[gd_scene load_steps=3 format=2] [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 1 ), 0.0, -1.0, 0, 1, Vector2( 1, 0 ), -1.0, 0.0, 1, 0 ] [sub_resource type="Gradient" id=4] offsets = PoolRealArray( 0, 0.170068, 0.62585, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 0.981354, 0.0820312, 1, 0.961719, 0.764515, 0.108945, 1, 0.836719, 0.0947846, 0.0947846, 1 ) [node name="Sparks" type="CPUParticles2D"] position = Vector2( 0, 10 ) emitting = false amount = 32 fract_delta = false local_coords = false emission_shape = 2 emission_rect_extents = Vector2( 2, 0 ) direction = Vector2( 0, 1 ) spread = 90.0 gravity = Vector2( 0, 0 ) initial_velocity = 32.0 angle = 360.0 angle_random = 1.0 scale_amount = 3.0 scale_amount_random = 1.0 scale_amount_curve = SubResource( 3 ) color_ramp = SubResource( 4 )