SpaceFight/assets/particles/Fire.tscn

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[gd_scene load_steps=3 format=2]
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 1 ), 0.0, 0.0123287, 0, 0, Vector2( 1, 0 ), -0.102436, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=4]
offsets = PoolRealArray( 0, 0.678967 )
colors = PoolColorArray( 1, 0.939697, 0.035156, 1, 0.890625, 0.0834959, 0.0834959, 1 )
[node name="Fire" type="CPUParticles2D"]
position = Vector2( 0, 12 )
emitting = false
amount = 32
lifetime = 0.25
fract_delta = false
emission_shape = 4
emission_points = PoolVector2Array( -4, 0, -2.5, 0, -1, 0, 0, 0, 1, 0, 2.5, 0, 4, 0 )
emission_normals = PoolVector2Array( -1, 0.5, -1, 0.25, -1, 0.2, -1, 0, -1, -0.2, -1, -0.25, -1, -0.5 )
emission_colors = PoolColorArray( )
direction = Vector2( 0, 1 )
spread = 0.0
gravity = Vector2( 0, 0 )
initial_velocity = 32.0
angle = 360.0
angle_random = 1.0
scale_amount = 3.0
scale_amount_random = 1.0
scale_amount_curve = SubResource( 3 )
color_ramp = SubResource( 4 )