[gd_scene load_steps=3 format=2] [sub_resource type="Curve" id=5] _data = [ Vector2( 0, 1 ), 0.0, -1.0, 0, 1, Vector2( 1, 0 ), -1.0, 0.0, 1, 0 ] [sub_resource type="Gradient" id=6] colors = PoolColorArray( 0.761719, 0.701047, 0.493927, 1, 0.242188, 0.230288, 0.198669, 1 ) [node name="BrakeSmoke" type="CPUParticles2D"] position = Vector2( 0, 12 ) emitting = false amount = 32 lifetime = 0.5 local_coords = false emission_shape = 4 emission_points = PoolVector2Array( -3, 0, 3, 0 ) emission_normals = PoolVector2Array( -1, 0, 1, 0 ) emission_colors = PoolColorArray( ) spread = 10.0 gravity = Vector2( 0, 0 ) initial_velocity = 16.0 angle = 360.0 angle_random = 1.0 scale_amount = 3.0 scale_amount_curve = SubResource( 5 ) color_ramp = SubResource( 6 )