SpaceFight/assets/particles/BrakeSmoke.tscn

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[gd_scene load_steps=3 format=2]
[sub_resource type="Curve" id=5]
_data = [ Vector2( 0, 1 ), 0.0, -1.0, 0, 1, Vector2( 1, 0 ), -1.0, 0.0, 1, 0 ]
[sub_resource type="Gradient" id=6]
colors = PoolColorArray( 0.761719, 0.701047, 0.493927, 1, 0.242188, 0.230288, 0.198669, 1 )
[node name="BrakeSmoke" type="CPUParticles2D"]
position = Vector2( 0, 12 )
emitting = false
amount = 32
lifetime = 0.5
local_coords = false
emission_shape = 4
emission_points = PoolVector2Array( -3, 0, 3, 0 )
emission_normals = PoolVector2Array( -1, 0, 1, 0 )
emission_colors = PoolColorArray( )
spread = 10.0
gravity = Vector2( 0, 0 )
initial_velocity = 16.0
angle = 360.0
angle_random = 1.0
scale_amount = 3.0
scale_amount_curve = SubResource( 5 )
color_ramp = SubResource( 6 )