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Remove BASS headers and switch to streaming
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9 changed files with 14 additions and 2127 deletions
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src/BASS/BASS/bass.h
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src/BASS/BASS/bass.h
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/*===========================================================================
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BASS_FX 2.4 - Copyright (c) 2002-2018 (: JOBnik! :) [Arthur Aminov, ISRAEL]
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[http://www.jobnik.org]
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bugs/suggestions/questions:
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forum : http://www.un4seen.com/forum/?board=1
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http://www.jobnik.org/forums
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e-mail : bass_fx@jobnik.org
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--------------------------------------------------
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NOTE: This header will work only with BASS_FX version 2.4.12
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Check www.un4seen.com or www.jobnik.org for any later versions.
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* Requires BASS 2.4 (available at http://www.un4seen.com)
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===========================================================================*/
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#ifndef BASS_FX_H
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#define BASS_FX_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef BASS_FXDEF
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#define BASS_FXDEF(f) WINAPI f
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#endif
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// BASS_CHANNELINFO types
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#define BASS_CTYPE_STREAM_TEMPO 0x1f200
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#define BASS_CTYPE_STREAM_REVERSE 0x1f201
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// Tempo / Reverse / BPM / Beat flag
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#define BASS_FX_FREESOURCE 0x10000 // Free the source handle as well?
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// BASS_FX Version
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DWORD BASS_FXDEF(BASS_FX_GetVersion)();
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/*===========================================================================
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DSP (Digital Signal Processing)
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===========================================================================*/
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/*
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Multi-channel order of each channel is as follows:
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3 channels left-front, right-front, center.
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4 channels left-front, right-front, left-rear/side, right-rear/side.
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5 channels left-front, right-front, center, left-rear/side, right-rear/side.
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6 channels (5.1) left-front, right-front, center, LFE, left-rear/side, right-rear/side.
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8 channels (7.1) left-front, right-front, center, LFE, left-rear/side, right-rear/side, left-rear center, right-rear center.
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*/
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// DSP channels flags
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#define BASS_BFX_CHANALL -1 // all channels at once (as by default)
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#define BASS_BFX_CHANNONE 0 // disable an effect for all channels
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#define BASS_BFX_CHAN1 1 // left-front channel
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#define BASS_BFX_CHAN2 2 // right-front channel
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#define BASS_BFX_CHAN3 4 // see above info
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#define BASS_BFX_CHAN4 8 // see above info
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#define BASS_BFX_CHAN5 16 // see above info
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#define BASS_BFX_CHAN6 32 // see above info
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#define BASS_BFX_CHAN7 64 // see above info
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#define BASS_BFX_CHAN8 128 // see above info
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// if you have more than 8 channels (7.1), use this macro
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#define BASS_BFX_CHANNEL_N(n) (1<<((n)-1))
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// DSP effects
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enum {
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BASS_FX_BFX_ROTATE = 0x10000, // A channels volume ping-pong / multi channel
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BASS_FX_BFX_ECHO, // Echo / 2 channels max (deprecated)
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BASS_FX_BFX_FLANGER, // Flanger / multi channel (deprecated)
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BASS_FX_BFX_VOLUME, // Volume / multi channel
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BASS_FX_BFX_PEAKEQ, // Peaking Equalizer / multi channel
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BASS_FX_BFX_REVERB, // Reverb / 2 channels max (deprecated)
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BASS_FX_BFX_LPF, // Low Pass Filter 24dB / multi channel (deprecated)
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BASS_FX_BFX_MIX, // Swap, remap and mix channels / multi channel
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BASS_FX_BFX_DAMP, // Dynamic Amplification / multi channel
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BASS_FX_BFX_AUTOWAH, // Auto Wah / multi channel
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BASS_FX_BFX_ECHO2, // Echo 2 / multi channel (deprecated)
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BASS_FX_BFX_PHASER, // Phaser / multi channel
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BASS_FX_BFX_ECHO3, // Echo 3 / multi channel (deprecated)
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BASS_FX_BFX_CHORUS, // Chorus/Flanger / multi channel
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BASS_FX_BFX_APF, // All Pass Filter / multi channel (deprecated)
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BASS_FX_BFX_COMPRESSOR, // Compressor / multi channel (deprecated)
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BASS_FX_BFX_DISTORTION, // Distortion / multi channel
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BASS_FX_BFX_COMPRESSOR2, // Compressor 2 / multi channel
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BASS_FX_BFX_VOLUME_ENV, // Volume envelope / multi channel
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BASS_FX_BFX_BQF, // BiQuad filters / multi channel
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BASS_FX_BFX_ECHO4, // Echo 4 / multi channel
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BASS_FX_BFX_PITCHSHIFT, // Pitch shift using FFT / multi channel (not available on mobile)
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BASS_FX_BFX_FREEVERB // Reverb using "Freeverb" algo / multi channel
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};
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/*
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Deprecated effects in 2.4.10 version:
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------------------------------------
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BASS_FX_BFX_ECHO -> use BASS_FX_BFX_ECHO4
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BASS_FX_BFX_ECHO2 -> use BASS_FX_BFX_ECHO4
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BASS_FX_BFX_ECHO3 -> use BASS_FX_BFX_ECHO4
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BASS_FX_BFX_REVERB -> use BASS_FX_BFX_FREEVERB
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BASS_FX_BFX_FLANGER -> use BASS_FX_BFX_CHORUS
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BASS_FX_BFX_COMPRESSOR -> use BASS_FX_BFX_COMPRESSOR2
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BASS_FX_BFX_APF -> use BASS_FX_BFX_BQF with BASS_BFX_BQF_ALLPASS filter
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BASS_FX_BFX_LPF -> use 2x BASS_FX_BFX_BQF with BASS_BFX_BQF_LOWPASS filter and appropriate fQ values
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*/
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// Rotate
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typedef struct {
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float fRate; // rotation rate/speed in Hz (A negative rate can be used for reverse direction)
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int lChannel; // BASS_BFX_CHANxxx flag/s (supported only even number of channels)
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} BASS_BFX_ROTATE;
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// Echo (deprecated)
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typedef struct {
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float fLevel; // [0....1....n] linear
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int lDelay; // [1200..30000]
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} BASS_BFX_ECHO;
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// Flanger (deprecated)
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typedef struct {
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float fWetDry; // [0....1....n] linear
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float fSpeed; // [0......0.09]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_FLANGER;
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// Volume
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typedef struct {
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int lChannel; // BASS_BFX_CHANxxx flag/s or 0 for global volume control
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float fVolume; // [0....1....n] linear
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} BASS_BFX_VOLUME;
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// Peaking Equalizer
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typedef struct {
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int lBand; // [0...............n] more bands means more memory & cpu usage
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float fBandwidth; // [0.1...........<10] in octaves - fQ is not in use (Bandwidth has a priority over fQ)
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float fQ; // [0...............1] the EE kinda definition (linear) (if Bandwidth is not in use)
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float fCenter; // [1Hz..<info.freq/2] in Hz
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float fGain; // [-15dB...0...+15dB] in dB (can be above/below these limits)
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_PEAKEQ;
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// Reverb (deprecated)
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typedef struct {
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float fLevel; // [0....1....n] linear
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int lDelay; // [1200..10000]
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} BASS_BFX_REVERB;
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// Low Pass Filter (deprecated)
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typedef struct {
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float fResonance; // [0.01...........10]
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float fCutOffFreq; // [1Hz...info.freq/2] cutoff frequency
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_LPF;
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// Swap, remap and mix
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typedef struct {
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const int *lChannel; // an array of channels to mix using BASS_BFX_CHANxxx flag/s (lChannel[0] is left channel...)
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} BASS_BFX_MIX;
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// Dynamic Amplification
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typedef struct {
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float fTarget; // target volume level [0<......1] linear
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float fQuiet; // quiet volume level [0.......1] linear
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float fRate; // amp adjustment rate [0.......1] linear
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float fGain; // amplification level [0...1...n] linear
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float fDelay; // delay in seconds before increasing level [0.......n] linear
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_DAMP;
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// Auto Wah
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typedef struct {
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float fDryMix; // dry (unaffected) signal mix [-2......2]
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float fWetMix; // wet (affected) signal mix [-2......2]
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float fFeedback; // output signal to feed back into input [-1......1]
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float fRate; // rate of sweep in cycles per second [0<....<10]
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float fRange; // sweep range in octaves [0<....<10]
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float fFreq; // base frequency of sweep Hz [0<...1000]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_AUTOWAH;
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// Echo 2 (deprecated)
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typedef struct {
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float fDryMix; // dry (unaffected) signal mix [-2......2]
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float fWetMix; // wet (affected) signal mix [-2......2]
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float fFeedback; // output signal to feed back into input [-1......1]
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float fDelay; // delay sec [0<......n]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_ECHO2;
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// Phaser
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typedef struct {
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float fDryMix; // dry (unaffected) signal mix [-2......2]
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float fWetMix; // wet (affected) signal mix [-2......2]
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float fFeedback; // output signal to feed back into input [-1......1]
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float fRate; // rate of sweep in cycles per second [0<....<10]
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float fRange; // sweep range in octaves [0<....<10]
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float fFreq; // base frequency of sweep [0<...1000]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_PHASER;
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// Echo 3 (deprecated)
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typedef struct {
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float fDryMix; // dry (unaffected) signal mix [-2......2]
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float fWetMix; // wet (affected) signal mix [-2......2]
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float fDelay; // delay sec [0<......n]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_ECHO3;
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// Chorus/Flanger
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typedef struct {
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float fDryMix; // dry (unaffected) signal mix [-2......2]
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float fWetMix; // wet (affected) signal mix [-2......2]
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float fFeedback; // output signal to feed back into input [-1......1]
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float fMinSweep; // minimal delay ms [0<...6000]
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float fMaxSweep; // maximum delay ms [0<...6000]
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float fRate; // rate ms/s [0<...1000]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_CHORUS;
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// All Pass Filter (deprecated)
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typedef struct {
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float fGain; // reverberation time [-1=<..<=1]
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float fDelay; // delay sec [0<....<=n]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_APF;
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// Compressor (deprecated)
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typedef struct {
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float fThreshold; // compressor threshold [0<=...<=1]
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float fAttacktime; // attack time ms [0<.<=1000]
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float fReleasetime; // release time ms [0<.<=5000]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_COMPRESSOR;
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// Distortion
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typedef struct {
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float fDrive; // distortion drive [0<=...<=5]
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float fDryMix; // dry (unaffected) signal mix [-5<=..<=5]
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float fWetMix; // wet (affected) signal mix [-5<=..<=5]
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float fFeedback; // output signal to feed back into input [-1<=..<=1]
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float fVolume; // distortion volume [0=<...<=2]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_DISTORTION;
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// Compressor 2
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typedef struct {
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float fGain; // output gain of signal after compression [-60....60] in dB
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float fThreshold; // point at which compression begins [-60.....0] in dB
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float fRatio; // compression ratio [1.......n]
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float fAttack; // attack time in ms [0.01.1000]
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float fRelease; // release time in ms [0.01.5000]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_COMPRESSOR2;
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// Volume envelope
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typedef struct {
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int lChannel; // BASS_BFX_CHANxxx flag/s
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int lNodeCount; // number of nodes
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const struct BASS_BFX_ENV_NODE *pNodes; // the nodes
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BOOL bFollow; // follow source position
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} BASS_BFX_VOLUME_ENV;
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#pragma pack(push,4)
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typedef struct BASS_BFX_ENV_NODE {
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double pos; // node position in seconds (1st envelope node must be at position 0)
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float val; // node value
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} BASS_BFX_ENV_NODE;
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#pragma pack(pop)
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// BiQuad Filters
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enum {
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BASS_BFX_BQF_LOWPASS,
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BASS_BFX_BQF_HIGHPASS,
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BASS_BFX_BQF_BANDPASS, // constant 0 dB peak gain
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BASS_BFX_BQF_BANDPASS_Q, // constant skirt gain, peak gain = Q
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BASS_BFX_BQF_NOTCH,
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BASS_BFX_BQF_ALLPASS,
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BASS_BFX_BQF_PEAKINGEQ,
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BASS_BFX_BQF_LOWSHELF,
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BASS_BFX_BQF_HIGHSHELF
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};
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typedef struct {
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int lFilter; // BASS_BFX_BQF_xxx filter types
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float fCenter; // [1Hz..<info.freq/2] Cutoff (central) frequency in Hz
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float fGain; // [-15dB...0...+15dB] Used only for PEAKINGEQ and Shelving filters in dB (can be above/below these limits)
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float fBandwidth; // [0.1...........<10] Bandwidth in octaves (fQ is not in use (fBandwidth has a priority over fQ))
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// (between -3 dB frequencies for BANDPASS and NOTCH or between midpoint
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// (fGgain/2) gain frequencies for PEAKINGEQ)
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float fQ; // [0.1.............1] The EE kinda definition (linear) (if fBandwidth is not in use)
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float fS; // [0.1.............1] A "shelf slope" parameter (linear) (used only with Shelving filters)
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// when fS = 1, the shelf slope is as steep as you can get it and remain monotonically
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// increasing or decreasing gain with frequency.
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_BQF;
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// Echo 4
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typedef struct {
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float fDryMix; // dry (unaffected) signal mix [-2.......2]
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float fWetMix; // wet (affected) signal mix [-2.......2]
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float fFeedback; // output signal to feed back into input [-1.......1]
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float fDelay; // delay sec [0<.......n]
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BOOL bStereo; // echo adjoining channels to each other [TRUE/FALSE]
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_ECHO4;
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// Pitch shift (not available on mobile)
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typedef struct {
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float fPitchShift; // A factor value which is between 0.5 (one octave down) and 2 (one octave up) (1 won't change the pitch) [1 default]
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// (fSemitones is not in use, fPitchShift has a priority over fSemitones)
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float fSemitones; // Semitones (0 won't change the pitch) [0 default]
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long lFFTsize; // Defines the FFT frame size used for the processing. Typical values are 1024, 2048 and 4096 [2048 default]
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// It may be any value <= 8192 but it MUST be a power of 2
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long lOsamp; // Is the STFT oversampling factor which also determines the overlap between adjacent STFT frames [8 default]
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// It should at least be 4 for moderate scaling ratios. A value of 32 is recommended for best quality (better quality = higher CPU usage)
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_PITCHSHIFT;
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// Freeverb
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#define BASS_BFX_FREEVERB_MODE_FREEZE 1
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typedef struct {
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float fDryMix; // dry (unaffected) signal mix [0........1], def. 0
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float fWetMix; // wet (affected) signal mix [0........3], def. 1.0f
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float fRoomSize; // room size [0........1], def. 0.5f
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float fDamp; // damping [0........1], def. 0.5f
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float fWidth; // stereo width [0........1], def. 1
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DWORD lMode; // 0 or BASS_BFX_FREEVERB_MODE_FREEZE, def. 0 (no freeze)
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int lChannel; // BASS_BFX_CHANxxx flag/s
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} BASS_BFX_FREEVERB;
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/*===========================================================================
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set dsp fx - BASS_ChannelSetFX
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remove dsp fx - BASS_ChannelRemoveFX
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set parameters - BASS_FXSetParameters
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retrieve parameters - BASS_FXGetParameters
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reset the state - BASS_FXReset
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===========================================================================*/
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/*===========================================================================
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Tempo, Pitch scaling and Sample rate changers
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===========================================================================*/
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// NOTE: Enable Tempo supported flags in BASS_FX_TempoCreate and the others to source handle.
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// tempo attributes (BASS_ChannelSet/GetAttribute)
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enum {
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BASS_ATTRIB_TEMPO = 0x10000,
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BASS_ATTRIB_TEMPO_PITCH,
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BASS_ATTRIB_TEMPO_FREQ
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};
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// tempo attributes options
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enum {
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BASS_ATTRIB_TEMPO_OPTION_USE_AA_FILTER = 0x10010, // TRUE (default) / FALSE (default for multi-channel on mobile devices for lower CPU usage)
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BASS_ATTRIB_TEMPO_OPTION_AA_FILTER_LENGTH, // 32 default (8 .. 128 taps)
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BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO, // TRUE (default on mobile devices for lower CPU usage) / FALSE (default)
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BASS_ATTRIB_TEMPO_OPTION_SEQUENCE_MS, // 82 default, 0 = automatic
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BASS_ATTRIB_TEMPO_OPTION_SEEKWINDOW_MS, // 28 default, 0 = automatic
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BASS_ATTRIB_TEMPO_OPTION_OVERLAP_MS, // 8 default
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BASS_ATTRIB_TEMPO_OPTION_PREVENT_CLICK // TRUE / FALSE (default)
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};
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|
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// tempo algorithm flags
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#define BASS_FX_TEMPO_ALGO_LINEAR 0x200
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#define BASS_FX_TEMPO_ALGO_CUBIC 0x400 // default
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#define BASS_FX_TEMPO_ALGO_SHANNON 0x800
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HSTREAM BASS_FXDEF(BASS_FX_TempoCreate)(DWORD chan, DWORD flags);
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DWORD BASS_FXDEF(BASS_FX_TempoGetSource)(HSTREAM chan);
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float BASS_FXDEF(BASS_FX_TempoGetRateRatio)(HSTREAM chan);
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/*===========================================================================
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Reverse playback
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===========================================================================*/
|
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// NOTES: 1. MODs won't load without BASS_MUSIC_PRESCAN flag.
|
||||
// 2. Enable Reverse supported flags in BASS_FX_ReverseCreate and the others to source handle.
|
||||
|
||||
// reverse attribute (BASS_ChannelSet/GetAttribute)
|
||||
#define BASS_ATTRIB_REVERSE_DIR 0x11000
|
||||
|
||||
// playback directions
|
||||
#define BASS_FX_RVS_REVERSE -1
|
||||
#define BASS_FX_RVS_FORWARD 1
|
||||
|
||||
HSTREAM BASS_FXDEF(BASS_FX_ReverseCreate)(DWORD chan, float dec_block, DWORD flags);
|
||||
DWORD BASS_FXDEF(BASS_FX_ReverseGetSource)(HSTREAM chan);
|
||||
|
||||
/*===========================================================================
|
||||
BPM (Beats Per Minute)
|
||||
===========================================================================*/
|
||||
|
||||
// bpm flags
|
||||
#define BASS_FX_BPM_BKGRND 1 // if in use, then you can do other processing while detection's in progress. Available only in Windows platforms (BPM/Beat)
|
||||
#define BASS_FX_BPM_MULT2 2 // if in use, then will auto multiply bpm by 2 (if BPM < minBPM*2)
|
||||
|
||||
// translation options (deprecated)
|
||||
enum {
|
||||
BASS_FX_BPM_TRAN_X2, // multiply the original BPM value by 2 (may be called only once & will change the original BPM as well!)
|
||||
BASS_FX_BPM_TRAN_2FREQ, // BPM value to Frequency
|
||||
BASS_FX_BPM_TRAN_FREQ2, // Frequency to BPM value
|
||||
BASS_FX_BPM_TRAN_2PERCENT, // BPM value to Percents
|
||||
BASS_FX_BPM_TRAN_PERCENT2 // Percents to BPM value
|
||||
};
|
||||
|
||||
typedef void (CALLBACK BPMPROC)(DWORD chan, float bpm, void *user);
|
||||
typedef void (CALLBACK BPMPROGRESSPROC)(DWORD chan, float percent, void *user);
|
||||
typedef BPMPROGRESSPROC BPMPROCESSPROC; // back-compatibility
|
||||
|
||||
float BASS_FXDEF(BASS_FX_BPM_DecodeGet)(DWORD chan, double startSec, double endSec, DWORD minMaxBPM, DWORD flags, BPMPROGRESSPROC *proc, void *user);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_CallbackSet)(DWORD handle, BPMPROC *proc, double period, DWORD minMaxBPM, DWORD flags, void *user);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_CallbackReset)(DWORD handle);
|
||||
float BASS_FXDEF(BASS_FX_BPM_Translate)(DWORD handle, float val2tran, DWORD trans); // deprecated
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_Free)(DWORD handle);
|
||||
|
||||
/*===========================================================================
|
||||
Beat position trigger
|
||||
===========================================================================*/
|
||||
|
||||
typedef void (CALLBACK BPMBEATPROC)(DWORD chan, double beatpos, void *user);
|
||||
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatCallbackSet)(DWORD handle, BPMBEATPROC *proc, void *user);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatCallbackReset)(DWORD handle);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatDecodeGet)(DWORD chan, double startSec, double endSec, DWORD flags, BPMBEATPROC *proc, void *user);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatSetParameters)(DWORD handle, float bandwidth, float centerfreq, float beat_rtime);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatGetParameters)(DWORD handle, float *bandwidth, float *centerfreq, float *beat_rtime);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatFree)(DWORD handle);
|
||||
|
||||
/*===========================================================================
|
||||
Macros
|
||||
===========================================================================*/
|
||||
|
||||
// translate linear level to logarithmic dB
|
||||
#define BASS_BFX_Linear2dB(level) (20*log10(level))
|
||||
|
||||
// translate logarithmic dB level to linear
|
||||
#define BASS_BFX_dB2Linear(dB) pow(10,(dB)/20)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,162 +0,0 @@
|
|||
// ******************************************************************
|
||||
// File: audio_fx.cc
|
||||
// Descr: wrapper to BASS_FX (addon of BASS audio library) (v0.41)
|
||||
// Author: Novoselov Anton @ 2018
|
||||
// URL: https://github.com/ans-hub/audio_out
|
||||
// *******************************************************************
|
||||
|
||||
#include "audio_fx.h"
|
||||
|
||||
namespace anshub {
|
||||
|
||||
AudioFx::AudioFx()
|
||||
: AudioOut()
|
||||
{ }
|
||||
|
||||
AudioFx::~AudioFx()
|
||||
{
|
||||
for (auto& stream : streams_)
|
||||
if (stream.second.hndl_ != 0)
|
||||
BASS_StreamFree(stream.second.hndl_);
|
||||
}
|
||||
|
||||
// Loads channel by filename, saves to streams_ vector and return its handle
|
||||
// Low pitch and high pitch is the pitch range for future changing tempo
|
||||
|
||||
bool AudioFx::LoadFx(cString& fname, bool repeat)
|
||||
{
|
||||
auto hndl = GetLoadedHandle_FX(fname);
|
||||
if (hndl)
|
||||
return audio_helpers::PrintGeneralError(fname + String(" already loaded"));
|
||||
|
||||
auto flags = BASS_STREAM_DECODE;
|
||||
hndl = BASS_StreamCreateFile(FALSE, fname.c_str(), 0,0, flags);
|
||||
|
||||
if (hndl)
|
||||
{
|
||||
flags = BASS_FX_FREESOURCE; // stream auto free
|
||||
if (repeat)
|
||||
flags |= BASS_SAMPLE_LOOP;
|
||||
hndl = BASS_FX_TempoCreate(hndl, flags);
|
||||
|
||||
streams_[fname] = std::move(SoundInfo(hndl));
|
||||
return hndl;
|
||||
}
|
||||
else
|
||||
return audio_helpers::PrintBassError("BASS_StreamCreateFile");
|
||||
}
|
||||
|
||||
// Plays the channel (with loading its before)
|
||||
|
||||
bool AudioFx::PlayFx(cString& fname, bool repeat)
|
||||
{
|
||||
// Try to load stream (may be loaded already)
|
||||
|
||||
auto hndl = GetLoadedHandle_FX(fname);
|
||||
|
||||
if (!hndl && !(hndl = LoadFx(fname, repeat)))
|
||||
return false;
|
||||
|
||||
// Try to play stream
|
||||
|
||||
if (BASS_ChannelPlay(hndl, FALSE))
|
||||
return true;
|
||||
else
|
||||
return audio_helpers::PrintBassError("BASS_ChannelPlay");
|
||||
}
|
||||
|
||||
// Stops playing the channel in two ways - by immediately and by
|
||||
// set loop flag to 0, therefore next loop is not come
|
||||
|
||||
bool AudioFx::StopFx(cString& fname)
|
||||
{
|
||||
auto hndl = GetLoadedHandle_FX(fname);
|
||||
if (!hndl)
|
||||
return audio_helpers::PrintGeneralError(fname + String(" not loaded"));
|
||||
|
||||
BASS_ChannelSetPosition(hndl, 0, BASS_POS_BYTE);
|
||||
|
||||
if (!BASS_ChannelStop(hndl))
|
||||
return audio_helpers::PrintBassError("BASS_ChannelStop");
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
// Set acessible ranges to modifiers
|
||||
|
||||
bool AudioFx::SetModifierRange(cString& fname, Modifier m, float min, float max)
|
||||
{
|
||||
// Try to get info about loaded file
|
||||
|
||||
auto info = streams_.find(fname);
|
||||
if (info == streams_.end())
|
||||
return audio_helpers::PrintGeneralError(fname + String(" not loaded"));
|
||||
|
||||
// Set modifier range
|
||||
|
||||
assert(min >= audio_consts::kFxRanges.at(m).first);
|
||||
assert(max <= audio_consts::kFxRanges.at(m).second);
|
||||
assert(min <= max);
|
||||
info->second.ranges_[m] = std::make_pair(min, max);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Set value to given modifier
|
||||
|
||||
bool AudioFx::SetModifierValue(cString& fname, Modifier m, float val)
|
||||
{
|
||||
assert(val >= audio_consts::kFxRanges.at(m).first);
|
||||
assert(val <= audio_consts::kFxRanges.at(m).second);
|
||||
|
||||
auto hndl = GetLoadedHandle_FX(fname);
|
||||
if (!hndl)
|
||||
return audio_helpers::PrintGeneralError(fname + String(" not loaded"));
|
||||
|
||||
bool success {false};
|
||||
|
||||
switch (m)
|
||||
{
|
||||
case Modifier::TEMPO :
|
||||
success = BASS_ChannelSetAttribute(hndl, BASS_ATTRIB_TEMPO, val);
|
||||
break;
|
||||
case Modifier::PITCH :
|
||||
success = BASS_ChannelSetAttribute(hndl, BASS_ATTRIB_TEMPO_PITCH, val);
|
||||
break;
|
||||
case Modifier::FREQ :
|
||||
success = BASS_ChannelSetAttribute(hndl, BASS_ATTRIB_TEMPO_FREQ, val);
|
||||
break;
|
||||
default :
|
||||
return audio_helpers::PrintGeneralError("Modifier not recognized");
|
||||
}
|
||||
|
||||
if (!success)
|
||||
audio_helpers::PrintBassError("BASS_ChannelSetAttribute");
|
||||
return success;
|
||||
}
|
||||
|
||||
// Returns modifier range values (pair of floats)
|
||||
|
||||
AudioFx::P_Range AudioFx::GetModifierRange(const FileName& fname, Modifier m) const
|
||||
{
|
||||
auto info = streams_.find(fname);
|
||||
if (info == streams_.end())
|
||||
{
|
||||
audio_helpers::PrintGeneralError(fname + String(" not loaded"));
|
||||
return std::make_pair(1.0f, 1.0f);
|
||||
}
|
||||
|
||||
return info->second.ranges_.at(m);
|
||||
}
|
||||
|
||||
// Returns sound handle by its filename
|
||||
|
||||
AudioFx::Handle AudioFx::GetLoadedHandle_FX(const FileName& fname)
|
||||
{
|
||||
auto found = streams_.find(fname);
|
||||
if (found != streams_.end())
|
||||
return found->second.hndl_;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace anshub
|
|
@ -1,81 +0,0 @@
|
|||
// *******************************************************************
|
||||
// File: audio_fx.h
|
||||
// Descr: wrapper to BASS_FX (addon of BASS audio library) (v0.41)
|
||||
// Author: Novoselov Anton @ 2018
|
||||
// URL: https://github.com/ans-hub/audio_out
|
||||
// *******************************************************************
|
||||
|
||||
// BASS Library docs placed here: https://www.un4seen.com/doc/
|
||||
|
||||
#ifndef AUDIO_FX_H
|
||||
#define AUDIO_FX_H
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
#include <cassert>
|
||||
#include <functional>
|
||||
|
||||
#include "audio_out.h"
|
||||
#include "BASS/bass.h"
|
||||
#include "BASS/bass_fx.h"
|
||||
|
||||
namespace anshub {
|
||||
|
||||
struct AudioFx : public AudioOut
|
||||
{
|
||||
enum class Modifier { TEMPO, PITCH, FREQ };
|
||||
|
||||
using Handle = DWORD;
|
||||
using String = std::string;
|
||||
using cString = const String;
|
||||
using P_Range = std::pair<float, float>;
|
||||
using M_Range = std::map<Modifier, P_Range>;
|
||||
|
||||
struct SoundInfo
|
||||
{
|
||||
SoundInfo() : hndl_{}, ranges_{} { }
|
||||
SoundInfo(Handle hndl) : hndl_{hndl}, ranges_{} { }
|
||||
Handle hndl_;
|
||||
M_Range ranges_;
|
||||
|
||||
}; // struct SoundInfo
|
||||
|
||||
using V_Sounds = std::map<std::string, SoundInfo>;
|
||||
|
||||
AudioFx();
|
||||
virtual ~AudioFx() override;
|
||||
|
||||
bool LoadFx(const FileName&, bool repeat);
|
||||
bool PlayFx(const FileName&, bool repeat = false);
|
||||
bool StopFx(const FileName&);
|
||||
|
||||
bool SetModifierRange(const FileName&, Modifier, float min, float max);
|
||||
bool SetModifierValue(const FileName&, Modifier, float val);
|
||||
P_Range GetModifierRange(const FileName&, Modifier) const;
|
||||
|
||||
private:
|
||||
V_Sounds streams_;
|
||||
|
||||
Handle GetLoadedHandle_FX(const FileName&);
|
||||
|
||||
}; // class AudioFx
|
||||
|
||||
namespace audio_consts {
|
||||
|
||||
// Ranges for given modifiers as it said in bass_fx documentation
|
||||
|
||||
const AudioFx::M_Range kFxRanges
|
||||
{
|
||||
{ AudioFx::Modifier::TEMPO, std::make_pair(-95.0f, +5000.0f) }, // percents
|
||||
{ AudioFx::Modifier::PITCH, std::make_pair(-60.0f, +60.0f) }, // semitones
|
||||
{ AudioFx::Modifier::FREQ, std::make_pair(5.0f, +5000.0f) } // percents (hz)
|
||||
};
|
||||
|
||||
} // namespace audio_consts
|
||||
|
||||
} // namespace anshub
|
||||
|
||||
#endif // AUDIO_FX_H
|
|
@ -1,233 +0,0 @@
|
|||
// ******************************************************************
|
||||
// File: audio_out.h
|
||||
// Descr: wrapper to BASS audio library (v0.41)
|
||||
// Author: Novoselov Anton @ 2017-2018
|
||||
// URL: https://github.com/ans-hub/audio_out
|
||||
// ******************************************************************
|
||||
|
||||
// BASS Library docs placed here: https://www.un4seen.com/doc/
|
||||
|
||||
#include "audio_out.h"
|
||||
|
||||
namespace anshub {
|
||||
|
||||
AudioOut::AudioOut()
|
||||
: inited_{false}
|
||||
, loaded_samples{ }
|
||||
{
|
||||
inited_ = true;
|
||||
}
|
||||
|
||||
AudioOut::~AudioOut()
|
||||
{
|
||||
for (auto& a : loaded_samples)
|
||||
BASS_SampleFree(a.second);
|
||||
if (inited_)
|
||||
BASS_Free();
|
||||
}
|
||||
|
||||
// Plays the sample (with loading its before)
|
||||
|
||||
bool AudioOut::Play(const std::string& fname, bool repeat)
|
||||
{
|
||||
Handle hndl = FindLoaded(fname);
|
||||
|
||||
if (!hndl && !(hndl = Load(fname, repeat)))
|
||||
return false;
|
||||
|
||||
hndl = BASS_SampleGetChannel(hndl, FALSE);
|
||||
if (!hndl)
|
||||
return audio_helpers::PrintBassError("BASS_SampleGetChannel");
|
||||
BASS_ChannelSetAttribute(hndl, BASS_ATTRIB_VOL,0.5f);
|
||||
|
||||
if (BASS_ChannelPlay(hndl, FALSE))
|
||||
return true;
|
||||
else
|
||||
return audio_helpers::PrintBassError("BASS_ChannelPlay");
|
||||
}
|
||||
|
||||
// Stops playing the sample in two ways - by immediately and by
|
||||
// set loop flag to 0, therefore next loop is not come
|
||||
|
||||
bool AudioOut::Stop(const std::string& fname, bool immediately)
|
||||
{
|
||||
Handle hndl = FindLoaded(fname);
|
||||
|
||||
if (!hndl)
|
||||
return audio_helpers::PrintGeneralError(fname + String(" not loaded"));
|
||||
|
||||
if (immediately)
|
||||
return StopPlayingImmediately(hndl);
|
||||
else
|
||||
return RemoveLoopFromSample(hndl);
|
||||
}
|
||||
|
||||
// Returns filename of first finded sample which currently is playing
|
||||
|
||||
AudioOut::VStrings AudioOut::NowPlaying(bool only_repeated) const
|
||||
{
|
||||
VStrings res{};
|
||||
|
||||
for (const auto& l : loaded_samples)
|
||||
{
|
||||
auto sample_hndl = l.second;
|
||||
auto channels_hndls = GetLoadedChannels(sample_hndl);
|
||||
|
||||
if (IsChannelsPlayingNow(channels_hndls)) {
|
||||
if (!only_repeated)
|
||||
res.push_back(l.first);
|
||||
else
|
||||
if (audio_helpers::IsRepeatedSample(sample_hndl)) res.push_back(l.first);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// Loads sample by filename, saves to loaded_samples vector and return its handle
|
||||
|
||||
AudioOut::Handle AudioOut::Load(const std::string& fname, bool repeat)
|
||||
{
|
||||
Handle hndl = FindLoaded(fname);
|
||||
if (hndl)
|
||||
return audio_helpers::PrintGeneralError(fname + String(" already loaded"));
|
||||
|
||||
DWORD flags {};
|
||||
if (repeat)
|
||||
flags = BASS_SAMPLE_LOOP;
|
||||
else
|
||||
flags = BASS_SAMPLE_8BITS + BASS_SAMPLE_OVER_POS;
|
||||
hndl = BASS_SampleLoad(FALSE, fname.c_str(), 0,0,3, flags);
|
||||
|
||||
if (!hndl)
|
||||
return audio_helpers::PrintBassError("BASS_SampleLoad");
|
||||
else
|
||||
{
|
||||
loaded_samples.push_back(std::make_pair(fname, hndl));
|
||||
return hndl;
|
||||
}
|
||||
}
|
||||
|
||||
// Returns handle of sample if its were been loaded early
|
||||
|
||||
AudioOut::Handle AudioOut::FindLoaded(const std::string& fname) const
|
||||
{
|
||||
for (auto& l:loaded_samples)
|
||||
if (l.first == fname) return l.second;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Gets vector of handles to all loaded channels of sample
|
||||
|
||||
AudioOut::VHandles AudioOut::GetLoadedChannels(const Handle& hndl) const
|
||||
{
|
||||
auto nfo = audio_helpers::GetSampleInfo(hndl);
|
||||
auto ch_list_ptr = std::unique_ptr<HCHANNEL>{new HCHANNEL[nfo.max]};
|
||||
auto* ch_list = ch_list_ptr.get();
|
||||
|
||||
DWORD ch_count {0};
|
||||
ch_count = BASS_SampleGetChannels(hndl, ch_list);
|
||||
|
||||
VHandles res{};
|
||||
for (DWORD i = 0; i < ch_count; ++i) {
|
||||
res.push_back(ch_list[i]);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// Returns true if at least one channel is playing now
|
||||
|
||||
bool AudioOut::IsChannelsPlayingNow(const VHandles& handles) const
|
||||
{
|
||||
for (const auto& h : handles) {
|
||||
auto active = BASS_ChannelIsActive(h);
|
||||
if (active) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Stop playback of given sample immediately
|
||||
|
||||
bool AudioOut::StopPlayingImmediately(const Handle& hndl)
|
||||
{
|
||||
HCHANNEL ch = BASS_SampleGetChannel(hndl, FALSE);
|
||||
BASS_ChannelSetPosition(ch, 0, BASS_POS_BYTE);
|
||||
return BASS_SampleStop(hndl);
|
||||
}
|
||||
|
||||
// Stop playback after end of playing sample and change loop flag
|
||||
|
||||
bool AudioOut::RemoveLoopFromSample(const Handle& hndl)
|
||||
{
|
||||
if (!audio_helpers::IsRepeatedSample(hndl))
|
||||
return false;
|
||||
|
||||
auto channels_hndls = GetLoadedChannels(hndl);
|
||||
for (auto& ch : channels_hndls) {
|
||||
if (BASS_ChannelFlags(ch, 0, 0)&BASS_SAMPLE_LOOP) {
|
||||
BASS_ChannelFlags(ch, 0, BASS_SAMPLE_LOOP);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool audio_helpers::IsNowPlaying(const AudioOut& audio, const std::string& fname)
|
||||
{
|
||||
auto now_playing = audio.NowPlaying(false);
|
||||
|
||||
for (const auto& sound : now_playing) {
|
||||
if (sound == fname) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool audio_helpers::StopAllNowPlaying(AudioOut& audio, bool only_repeated)
|
||||
{
|
||||
bool result{true};
|
||||
auto sounds = audio.NowPlaying(only_repeated);
|
||||
|
||||
for (const auto& sound : sounds) {
|
||||
if (!audio.Stop(sound)) result = false;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Returns true if given sample is looped
|
||||
|
||||
bool audio_helpers::IsRepeatedSample(const Handle& hndl)
|
||||
{
|
||||
auto info = audio_helpers::GetSampleInfo(hndl);
|
||||
if (info.flags == BASS_SAMPLE_LOOP + BASS_SAMPLE_SOFTWARE)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
audio_helpers::SampleNfo audio_helpers::GetSampleInfo(const Handle& hndl)
|
||||
{
|
||||
BASS_SAMPLE nfo;
|
||||
BASS_SampleGetInfo(hndl, &nfo);
|
||||
return nfo;
|
||||
}
|
||||
|
||||
bool audio_helpers::SetSampleInfo(const Handle& hndl, SampleNfo& nfo)
|
||||
{
|
||||
return BASS_SampleSetInfo(hndl, &nfo);
|
||||
}
|
||||
|
||||
bool audio_helpers::PrintBassError(const std::string& func_name)
|
||||
{
|
||||
auto err = BASS_ErrorGetCode();
|
||||
if (err)
|
||||
std::cerr << "Audio error code " << err << " in function " << func_name << '\n';
|
||||
|
||||
return err ? false : true;
|
||||
}
|
||||
|
||||
bool audio_helpers::PrintGeneralError(const std::string& msg)
|
||||
{
|
||||
std::cerr << "Audio error: " << msg << '\n';
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace anshub
|
|
@ -1,72 +0,0 @@
|
|||
// *************************************************************
|
||||
// File: audio_out.h
|
||||
// Descr: wrapper to BASS audio library (v0.41)
|
||||
// Author: Novoselov Anton @ 2017-2018
|
||||
// URL: https://github.com/ans-hub/audio_out
|
||||
// *************************************************************
|
||||
|
||||
// BASS Library docs placed here: https://www.un4seen.com/doc/
|
||||
|
||||
#ifndef AUDIO_OUT_H
|
||||
#define AUDIO_OUT_H
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include "BASS/bass.h"
|
||||
|
||||
namespace anshub {
|
||||
|
||||
class AudioOut
|
||||
{
|
||||
public:
|
||||
using Handle = HSAMPLE;
|
||||
using SampleNfo = BASS_SAMPLE;
|
||||
using FileName = std::string;
|
||||
using VHandles = std::vector<Handle>;
|
||||
using VSounds = std::vector<std::pair<FileName, Handle>>;
|
||||
using String = std::string;
|
||||
using VStrings = std::vector<String>;
|
||||
|
||||
AudioOut();
|
||||
virtual ~AudioOut();
|
||||
|
||||
bool Play(const FileName&, bool repeat = false);
|
||||
bool Stop(const FileName&, bool immediately = true);
|
||||
Handle Load(const FileName&, bool);
|
||||
VStrings NowPlaying(bool only_repeated) const;
|
||||
|
||||
private:
|
||||
bool inited_;
|
||||
VSounds loaded_samples;
|
||||
|
||||
Handle FindLoaded(const FileName&) const;
|
||||
VHandles GetLoadedChannels(const Handle&) const;
|
||||
bool IsChannelsPlayingNow(const VHandles&) const;
|
||||
bool StopPlayingImmediately(const Handle&);
|
||||
bool RemoveLoopFromSample(const Handle&);
|
||||
|
||||
}; // class AudioOut
|
||||
|
||||
namespace audio_helpers {
|
||||
|
||||
using FileName = AudioOut::FileName;
|
||||
using SampleNfo = AudioOut::SampleNfo;
|
||||
using Handle = AudioOut::Handle;
|
||||
|
||||
bool IsNowPlaying(const AudioOut&, const AudioOut::FileName&);
|
||||
bool StopAllNowPlaying(AudioOut&, bool only_repeated);
|
||||
|
||||
bool IsRepeatedSample(const Handle&);
|
||||
SampleNfo GetSampleInfo(const Handle&);
|
||||
bool SetSampleInfo(const Handle&, SampleNfo&);
|
||||
bool PrintBassError(const std::string& func_name = "unnamed");
|
||||
bool PrintGeneralError(const std::string& msg);
|
||||
|
||||
} // namespace audio_helpers
|
||||
|
||||
} // namespace anshub
|
||||
|
||||
#endif // AUDIO_OUT_H
|
|
@ -130,11 +130,13 @@ class SplashScreen : public State {
|
|||
SplashScreen m;
|
||||
|
||||
int main() {
|
||||
Init("SDLflixel :)))))");
|
||||
if (!Init("SDLflixel :)))))")){
|
||||
return ERROR_CODE;
|
||||
}
|
||||
|
||||
SwitchState(&m);
|
||||
|
||||
if (!Update()) {
|
||||
return 0;
|
||||
return NO_ERROR_CODE;
|
||||
}
|
||||
}
|
|
@ -23,7 +23,7 @@ SDL_Event Render::event;
|
|||
State* Render::current_state = nullptr;
|
||||
SoLoud::Soloud Render::music;
|
||||
SoLoud::Soloud Render::se;
|
||||
SoLoud::Wav Render::waveLoader;
|
||||
SoLoud::WavStream Render::waveLoader;
|
||||
SoLoud::Openmpt Render::modLoader;
|
||||
string Render::currentMusic = "";
|
||||
HWND Render::hwnd;
|
||||
|
|
|
@ -5,15 +5,16 @@
|
|||
#include <iostream>
|
||||
#include <map>
|
||||
#include <stdint.h>
|
||||
#include <system_error>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <windows.h>
|
||||
#include "SDL2/SDL.h"
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
#include "BASS/audio_out.h"
|
||||
#include "SDL2/SDL_FontCache.h"
|
||||
#include "SoLoud/soloud.h"
|
||||
#include "SoLoud/soloud_wav.h"
|
||||
#include "SoLoud/soloud_wavstream.h"
|
||||
#include "SoLoud/soloud_openmpt.h"
|
||||
|
||||
using namespace std;
|
||||
|
@ -43,6 +44,12 @@ enum AXIS {
|
|||
XY
|
||||
};
|
||||
|
||||
enum CLOSE_CODES {
|
||||
NO_ERROR_CODE,
|
||||
ERROR_CODE,
|
||||
UNKNOWN
|
||||
};
|
||||
|
||||
namespace Render {
|
||||
extern SDL_Window* window;
|
||||
extern SDL_Renderer* renderer;
|
||||
|
@ -227,7 +234,7 @@ namespace Render {
|
|||
|
||||
extern SoLoud::Soloud se;
|
||||
extern SoLoud::Soloud music;
|
||||
extern SoLoud::Wav waveLoader;
|
||||
extern SoLoud::WavStream waveLoader;
|
||||
extern SoLoud::Openmpt modLoader;
|
||||
extern string currentMusic;
|
||||
extern int seIndex;
|
||||
|
|
Loading…
Reference in a new issue