SpaceFight/assets/particles/Smoke.tscn

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[gd_scene load_steps=3 format=2]
[sub_resource type="Curve" id=1]
_data = [ Vector2( 0, 1 ), 0.0, -1.0, 0, 1, Vector2( 1, 0 ), -1.0, 0.0, 1, 0 ]
[sub_resource type="Gradient" id=2]
colors = PoolColorArray( 0.304688, 0.276049, 0.221374, 1, 0.128906, 0.125393, 0.119339, 1 )
[node name="Smoke" type="CPUParticles2D"]
position = Vector2( 0, 12 )
emitting = false
amount = 32
local_coords = false
emission_shape = 2
emission_rect_extents = Vector2( 1, 0 )
direction = Vector2( 0, 1 )
gravity = Vector2( 0, 0 )
initial_velocity = 32.0
angle = 720.0
angle_random = 1.0
scale_amount = 3.0
scale_amount_curve = SubResource( 1 )
color_ramp = SubResource( 2 )