SpaceFight/assets/particles/Sparks.tscn

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[gd_scene load_steps=3 format=2]
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 1 ), 0.0, -1.0, 0, 1, Vector2( 1, 0 ), -1.0, 0.0, 1, 0 ]
[sub_resource type="Gradient" id=4]
offsets = PoolRealArray( 0, 0.170068, 0.62585, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 0.981354, 0.0820312, 1, 0.961719, 0.764515, 0.108945, 1, 0.836719, 0.0947846, 0.0947846, 1 )
[node name="Sparks" type="CPUParticles2D"]
position = Vector2( 0, 10 )
emitting = false
amount = 32
fract_delta = false
local_coords = false
emission_shape = 2
emission_rect_extents = Vector2( 2, 0 )
direction = Vector2( 0, 1 )
spread = 90.0
gravity = Vector2( 0, 0 )
initial_velocity = 32.0
angle = 360.0
angle_random = 1.0
scale_amount = 3.0
scale_amount_random = 1.0
scale_amount_curve = SubResource( 3 )
color_ramp = SubResource( 4 )