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27
assets/particles/Sparks.tscn
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27
assets/particles/Sparks.tscn
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[gd_scene load_steps=3 format=2]
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 1 ), 0.0, -1.0, 0, 1, Vector2( 1, 0 ), -1.0, 0.0, 1, 0 ]
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[sub_resource type="Gradient" id=4]
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offsets = PoolRealArray( 0, 0.170068, 0.62585, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 0.981354, 0.0820312, 1, 0.961719, 0.764515, 0.108945, 1, 0.836719, 0.0947846, 0.0947846, 1 )
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[node name="Sparks" type="CPUParticles2D"]
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position = Vector2( 0, 10 )
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emitting = false
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amount = 32
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fract_delta = false
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local_coords = false
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emission_shape = 2
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emission_rect_extents = Vector2( 2, 0 )
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direction = Vector2( 0, 1 )
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spread = 90.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 32.0
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angle = 360.0
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angle_random = 1.0
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scale_amount = 3.0
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scale_amount_random = 1.0
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scale_amount_curve = SubResource( 3 )
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color_ramp = SubResource( 4 )
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