[gd_scene load_steps=3 format=2] [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 1 ), 0.0, 0.0123287, 0, 0, Vector2( 1, 0 ), -0.102436, 0.0, 0, 0 ] [sub_resource type="Gradient" id=4] offsets = PoolRealArray( 0, 0.678967 ) colors = PoolColorArray( 1, 0.939697, 0.035156, 1, 0.890625, 0.0834959, 0.0834959, 1 ) [node name="Fire" type="CPUParticles2D"] position = Vector2( 0, 12 ) emitting = false amount = 32 lifetime = 0.25 fract_delta = false emission_shape = 4 emission_points = PoolVector2Array( -4, 0, -2.5, 0, -1, 0, 0, 0, 1, 0, 2.5, 0, 4, 0 ) emission_normals = PoolVector2Array( -1, 0.5, -1, 0.25, -1, 0.2, -1, 0, -1, -0.2, -1, -0.25, -1, -0.5 ) emission_colors = PoolColorArray( ) direction = Vector2( 0, 1 ) spread = 0.0 gravity = Vector2( 0, 0 ) initial_velocity = 32.0 angle = 360.0 angle_random = 1.0 scale_amount = 3.0 scale_amount_random = 1.0 scale_amount_curve = SubResource( 3 ) color_ramp = SubResource( 4 )