[gd_scene load_steps=3 format=2] [sub_resource type="Curve" id=1] _data = [ Vector2( 0, 1 ), 0.0, -1.0, 0, 1, Vector2( 1, 0 ), -1.0, 0.0, 1, 0 ] [sub_resource type="Gradient" id=2] colors = PoolColorArray( 0.304688, 0.276049, 0.221374, 1, 0.128906, 0.125393, 0.119339, 1 ) [node name="Smoke" type="CPUParticles2D"] position = Vector2( 0, 12 ) emitting = false amount = 32 local_coords = false emission_shape = 2 emission_rect_extents = Vector2( 1, 0 ) direction = Vector2( 0, 1 ) gravity = Vector2( 0, 0 ) initial_velocity = 32.0 angle = 720.0 angle_random = 1.0 scale_amount = 3.0 scale_amount_curve = SubResource( 1 ) color_ramp = SubResource( 2 )