version 330 core
precision lowp float;
in vec2 v_tex_coords;
uniform sampler2D texture;
out vec4 f_color;
void main() {
f_color = vec4(texture2D(texture, v_tex_coords).rgb, 1.0);
}