From d95b6594af40e9088ff3e073380ad33a3ad7d6b0 Mon Sep 17 00:00:00 2001 From: /nick haya <74699483+The-SGPT@users.noreply.github.com> Date: Wed, 9 Feb 2022 11:01:45 +0800 Subject: [PATCH] Remove BASS headers and switch to streaming --- src/BASS/BASS/bass.h | 1131 --------------------------------------- src/BASS/BASS/bass_fx.h | 443 --------------- src/BASS/audio_fx.cc | 162 ------ src/BASS/audio_fx.h | 81 --- src/BASS/audio_out.cc | 233 -------- src/BASS/audio_out.h | 72 --- src/Main.cpp | 6 +- src/Render.cpp | 2 +- src/Render.hpp | 11 +- 9 files changed, 14 insertions(+), 2127 deletions(-) delete mode 100644 src/BASS/BASS/bass.h delete mode 100644 src/BASS/BASS/bass_fx.h delete mode 100644 src/BASS/audio_fx.cc delete mode 100644 src/BASS/audio_fx.h delete mode 100644 src/BASS/audio_out.cc delete mode 100644 src/BASS/audio_out.h diff --git a/src/BASS/BASS/bass.h b/src/BASS/BASS/bass.h deleted file mode 100644 index b626810..0000000 --- a/src/BASS/BASS/bass.h +++ /dev/null @@ -1,1131 +0,0 @@ -/* - BASS 2.4 C/C++ header file - Copyright (c) 1999-2021 Un4seen Developments Ltd. - - See the BASS.CHM file for more detailed documentation -*/ - -#ifndef BASS_H -#define BASS_H - -#ifdef _WIN32 -#ifdef WINAPI_FAMILY -#include -#endif -#include -typedef unsigned __int64 QWORD; -#else -#include -#define WINAPI -#define CALLBACK -typedef uint8_t BYTE; -typedef uint16_t WORD; -typedef uint32_t DWORD; -typedef uint64_t QWORD; -#ifdef __OBJC__ -typedef int BOOL32; -#define BOOL BOOL32 // override objc's BOOL -#else -typedef int BOOL; -#endif -#ifndef TRUE -#define TRUE 1 -#define FALSE 0 -#endif -#define LOBYTE(a) (BYTE)(a) -#define HIBYTE(a) (BYTE)((a)>>8) -#define LOWORD(a) (WORD)(a) -#define HIWORD(a) (WORD)((a)>>16) -#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) -#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16)) -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -#define BASSVERSION 0x204 // API version -#define BASSVERSIONTEXT "2.4" - -#ifndef BASSDEF -#define BASSDEF(f) WINAPI f -#else -#define NOBASSOVERLOADS -#endif - -typedef DWORD HMUSIC; // MOD music handle -typedef DWORD HSAMPLE; // sample handle -typedef DWORD HCHANNEL; // sample playback handle -typedef DWORD HSTREAM; // sample stream handle -typedef DWORD HRECORD; // recording handle -typedef DWORD HSYNC; // synchronizer handle -typedef DWORD HDSP; // DSP handle -typedef DWORD HFX; // effect handle -typedef DWORD HPLUGIN; // plugin handle - -// Error codes returned by BASS_ErrorGetCode -#define BASS_OK 0 // all is OK -#define BASS_ERROR_MEM 1 // memory error -#define BASS_ERROR_FILEOPEN 2 // can't open the file -#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver -#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost -#define BASS_ERROR_HANDLE 5 // invalid handle -#define BASS_ERROR_FORMAT 6 // unsupported sample format -#define BASS_ERROR_POSITION 7 // invalid position -#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called -#define BASS_ERROR_START 9 // BASS_Start has not been successfully called -#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available -#define BASS_ERROR_REINIT 11 // device needs to be reinitialized -#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever -#define BASS_ERROR_NOTAUDIO 17 // file does not contain audio -#define BASS_ERROR_NOCHAN 18 // can't get a free channel -#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified -#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified -#define BASS_ERROR_NO3D 21 // no 3D support -#define BASS_ERROR_NOEAX 22 // no EAX support -#define BASS_ERROR_DEVICE 23 // illegal device number -#define BASS_ERROR_NOPLAY 24 // not playing -#define BASS_ERROR_FREQ 25 // illegal sample rate -#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream -#define BASS_ERROR_NOHW 29 // no hardware voices available -#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data -#define BASS_ERROR_NONET 32 // no internet connection could be opened -#define BASS_ERROR_CREATE 33 // couldn't create the file -#define BASS_ERROR_NOFX 34 // effects are not available -#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available -#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel" -#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed -#define BASS_ERROR_TIMEOUT 40 // connection timedout -#define BASS_ERROR_FILEFORM 41 // unsupported file format -#define BASS_ERROR_SPEAKER 42 // unavailable speaker -#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons) -#define BASS_ERROR_CODEC 44 // codec is not available/supported -#define BASS_ERROR_ENDED 45 // the channel/file has ended -#define BASS_ERROR_BUSY 46 // the device is busy -#define BASS_ERROR_UNSTREAMABLE 47 // unstreamable file -#define BASS_ERROR_PROTOCOL 48 // unsupported protocol -#define BASS_ERROR_UNKNOWN -1 // some other mystery problem - -// BASS_SetConfig options -#define BASS_CONFIG_BUFFER 0 -#define BASS_CONFIG_UPDATEPERIOD 1 -#define BASS_CONFIG_GVOL_SAMPLE 4 -#define BASS_CONFIG_GVOL_STREAM 5 -#define BASS_CONFIG_GVOL_MUSIC 6 -#define BASS_CONFIG_CURVE_VOL 7 -#define BASS_CONFIG_CURVE_PAN 8 -#define BASS_CONFIG_FLOATDSP 9 -#define BASS_CONFIG_3DALGORITHM 10 -#define BASS_CONFIG_NET_TIMEOUT 11 -#define BASS_CONFIG_NET_BUFFER 12 -#define BASS_CONFIG_PAUSE_NOPLAY 13 -#define BASS_CONFIG_NET_PREBUF 15 -#define BASS_CONFIG_NET_PASSIVE 18 -#define BASS_CONFIG_REC_BUFFER 19 -#define BASS_CONFIG_NET_PLAYLIST 21 -#define BASS_CONFIG_MUSIC_VIRTUAL 22 -#define BASS_CONFIG_VERIFY 23 -#define BASS_CONFIG_UPDATETHREADS 24 -#define BASS_CONFIG_DEV_BUFFER 27 -#define BASS_CONFIG_REC_LOOPBACK 28 -#define BASS_CONFIG_VISTA_TRUEPOS 30 -#define BASS_CONFIG_IOS_SESSION 34 -#define BASS_CONFIG_IOS_MIXAUDIO 34 -#define BASS_CONFIG_DEV_DEFAULT 36 -#define BASS_CONFIG_NET_READTIMEOUT 37 -#define BASS_CONFIG_VISTA_SPEAKERS 38 -#define BASS_CONFIG_IOS_SPEAKER 39 -#define BASS_CONFIG_MF_DISABLE 40 -#define BASS_CONFIG_HANDLES 41 -#define BASS_CONFIG_UNICODE 42 -#define BASS_CONFIG_SRC 43 -#define BASS_CONFIG_SRC_SAMPLE 44 -#define BASS_CONFIG_ASYNCFILE_BUFFER 45 -#define BASS_CONFIG_OGG_PRESCAN 47 -#define BASS_CONFIG_MF_VIDEO 48 -#define BASS_CONFIG_AIRPLAY 49 -#define BASS_CONFIG_DEV_NONSTOP 50 -#define BASS_CONFIG_IOS_NOCATEGORY 51 -#define BASS_CONFIG_VERIFY_NET 52 -#define BASS_CONFIG_DEV_PERIOD 53 -#define BASS_CONFIG_FLOAT 54 -#define BASS_CONFIG_NET_SEEK 56 -#define BASS_CONFIG_AM_DISABLE 58 -#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59 -#define BASS_CONFIG_NET_PREBUF_WAIT 60 -#define BASS_CONFIG_ANDROID_SESSIONID 62 -#define BASS_CONFIG_WASAPI_PERSIST 65 -#define BASS_CONFIG_REC_WASAPI 66 -#define BASS_CONFIG_ANDROID_AAUDIO 67 -#define BASS_CONFIG_SAMPLE_ONEHANDLE 69 -#define BASS_CONFIG_DEV_TIMEOUT 70 -#define BASS_CONFIG_NET_META 71 -#define BASS_CONFIG_NET_RESTRATE 72 - -// BASS_SetConfigPtr options -#define BASS_CONFIG_NET_AGENT 16 -#define BASS_CONFIG_NET_PROXY 17 -#define BASS_CONFIG_IOS_NOTIFY 46 -#define BASS_CONFIG_LIBSSL 64 - -#define BASS_CONFIG_THREAD 0x40000000 // flag: thread-specific setting - -// BASS_CONFIG_IOS_SESSION flags -#define BASS_IOS_SESSION_MIX 1 -#define BASS_IOS_SESSION_DUCK 2 -#define BASS_IOS_SESSION_AMBIENT 4 -#define BASS_IOS_SESSION_SPEAKER 8 -#define BASS_IOS_SESSION_DISABLE 16 - -// BASS_Init flags -#define BASS_DEVICE_8BITS 1 // unused -#define BASS_DEVICE_MONO 2 // mono -#define BASS_DEVICE_3D 4 // unused -#define BASS_DEVICE_16BITS 8 // limit output to 16-bit -#define BASS_DEVICE_REINIT 128 // reinitialize -#define BASS_DEVICE_LATENCY 0x100 // unused -#define BASS_DEVICE_CPSPEAKERS 0x400 // unused -#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment -#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement -#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin -#define BASS_DEVICE_FREQ 0x4000 // set device sample rate -#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo -#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode -#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output -#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output -#define BASS_DEVICE_SOFTWARE 0x80000 // disable hardware/fastpath output - -// DirectSound interfaces (for use with BASS_GetDSoundObject) -#define BASS_OBJECT_DS 1 // IDirectSound -#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener - -// Device info structure -typedef struct { -#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // description - const wchar_t *driver; // driver -#else - const char *name; // description - const char *driver; // driver -#endif - DWORD flags; -} BASS_DEVICEINFO; - -// BASS_DEVICEINFO flags -#define BASS_DEVICE_ENABLED 1 -#define BASS_DEVICE_DEFAULT 2 -#define BASS_DEVICE_INIT 4 -#define BASS_DEVICE_LOOPBACK 8 -#define BASS_DEVICE_DEFAULTCOM 128 - -#define BASS_DEVICE_TYPE_MASK 0xff000000 -#define BASS_DEVICE_TYPE_NETWORK 0x01000000 -#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000 -#define BASS_DEVICE_TYPE_LINE 0x03000000 -#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000 -#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000 -#define BASS_DEVICE_TYPE_HEADSET 0x06000000 -#define BASS_DEVICE_TYPE_HANDSET 0x07000000 -#define BASS_DEVICE_TYPE_DIGITAL 0x08000000 -#define BASS_DEVICE_TYPE_SPDIF 0x09000000 -#define BASS_DEVICE_TYPE_HDMI 0x0a000000 -#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000 - -// BASS_GetDeviceInfo flags -#define BASS_DEVICES_AIRPLAY 0x1000000 - -typedef struct { - DWORD flags; // device capabilities (DSCAPS_xxx flags) - DWORD hwsize; // unused - DWORD hwfree; // unused - DWORD freesam; // unused - DWORD free3d; // unused - DWORD minrate; // unused - DWORD maxrate; // unused - BOOL eax; // unused - DWORD minbuf; // recommended minimum buffer length in ms - DWORD dsver; // DirectSound version - DWORD latency; // average delay (in ms) before start of playback - DWORD initflags; // BASS_Init "flags" parameter - DWORD speakers; // number of speakers available - DWORD freq; // current output rate -} BASS_INFO; - -// BASS_INFO flags (from DSOUND.H) -#define DSCAPS_EMULDRIVER 0x00000020 // device does not have hardware DirectSound support -#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft - -#define DSCAPS_HARDWARE 0x80000000 // hardware mixed - -// Recording device info structure -typedef struct { - DWORD flags; // device capabilities (DSCCAPS_xxx flags) - DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags) - DWORD inputs; // number of inputs - BOOL singlein; // TRUE = only 1 input can be set at a time - DWORD freq; // current input rate -} BASS_RECORDINFO; - -// BASS_RECORDINFO flags (from DSOUND.H) -#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does not have hardware DirectSound recording support -#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft - -// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) -#ifndef WAVE_FORMAT_1M08 -#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */ -#endif - -// Sample info structure -typedef struct { - DWORD freq; // default playback rate - float volume; // default volume (0-1) - float pan; // default pan (-1=left, 0=middle, 1=right) - DWORD flags; // BASS_SAMPLE_xxx flags - DWORD length; // length (in bytes) - DWORD max; // maximum simultaneous playbacks - DWORD origres; // original resolution - DWORD chans; // number of channels - DWORD mingap; // minimum gap (ms) between creating channels - DWORD mode3d; // BASS_3DMODE_xxx mode - float mindist; // minimum distance - float maxdist; // maximum distance - DWORD iangle; // angle of inside projection cone - DWORD oangle; // angle of outside projection cone - float outvol; // delta-volume outside the projection cone - DWORD vam; // unused - DWORD priority; // unused -} BASS_SAMPLE; - -#define BASS_SAMPLE_8BITS 1 // 8 bit -#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point -#define BASS_SAMPLE_MONO 2 // mono -#define BASS_SAMPLE_LOOP 4 // looped -#define BASS_SAMPLE_3D 8 // 3D functionality -#define BASS_SAMPLE_SOFTWARE 16 // unused -#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) -#define BASS_SAMPLE_VAM 64 // unused -#define BASS_SAMPLE_FX 128 // unused -#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume -#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing -#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only) - -#define BASS_STREAM_PRESCAN 0x20000 // scan file for accurate seeking and length -#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stops/ends -#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file stream -#define BASS_STREAM_BLOCK 0x100000 // download internet file stream in small blocks -#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode -#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC - -#define BASS_MP3_IGNOREDELAY 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info -#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN - -#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT -#define BASS_MUSIC_MONO BASS_SAMPLE_MONO -#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP -#define BASS_MUSIC_3D BASS_SAMPLE_3D -#define BASS_MUSIC_FX BASS_SAMPLE_FX -#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE -#define BASS_MUSIC_DECODE BASS_STREAM_DECODE -#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length -#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN -#define BASS_MUSIC_RAMP 0x200 // normal ramping -#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping -#define BASS_MUSIC_SURROUND 0x800 // surround sound -#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2) -#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files -#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does -#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does -#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing -#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing -#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position -#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position -#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect -#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples - -// Speaker assignment flags -#define BASS_SPEAKER_FRONT 0x1000000 // front speakers -#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers -#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1) -#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1) -#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15) -#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left -#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right -#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT - -#define BASS_ASYNCFILE 0x40000000 // read file asynchronously -#define BASS_UNICODE 0x80000000 // UTF-16 - -#define BASS_RECORD_PAUSE 0x8000 // start recording paused -#define BASS_RECORD_ECHOCANCEL 0x2000 -#define BASS_RECORD_AGC 0x4000 - -// DX7 voice allocation & management flags -#define BASS_VAM_HARDWARE 1 -#define BASS_VAM_SOFTWARE 2 -#define BASS_VAM_TERM_TIME 4 -#define BASS_VAM_TERM_DIST 8 -#define BASS_VAM_TERM_PRIO 16 - -// Channel info structure -typedef struct { - DWORD freq; // default playback rate - DWORD chans; // channels - DWORD flags; - DWORD ctype; // type of channel - DWORD origres; // original resolution - HPLUGIN plugin; - HSAMPLE sample; - const char *filename; -} BASS_CHANNELINFO; - -#define BASS_ORIGRES_FLOAT 0x10000 - -// BASS_CHANNELINFO types -#define BASS_CTYPE_SAMPLE 1 -#define BASS_CTYPE_RECORD 2 -#define BASS_CTYPE_STREAM 0x10000 -#define BASS_CTYPE_STREAM_VORBIS 0x10002 -#define BASS_CTYPE_STREAM_OGG 0x10002 -#define BASS_CTYPE_STREAM_MP1 0x10003 -#define BASS_CTYPE_STREAM_MP2 0x10004 -#define BASS_CTYPE_STREAM_MP3 0x10005 -#define BASS_CTYPE_STREAM_AIFF 0x10006 -#define BASS_CTYPE_STREAM_CA 0x10007 -#define BASS_CTYPE_STREAM_MF 0x10008 -#define BASS_CTYPE_STREAM_AM 0x10009 -#define BASS_CTYPE_STREAM_SAMPLE 0x1000a -#define BASS_CTYPE_STREAM_DUMMY 0x18000 -#define BASS_CTYPE_STREAM_DEVICE 0x18001 -#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag (LOWORD=codec) -#define BASS_CTYPE_STREAM_WAV_PCM 0x50001 -#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003 -#define BASS_CTYPE_MUSIC_MOD 0x20000 -#define BASS_CTYPE_MUSIC_MTM 0x20001 -#define BASS_CTYPE_MUSIC_S3M 0x20002 -#define BASS_CTYPE_MUSIC_XM 0x20003 -#define BASS_CTYPE_MUSIC_IT 0x20004 -#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag - -typedef struct { - DWORD ctype; // channel type -#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // format description - const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...) -#else - const char *name; // format description - const char *exts; // file extension filter (*.ext1;*.ext2;etc...) -#endif -} BASS_PLUGINFORM; - -typedef struct { - DWORD version; // version (same form as BASS_GetVersion) - DWORD formatc; // number of formats - const BASS_PLUGINFORM *formats; // the array of formats -} BASS_PLUGININFO; - -// 3D vector (for 3D positions/velocities/orientations) -typedef struct BASS_3DVECTOR { -#ifdef __cplusplus - BASS_3DVECTOR() {}; - BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}; -#endif - float x; // +=right, -=left - float y; // +=up, -=down - float z; // +=front, -=behind -} BASS_3DVECTOR; - -// 3D channel modes -#define BASS_3DMODE_NORMAL 0 // normal 3D processing -#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener -#define BASS_3DMODE_OFF 2 // no 3D processing - -// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) -#define BASS_3DALG_DEFAULT 0 -#define BASS_3DALG_OFF 1 -#define BASS_3DALG_FULL 2 -#define BASS_3DALG_LIGHT 3 - -// BASS_SampleGetChannel flags -#define BASS_SAMCHAN_NEW 1 // get a new playback channel -#define BASS_SAMCHAN_STREAM 2 // create a stream - -typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user); -/* User stream callback function. -handle : The stream that needs writing -buffer : Buffer to write the samples in -length : Number of bytes to write -user : The 'user' parameter value given when calling BASS_StreamCreate -RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. */ - -#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag - -// Special STREAMPROCs -#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream -#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream -#define STREAMPROC_DEVICE (STREAMPROC*)-2 // device mix stream -#define STREAMPROC_DEVICE_3D (STREAMPROC*)-3 // device 3D mix stream - -// BASS_StreamCreateFileUser file systems -#define STREAMFILE_NOBUFFER 0 -#define STREAMFILE_BUFFER 1 -#define STREAMFILE_BUFFERPUSH 2 - -// User file stream callback functions -typedef void (CALLBACK FILECLOSEPROC)(void *user); -typedef QWORD (CALLBACK FILELENPROC)(void *user); -typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); -typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user); - -typedef struct { - FILECLOSEPROC *close; - FILELENPROC *length; - FILEREADPROC *read; - FILESEEKPROC *seek; -} BASS_FILEPROCS; - -// BASS_StreamPutFileData options -#define BASS_FILEDATA_END 0 // end & close the file - -// BASS_StreamGetFilePosition modes -#define BASS_FILEPOS_CURRENT 0 -#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT -#define BASS_FILEPOS_DOWNLOAD 1 -#define BASS_FILEPOS_END 2 -#define BASS_FILEPOS_START 3 -#define BASS_FILEPOS_CONNECTED 4 -#define BASS_FILEPOS_BUFFER 5 -#define BASS_FILEPOS_SOCKET 6 -#define BASS_FILEPOS_ASYNCBUF 7 -#define BASS_FILEPOS_SIZE 8 -#define BASS_FILEPOS_BUFFERING 9 -#define BASS_FILEPOS_AVAILABLE 10 - -typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user); -/* Internet stream download callback function. -buffer : Buffer containing the downloaded data... NULL=end of download -length : Number of bytes in the buffer -user : The 'user' parameter value given when calling BASS_StreamCreateURL */ - -// BASS_ChannelSetSync types -#define BASS_SYNC_POS 0 -#define BASS_SYNC_END 2 -#define BASS_SYNC_META 4 -#define BASS_SYNC_SLIDE 5 -#define BASS_SYNC_STALL 6 -#define BASS_SYNC_DOWNLOAD 7 -#define BASS_SYNC_FREE 8 -#define BASS_SYNC_SETPOS 11 -#define BASS_SYNC_MUSICPOS 10 -#define BASS_SYNC_MUSICINST 1 -#define BASS_SYNC_MUSICFX 3 -#define BASS_SYNC_OGG_CHANGE 12 -#define BASS_SYNC_DEV_FAIL 14 -#define BASS_SYNC_DEV_FORMAT 15 -#define BASS_SYNC_THREAD 0x20000000 // flag: call sync in other thread -#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime -#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously - -typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user); -/* Sync callback function. -handle : The sync that has occured -channel: Channel that the sync occured in -data : Additional data associated with the sync's occurance -user : The 'user' parameter given when calling BASS_ChannelSetSync */ - -typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user); -/* DSP callback function. -handle : The DSP handle -channel: Channel that the DSP is being applied to -buffer : Buffer to apply the DSP to -length : Number of bytes in the buffer -user : The 'user' parameter given when calling BASS_ChannelSetDSP */ - -typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user); -/* Recording callback function. -handle : The recording handle -buffer : Buffer containing the recorded sample data -length : Number of bytes -user : The 'user' parameter value given when calling BASS_RecordStart -RETURN : TRUE = continue recording, FALSE = stop */ - -// BASS_ChannelIsActive return values -#define BASS_ACTIVE_STOPPED 0 -#define BASS_ACTIVE_PLAYING 1 -#define BASS_ACTIVE_STALLED 2 -#define BASS_ACTIVE_PAUSED 3 -#define BASS_ACTIVE_PAUSED_DEVICE 4 - -// Channel attributes -#define BASS_ATTRIB_FREQ 1 -#define BASS_ATTRIB_VOL 2 -#define BASS_ATTRIB_PAN 3 -#define BASS_ATTRIB_EAXMIX 4 -#define BASS_ATTRIB_NOBUFFER 5 -#define BASS_ATTRIB_VBR 6 -#define BASS_ATTRIB_CPU 7 -#define BASS_ATTRIB_SRC 8 -#define BASS_ATTRIB_NET_RESUME 9 -#define BASS_ATTRIB_SCANINFO 10 -#define BASS_ATTRIB_NORAMP 11 -#define BASS_ATTRIB_BITRATE 12 -#define BASS_ATTRIB_BUFFER 13 -#define BASS_ATTRIB_GRANULE 14 -#define BASS_ATTRIB_USER 15 -#define BASS_ATTRIB_TAIL 16 -#define BASS_ATTRIB_PUSH_LIMIT 17 -#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100 -#define BASS_ATTRIB_MUSIC_PANSEP 0x101 -#define BASS_ATTRIB_MUSIC_PSCALER 0x102 -#define BASS_ATTRIB_MUSIC_BPM 0x103 -#define BASS_ATTRIB_MUSIC_SPEED 0x104 -#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 -#define BASS_ATTRIB_MUSIC_ACTIVE 0x106 -#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel # -#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument # - -// BASS_ChannelSlideAttribute flags -#define BASS_SLIDE_LOG 0x1000000 - -// BASS_ChannelGetData flags -#define BASS_DATA_AVAILABLE 0 // query how much data is buffered -#define BASS_DATA_NOREMOVE 0x10000000 // flag: don't remove data from recording buffer -#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data -#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data -#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT -#define BASS_DATA_FFT512 0x80000001 // 512 FFT -#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT -#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT -#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT -#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT -#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT -#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT -#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined -#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window -#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias -#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data -#define BASS_DATA_FFT_NYQUIST 0x100 // FFT flag: return extra Nyquist value - -// BASS_ChannelGetLevelEx flags -#define BASS_LEVEL_MONO 1 // get mono level -#define BASS_LEVEL_STEREO 2 // get stereo level -#define BASS_LEVEL_RMS 4 // get RMS levels -#define BASS_LEVEL_VOLPAN 8 // apply VOL/PAN attributes to the levels -#define BASS_LEVEL_NOREMOVE 16 // don't remove data from recording buffer - -// BASS_ChannelGetTags types : what's returned -#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure -#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block -#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings -#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ASCII strings -#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings -#define BASS_TAG_META 5 // ICY metadata : ANSI string -#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings -#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings -#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings -#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string -#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string -#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure -#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings -#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure -#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string -#define BASS_TAG_ID3V2_2 17 // ID3v2 tags (2nd block) : variable length block -#define BASS_TAG_AM_MIME 18 // Android Media MIME type : ASCII string -#define BASS_TAG_LOCATION 19 // redirected URL : ASCII string -#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings -#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure -#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure -#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string -#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure -#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure -#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure -#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string -#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string -#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers -#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string -#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string -#define BASS_TAG_MUSIC_CHAN 0x10200 // + channel #, MOD channel name : ANSI string -#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string - -// ID3v1 tag structure -typedef struct { - char id[3]; - char title[30]; - char artist[30]; - char album[30]; - char year[4]; - char comment[30]; - BYTE genre; -} TAG_ID3; - -// Binary APE tag structure -typedef struct { - const char *key; - const void *data; - DWORD length; -} TAG_APE_BINARY; - -// BWF "bext" tag structure -#ifdef _MSC_VER -#pragma warning(push) -#pragma warning(disable:4200) -#endif -#pragma pack(push,1) -typedef struct { - char Description[256]; // description - char Originator[32]; // name of the originator - char OriginatorReference[32]; // reference of the originator - char OriginationDate[10]; // date of creation (yyyy-mm-dd) - char OriginationTime[8]; // time of creation (hh-mm-ss) - QWORD TimeReference; // first sample count since midnight (little-endian) - WORD Version; // BWF version (little-endian) - BYTE UMID[64]; // SMPTE UMID - BYTE Reserved[190]; -#if defined(__GNUC__) && __GNUC__<3 - char CodingHistory[0]; // history -#elif 1 // change to 0 if compiler fails the following line - char CodingHistory[]; // history -#else - char CodingHistory[1]; // history -#endif -} TAG_BEXT; -#pragma pack(pop) - -// BWF "cart" tag structures -typedef struct -{ - DWORD dwUsage; // FOURCC timer usage ID - DWORD dwValue; // timer value in samples from head -} TAG_CART_TIMER; - -typedef struct -{ - char Version[4]; // version of the data structure - char Title[64]; // title of cart audio sequence - char Artist[64]; // artist or creator name - char CutID[64]; // cut number identification - char ClientID[64]; // client identification - char Category[64]; // category ID, PSA, NEWS, etc - char Classification[64]; // classification or auxiliary key - char OutCue[64]; // out cue text - char StartDate[10]; // yyyy-mm-dd - char StartTime[8]; // hh:mm:ss - char EndDate[10]; // yyyy-mm-dd - char EndTime[8]; // hh:mm:ss - char ProducerAppID[64]; // name of vendor or application - char ProducerAppVersion[64]; // version of producer application - char UserDef[64]; // user defined text - DWORD dwLevelReference; // sample value for 0 dB reference - TAG_CART_TIMER PostTimer[8]; // 8 time markers after head - char Reserved[276]; - char URL[1024]; // uniform resource locator -#if defined(__GNUC__) && __GNUC__<3 - char TagText[0]; // free form text for scripts or tags -#elif 1 // change to 0 if compiler fails the following line - char TagText[]; // free form text for scripts or tags -#else - char TagText[1]; // free form text for scripts or tags -#endif -} TAG_CART; - -// RIFF "cue " tag structures -typedef struct -{ - DWORD dwName; - DWORD dwPosition; - DWORD fccChunk; - DWORD dwChunkStart; - DWORD dwBlockStart; - DWORD dwSampleOffset; -} TAG_CUE_POINT; - -typedef struct -{ - DWORD dwCuePoints; -#if defined(__GNUC__) && __GNUC__<3 - TAG_CUE_POINT CuePoints[0]; -#elif 1 // change to 0 if compiler fails the following line - TAG_CUE_POINT CuePoints[]; -#else - TAG_CUE_POINT CuePoints[1]; -#endif -} TAG_CUE; - -// RIFF "smpl" tag structures -typedef struct -{ - DWORD dwIdentifier; - DWORD dwType; - DWORD dwStart; - DWORD dwEnd; - DWORD dwFraction; - DWORD dwPlayCount; -} TAG_SMPL_LOOP; - -typedef struct -{ - DWORD dwManufacturer; - DWORD dwProduct; - DWORD dwSamplePeriod; - DWORD dwMIDIUnityNote; - DWORD dwMIDIPitchFraction; - DWORD dwSMPTEFormat; - DWORD dwSMPTEOffset; - DWORD cSampleLoops; - DWORD cbSamplerData; -#if defined(__GNUC__) && __GNUC__<3 - TAG_SMPL_LOOP SampleLoops[0]; -#elif 1 // change to 0 if compiler fails the following line - TAG_SMPL_LOOP SampleLoops[]; -#else - TAG_SMPL_LOOP SampleLoops[1]; -#endif -} TAG_SMPL; -#ifdef _MSC_VER -#pragma warning(pop) -#endif - -// CoreAudio codec info structure -typedef struct { - DWORD ftype; // file format - DWORD atype; // audio format - const char *name; // description -} TAG_CA_CODEC; - -#ifndef _WAVEFORMATEX_ -#define _WAVEFORMATEX_ -#pragma pack(push,1) -typedef struct tWAVEFORMATEX -{ - WORD wFormatTag; - WORD nChannels; - DWORD nSamplesPerSec; - DWORD nAvgBytesPerSec; - WORD nBlockAlign; - WORD wBitsPerSample; - WORD cbSize; -} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX; -typedef const WAVEFORMATEX *LPCWAVEFORMATEX; -#pragma pack(pop) -#endif - -// BASS_ChannelGetLength/GetPosition/SetPosition modes -#define BASS_POS_BYTE 0 // byte position -#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row) -#define BASS_POS_OGG 3 // OGG bitstream number -#define BASS_POS_END 0x10 // trimmed end position -#define BASS_POS_LOOP 0x11 // loop start positiom -#define BASS_POS_FLUSH 0x1000000 // flag: flush decoder/FX buffers -#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers -#define BASS_POS_RELATIVE 0x4000000 // flag: seek relative to the current position -#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position -#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position -#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking -#define BASS_POS_SCAN 0x40000000 // flag: scan to the position - -// BASS_ChannelSetDevice/GetDevice option -#define BASS_NODEVICE 0x20000 - -// BASS_RecordSetInput flags -#define BASS_INPUT_OFF 0x10000 -#define BASS_INPUT_ON 0x20000 - -#define BASS_INPUT_TYPE_MASK 0xff000000 -#define BASS_INPUT_TYPE_UNDEF 0x00000000 -#define BASS_INPUT_TYPE_DIGITAL 0x01000000 -#define BASS_INPUT_TYPE_LINE 0x02000000 -#define BASS_INPUT_TYPE_MIC 0x03000000 -#define BASS_INPUT_TYPE_SYNTH 0x04000000 -#define BASS_INPUT_TYPE_CD 0x05000000 -#define BASS_INPUT_TYPE_PHONE 0x06000000 -#define BASS_INPUT_TYPE_SPEAKER 0x07000000 -#define BASS_INPUT_TYPE_WAVE 0x08000000 -#define BASS_INPUT_TYPE_AUX 0x09000000 -#define BASS_INPUT_TYPE_ANALOG 0x0a000000 - -// BASS_ChannelSetFX effect types -#define BASS_FX_DX8_CHORUS 0 -#define BASS_FX_DX8_COMPRESSOR 1 -#define BASS_FX_DX8_DISTORTION 2 -#define BASS_FX_DX8_ECHO 3 -#define BASS_FX_DX8_FLANGER 4 -#define BASS_FX_DX8_GARGLE 5 -#define BASS_FX_DX8_I3DL2REVERB 6 -#define BASS_FX_DX8_PARAMEQ 7 -#define BASS_FX_DX8_REVERB 8 -#define BASS_FX_VOLUME 9 - -typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx -} BASS_DX8_CHORUS; - -typedef struct { - float fGain; - float fAttack; - float fRelease; - float fThreshold; - float fRatio; - float fPredelay; -} BASS_DX8_COMPRESSOR; - -typedef struct { - float fGain; - float fEdge; - float fPostEQCenterFrequency; - float fPostEQBandwidth; - float fPreLowpassCutoff; -} BASS_DX8_DISTORTION; - -typedef struct { - float fWetDryMix; - float fFeedback; - float fLeftDelay; - float fRightDelay; - BOOL lPanDelay; -} BASS_DX8_ECHO; - -typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx -} BASS_DX8_FLANGER; - -typedef struct { - DWORD dwRateHz; // Rate of modulation in hz - DWORD dwWaveShape; // 0=triangle, 1=square -} BASS_DX8_GARGLE; - -typedef struct { - int lRoom; // [-10000, 0] default: -1000 mB - int lRoomHF; // [-10000, 0] default: 0 mB - float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0 - float flDecayTime; // [0.1, 20.0] default: 1.49s - float flDecayHFRatio; // [0.1, 2.0] default: 0.83 - int lReflections; // [-10000, 1000] default: -2602 mB - float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s - int lReverb; // [-10000, 2000] default: 200 mB - float flReverbDelay; // [0.0, 0.1] default: 0.011 s - float flDiffusion; // [0.0, 100.0] default: 100.0 % - float flDensity; // [0.0, 100.0] default: 100.0 % - float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz -} BASS_DX8_I3DL2REVERB; - -typedef struct { - float fCenter; - float fBandwidth; - float fGain; -} BASS_DX8_PARAMEQ; - -typedef struct { - float fInGain; // [-96.0,0.0] default: 0.0 dB - float fReverbMix; // [-96.0,0.0] default: 0.0 db - float fReverbTime; // [0.001,3000.0] default: 1000.0 ms - float fHighFreqRTRatio; // [0.001,0.999] default: 0.001 -} BASS_DX8_REVERB; - -#define BASS_DX8_PHASE_NEG_180 0 -#define BASS_DX8_PHASE_NEG_90 1 -#define BASS_DX8_PHASE_ZERO 2 -#define BASS_DX8_PHASE_90 3 -#define BASS_DX8_PHASE_180 4 - -typedef struct { - float fTarget; - float fCurrent; - float fTime; - DWORD lCurve; -} BASS_FX_VOLUME_PARAM; - -typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status); -/* iOS notification callback function. -status : The notification (BASS_IOSNOTIFY_xxx) */ - -#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started -#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended - -BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value); -DWORD BASSDEF(BASS_GetConfig)(DWORD option); -BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value); -const void *BASSDEF(BASS_GetConfigPtr)(DWORD option); -DWORD BASSDEF(BASS_GetVersion)(void); -int BASSDEF(BASS_ErrorGetCode)(void); - -BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const void *dsguid); -#else -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, const void *dsguid); -#endif -BOOL BASSDEF(BASS_Free)(void); -BOOL BASSDEF(BASS_SetDevice)(DWORD device); -DWORD BASSDEF(BASS_GetDevice)(void); -BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info); -BOOL BASSDEF(BASS_Start)(void); -BOOL BASSDEF(BASS_Stop)(void); -BOOL BASSDEF(BASS_Pause)(void); -DWORD BASSDEF(BASS_IsStarted)(void); -BOOL BASSDEF(BASS_Update)(DWORD length); -float BASSDEF(BASS_GetCPU)(void); -BOOL BASSDEF(BASS_SetVolume)(float volume); -float BASSDEF(BASS_GetVolume)(void); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) -void *BASSDEF(BASS_GetDSoundObject)(DWORD object); -#endif - -BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf); -BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf); -BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top); -BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top); -void BASSDEF(BASS_Apply3D)(void); - -HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags); -BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle); -BOOL BASSDEF(BASS_PluginEnable)(HPLUGIN handle, BOOL enable); -const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle); - -HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags); -HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags); -BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle); -BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer); -BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer); -BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info); -BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info); -DWORD BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, DWORD flags); -DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels); -BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle); - -HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags); -HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user); -BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle); -QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode); -DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length); -DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length); - -HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq); -BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle); - -BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -BOOL BASSDEF(BASS_RecordInit)(int device); -BOOL BASSDEF(BASS_RecordFree)(void); -BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device); -DWORD BASSDEF(BASS_RecordGetDevice)(void); -BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info); -const char *BASSDEF(BASS_RecordGetInputName)(int input); -BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume); -DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume); -HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user); - -double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos); -QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos); -DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle); -BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device); -DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info); -const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags); -DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask); -BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock); -BOOL BASSDEF(BASS_ChannelFree)(DWORD handle); -BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart); -BOOL BASSDEF(BASS_ChannelStop)(DWORD handle); -BOOL BASSDEF(BASS_ChannelPause)(DWORD handle); -BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length); -BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value); -BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value); -BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time); -BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib); -BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol); -BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol); -BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel); -BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel); -QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode); -BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode); -QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode); -DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags); -DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length); -HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user); -BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync); -BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan); -BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan); -HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority); -BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp); -HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority); -BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx); - -BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params); -BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params); -BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority); -BOOL BASSDEF(BASS_FXReset)(DWORD handle); - -#ifdef __cplusplus -} - -#if defined(_WIN32) && !defined(NOBASSOVERLOADS) -static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags) -{ - return BASS_PluginLoad((const char*)file, flags | BASS_UNICODE); -} - -static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq) -{ - return BASS_MusicLoad(mem, (const void*)file, offset, length, flags | BASS_UNICODE, freq); -} - -static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags) -{ - return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags | BASS_UNICODE); -} - -static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags) -{ - return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags | BASS_UNICODE); -} - -static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user) -{ - return BASS_StreamCreateURL((const char*)url, offset, flags | BASS_UNICODE, proc, user); -} - -static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value) -{ - return BASS_SetConfigPtr(option | BASS_UNICODE, (const void*)value); -} -#endif -#endif - -#ifdef __OBJC__ -#undef BOOL -#endif - -#endif diff --git a/src/BASS/BASS/bass_fx.h b/src/BASS/BASS/bass_fx.h deleted file mode 100644 index 9c8c26c..0000000 --- a/src/BASS/BASS/bass_fx.h +++ /dev/null @@ -1,443 +0,0 @@ -/*=========================================================================== - BASS_FX 2.4 - Copyright (c) 2002-2018 (: JOBnik! :) [Arthur Aminov, ISRAEL] - [http://www.jobnik.org] - - bugs/suggestions/questions: - forum : http://www.un4seen.com/forum/?board=1 - http://www.jobnik.org/forums - e-mail : bass_fx@jobnik.org - -------------------------------------------------- - - NOTE: This header will work only with BASS_FX version 2.4.12 - Check www.un4seen.com or www.jobnik.org for any later versions. - - * Requires BASS 2.4 (available at http://www.un4seen.com) -===========================================================================*/ - -#ifndef BASS_FX_H -#define BASS_FX_H - -#ifdef __cplusplus - extern "C" { -#endif - -#ifndef BASS_FXDEF - #define BASS_FXDEF(f) WINAPI f -#endif - -// BASS_CHANNELINFO types -#define BASS_CTYPE_STREAM_TEMPO 0x1f200 -#define BASS_CTYPE_STREAM_REVERSE 0x1f201 - -// Tempo / Reverse / BPM / Beat flag -#define BASS_FX_FREESOURCE 0x10000 // Free the source handle as well? - -// BASS_FX Version -DWORD BASS_FXDEF(BASS_FX_GetVersion)(); - -/*=========================================================================== - DSP (Digital Signal Processing) -===========================================================================*/ - -/* - Multi-channel order of each channel is as follows: - 3 channels left-front, right-front, center. - 4 channels left-front, right-front, left-rear/side, right-rear/side. - 5 channels left-front, right-front, center, left-rear/side, right-rear/side. - 6 channels (5.1) left-front, right-front, center, LFE, left-rear/side, right-rear/side. - 8 channels (7.1) left-front, right-front, center, LFE, left-rear/side, right-rear/side, left-rear center, right-rear center. -*/ - -// DSP channels flags -#define BASS_BFX_CHANALL -1 // all channels at once (as by default) -#define BASS_BFX_CHANNONE 0 // disable an effect for all channels -#define BASS_BFX_CHAN1 1 // left-front channel -#define BASS_BFX_CHAN2 2 // right-front channel -#define BASS_BFX_CHAN3 4 // see above info -#define BASS_BFX_CHAN4 8 // see above info -#define BASS_BFX_CHAN5 16 // see above info -#define BASS_BFX_CHAN6 32 // see above info -#define BASS_BFX_CHAN7 64 // see above info -#define BASS_BFX_CHAN8 128 // see above info - -// if you have more than 8 channels (7.1), use this macro -#define BASS_BFX_CHANNEL_N(n) (1<<((n)-1)) - -// DSP effects -enum { - BASS_FX_BFX_ROTATE = 0x10000, // A channels volume ping-pong / multi channel - BASS_FX_BFX_ECHO, // Echo / 2 channels max (deprecated) - BASS_FX_BFX_FLANGER, // Flanger / multi channel (deprecated) - BASS_FX_BFX_VOLUME, // Volume / multi channel - BASS_FX_BFX_PEAKEQ, // Peaking Equalizer / multi channel - BASS_FX_BFX_REVERB, // Reverb / 2 channels max (deprecated) - BASS_FX_BFX_LPF, // Low Pass Filter 24dB / multi channel (deprecated) - BASS_FX_BFX_MIX, // Swap, remap and mix channels / multi channel - BASS_FX_BFX_DAMP, // Dynamic Amplification / multi channel - BASS_FX_BFX_AUTOWAH, // Auto Wah / multi channel - BASS_FX_BFX_ECHO2, // Echo 2 / multi channel (deprecated) - BASS_FX_BFX_PHASER, // Phaser / multi channel - BASS_FX_BFX_ECHO3, // Echo 3 / multi channel (deprecated) - BASS_FX_BFX_CHORUS, // Chorus/Flanger / multi channel - BASS_FX_BFX_APF, // All Pass Filter / multi channel (deprecated) - BASS_FX_BFX_COMPRESSOR, // Compressor / multi channel (deprecated) - BASS_FX_BFX_DISTORTION, // Distortion / multi channel - BASS_FX_BFX_COMPRESSOR2, // Compressor 2 / multi channel - BASS_FX_BFX_VOLUME_ENV, // Volume envelope / multi channel - BASS_FX_BFX_BQF, // BiQuad filters / multi channel - BASS_FX_BFX_ECHO4, // Echo 4 / multi channel - BASS_FX_BFX_PITCHSHIFT, // Pitch shift using FFT / multi channel (not available on mobile) - BASS_FX_BFX_FREEVERB // Reverb using "Freeverb" algo / multi channel -}; - -/* - Deprecated effects in 2.4.10 version: - ------------------------------------ - BASS_FX_BFX_ECHO -> use BASS_FX_BFX_ECHO4 - BASS_FX_BFX_ECHO2 -> use BASS_FX_BFX_ECHO4 - BASS_FX_BFX_ECHO3 -> use BASS_FX_BFX_ECHO4 - BASS_FX_BFX_REVERB -> use BASS_FX_BFX_FREEVERB - BASS_FX_BFX_FLANGER -> use BASS_FX_BFX_CHORUS - BASS_FX_BFX_COMPRESSOR -> use BASS_FX_BFX_COMPRESSOR2 - BASS_FX_BFX_APF -> use BASS_FX_BFX_BQF with BASS_BFX_BQF_ALLPASS filter - BASS_FX_BFX_LPF -> use 2x BASS_FX_BFX_BQF with BASS_BFX_BQF_LOWPASS filter and appropriate fQ values -*/ - -// Rotate -typedef struct { - float fRate; // rotation rate/speed in Hz (A negative rate can be used for reverse direction) - int lChannel; // BASS_BFX_CHANxxx flag/s (supported only even number of channels) -} BASS_BFX_ROTATE; - -// Echo (deprecated) -typedef struct { - float fLevel; // [0....1....n] linear - int lDelay; // [1200..30000] -} BASS_BFX_ECHO; - -// Flanger (deprecated) -typedef struct { - float fWetDry; // [0....1....n] linear - float fSpeed; // [0......0.09] - int lChannel; // BASS_BFX_CHANxxx flag/s -} BASS_BFX_FLANGER; - -// Volume -typedef struct { - int lChannel; // BASS_BFX_CHANxxx flag/s or 0 for global volume control - float fVolume; // [0....1....n] linear -} BASS_BFX_VOLUME; - -// Peaking Equalizer -typedef struct { - int lBand; // [0...............n] more bands means more memory & cpu usage - float fBandwidth; // [0.1...........<10] in octaves - fQ is not in use (Bandwidth has a priority over fQ) - float fQ; // [0...............1] the EE kinda definition (linear) (if Bandwidth is not in use) - float fCenter; // [1Hz..= audio_consts::kFxRanges.at(m).first); - assert(max <= audio_consts::kFxRanges.at(m).second); - assert(min <= max); - info->second.ranges_[m] = std::make_pair(min, max); - return true; -} - -// Set value to given modifier - -bool AudioFx::SetModifierValue(cString& fname, Modifier m, float val) -{ - assert(val >= audio_consts::kFxRanges.at(m).first); - assert(val <= audio_consts::kFxRanges.at(m).second); - - auto hndl = GetLoadedHandle_FX(fname); - if (!hndl) - return audio_helpers::PrintGeneralError(fname + String(" not loaded")); - - bool success {false}; - - switch (m) - { - case Modifier::TEMPO : - success = BASS_ChannelSetAttribute(hndl, BASS_ATTRIB_TEMPO, val); - break; - case Modifier::PITCH : - success = BASS_ChannelSetAttribute(hndl, BASS_ATTRIB_TEMPO_PITCH, val); - break; - case Modifier::FREQ : - success = BASS_ChannelSetAttribute(hndl, BASS_ATTRIB_TEMPO_FREQ, val); - break; - default : - return audio_helpers::PrintGeneralError("Modifier not recognized"); - } - - if (!success) - audio_helpers::PrintBassError("BASS_ChannelSetAttribute"); - return success; -} - -// Returns modifier range values (pair of floats) - -AudioFx::P_Range AudioFx::GetModifierRange(const FileName& fname, Modifier m) const -{ - auto info = streams_.find(fname); - if (info == streams_.end()) - { - audio_helpers::PrintGeneralError(fname + String(" not loaded")); - return std::make_pair(1.0f, 1.0f); - } - - return info->second.ranges_.at(m); -} - -// Returns sound handle by its filename - -AudioFx::Handle AudioFx::GetLoadedHandle_FX(const FileName& fname) -{ - auto found = streams_.find(fname); - if (found != streams_.end()) - return found->second.hndl_; - else - return 0; -} - -} // namespace anshub \ No newline at end of file diff --git a/src/BASS/audio_fx.h b/src/BASS/audio_fx.h deleted file mode 100644 index be14f0f..0000000 --- a/src/BASS/audio_fx.h +++ /dev/null @@ -1,81 +0,0 @@ -// ******************************************************************* -// File: audio_fx.h -// Descr: wrapper to BASS_FX (addon of BASS audio library) (v0.41) -// Author: Novoselov Anton @ 2018 -// URL: https://github.com/ans-hub/audio_out -// ******************************************************************* - -// BASS Library docs placed here: https://www.un4seen.com/doc/ - -#ifndef AUDIO_FX_H -#define AUDIO_FX_H - -#include -#include -#include -#include -#include -#include -#include - -#include "audio_out.h" -#include "BASS/bass.h" -#include "BASS/bass_fx.h" - -namespace anshub { - -struct AudioFx : public AudioOut -{ - enum class Modifier { TEMPO, PITCH, FREQ }; - - using Handle = DWORD; - using String = std::string; - using cString = const String; - using P_Range = std::pair; - using M_Range = std::map; - - struct SoundInfo - { - SoundInfo() : hndl_{}, ranges_{} { } - SoundInfo(Handle hndl) : hndl_{hndl}, ranges_{} { } - Handle hndl_; - M_Range ranges_; - - }; // struct SoundInfo - - using V_Sounds = std::map; - - AudioFx(); - virtual ~AudioFx() override; - - bool LoadFx(const FileName&, bool repeat); - bool PlayFx(const FileName&, bool repeat = false); - bool StopFx(const FileName&); - - bool SetModifierRange(const FileName&, Modifier, float min, float max); - bool SetModifierValue(const FileName&, Modifier, float val); - P_Range GetModifierRange(const FileName&, Modifier) const; - -private: - V_Sounds streams_; - - Handle GetLoadedHandle_FX(const FileName&); - -}; // class AudioFx - -namespace audio_consts { - - // Ranges for given modifiers as it said in bass_fx documentation - - const AudioFx::M_Range kFxRanges - { - { AudioFx::Modifier::TEMPO, std::make_pair(-95.0f, +5000.0f) }, // percents - { AudioFx::Modifier::PITCH, std::make_pair(-60.0f, +60.0f) }, // semitones - { AudioFx::Modifier::FREQ, std::make_pair(5.0f, +5000.0f) } // percents (hz) - }; - -} // namespace audio_consts - -} // namespace anshub - -#endif // AUDIO_FX_H \ No newline at end of file diff --git a/src/BASS/audio_out.cc b/src/BASS/audio_out.cc deleted file mode 100644 index 3728801..0000000 --- a/src/BASS/audio_out.cc +++ /dev/null @@ -1,233 +0,0 @@ -// ****************************************************************** -// File: audio_out.h -// Descr: wrapper to BASS audio library (v0.41) -// Author: Novoselov Anton @ 2017-2018 -// URL: https://github.com/ans-hub/audio_out -// ****************************************************************** - -// BASS Library docs placed here: https://www.un4seen.com/doc/ - -#include "audio_out.h" - -namespace anshub { - -AudioOut::AudioOut() - : inited_{false} - , loaded_samples{ } -{ - inited_ = true; -} - -AudioOut::~AudioOut() -{ - for (auto& a : loaded_samples) - BASS_SampleFree(a.second); - if (inited_) - BASS_Free(); -} - -// Plays the sample (with loading its before) - -bool AudioOut::Play(const std::string& fname, bool repeat) -{ - Handle hndl = FindLoaded(fname); - - if (!hndl && !(hndl = Load(fname, repeat))) - return false; - - hndl = BASS_SampleGetChannel(hndl, FALSE); - if (!hndl) - return audio_helpers::PrintBassError("BASS_SampleGetChannel"); - BASS_ChannelSetAttribute(hndl, BASS_ATTRIB_VOL,0.5f); - - if (BASS_ChannelPlay(hndl, FALSE)) - return true; - else - return audio_helpers::PrintBassError("BASS_ChannelPlay"); -} - -// Stops playing the sample in two ways - by immediately and by -// set loop flag to 0, therefore next loop is not come - -bool AudioOut::Stop(const std::string& fname, bool immediately) -{ - Handle hndl = FindLoaded(fname); - - if (!hndl) - return audio_helpers::PrintGeneralError(fname + String(" not loaded")); - - if (immediately) - return StopPlayingImmediately(hndl); - else - return RemoveLoopFromSample(hndl); -} - -// Returns filename of first finded sample which currently is playing - -AudioOut::VStrings AudioOut::NowPlaying(bool only_repeated) const -{ - VStrings res{}; - - for (const auto& l : loaded_samples) - { - auto sample_hndl = l.second; - auto channels_hndls = GetLoadedChannels(sample_hndl); - - if (IsChannelsPlayingNow(channels_hndls)) { - if (!only_repeated) - res.push_back(l.first); - else - if (audio_helpers::IsRepeatedSample(sample_hndl)) res.push_back(l.first); - } - } - return res; -} - -// Loads sample by filename, saves to loaded_samples vector and return its handle - -AudioOut::Handle AudioOut::Load(const std::string& fname, bool repeat) -{ - Handle hndl = FindLoaded(fname); - if (hndl) - return audio_helpers::PrintGeneralError(fname + String(" already loaded")); - - DWORD flags {}; - if (repeat) - flags = BASS_SAMPLE_LOOP; - else - flags = BASS_SAMPLE_8BITS + BASS_SAMPLE_OVER_POS; - hndl = BASS_SampleLoad(FALSE, fname.c_str(), 0,0,3, flags); - - if (!hndl) - return audio_helpers::PrintBassError("BASS_SampleLoad"); - else - { - loaded_samples.push_back(std::make_pair(fname, hndl)); - return hndl; - } -} - -// Returns handle of sample if its were been loaded early - -AudioOut::Handle AudioOut::FindLoaded(const std::string& fname) const -{ - for (auto& l:loaded_samples) - if (l.first == fname) return l.second; - return 0; -} - -// Gets vector of handles to all loaded channels of sample - -AudioOut::VHandles AudioOut::GetLoadedChannels(const Handle& hndl) const -{ - auto nfo = audio_helpers::GetSampleInfo(hndl); - auto ch_list_ptr = std::unique_ptr{new HCHANNEL[nfo.max]}; - auto* ch_list = ch_list_ptr.get(); - - DWORD ch_count {0}; - ch_count = BASS_SampleGetChannels(hndl, ch_list); - - VHandles res{}; - for (DWORD i = 0; i < ch_count; ++i) { - res.push_back(ch_list[i]); - } - return res; -} - -// Returns true if at least one channel is playing now - -bool AudioOut::IsChannelsPlayingNow(const VHandles& handles) const -{ - for (const auto& h : handles) { - auto active = BASS_ChannelIsActive(h); - if (active) return true; - } - return false; -} - -// Stop playback of given sample immediately - -bool AudioOut::StopPlayingImmediately(const Handle& hndl) -{ - HCHANNEL ch = BASS_SampleGetChannel(hndl, FALSE); - BASS_ChannelSetPosition(ch, 0, BASS_POS_BYTE); - return BASS_SampleStop(hndl); -} - -// Stop playback after end of playing sample and change loop flag - -bool AudioOut::RemoveLoopFromSample(const Handle& hndl) -{ - if (!audio_helpers::IsRepeatedSample(hndl)) - return false; - - auto channels_hndls = GetLoadedChannels(hndl); - for (auto& ch : channels_hndls) { - if (BASS_ChannelFlags(ch, 0, 0)&BASS_SAMPLE_LOOP) { - BASS_ChannelFlags(ch, 0, BASS_SAMPLE_LOOP); - return true; - } - } - return false; -} - -bool audio_helpers::IsNowPlaying(const AudioOut& audio, const std::string& fname) -{ - auto now_playing = audio.NowPlaying(false); - - for (const auto& sound : now_playing) { - if (sound == fname) return true; - } - return false; -} - -bool audio_helpers::StopAllNowPlaying(AudioOut& audio, bool only_repeated) -{ - bool result{true}; - auto sounds = audio.NowPlaying(only_repeated); - - for (const auto& sound : sounds) { - if (!audio.Stop(sound)) result = false; - } - return result; -} - -// Returns true if given sample is looped - -bool audio_helpers::IsRepeatedSample(const Handle& hndl) -{ - auto info = audio_helpers::GetSampleInfo(hndl); - if (info.flags == BASS_SAMPLE_LOOP + BASS_SAMPLE_SOFTWARE) - return true; - else - return false; -} - -audio_helpers::SampleNfo audio_helpers::GetSampleInfo(const Handle& hndl) -{ - BASS_SAMPLE nfo; - BASS_SampleGetInfo(hndl, &nfo); - return nfo; -} - -bool audio_helpers::SetSampleInfo(const Handle& hndl, SampleNfo& nfo) -{ - return BASS_SampleSetInfo(hndl, &nfo); -} - -bool audio_helpers::PrintBassError(const std::string& func_name) -{ - auto err = BASS_ErrorGetCode(); - if (err) - std::cerr << "Audio error code " << err << " in function " << func_name << '\n'; - - return err ? false : true; -} - -bool audio_helpers::PrintGeneralError(const std::string& msg) -{ - std::cerr << "Audio error: " << msg << '\n'; - return false; -} - -} // namespace anshub \ No newline at end of file diff --git a/src/BASS/audio_out.h b/src/BASS/audio_out.h deleted file mode 100644 index 40d6019..0000000 --- a/src/BASS/audio_out.h +++ /dev/null @@ -1,72 +0,0 @@ -// ************************************************************* -// File: audio_out.h -// Descr: wrapper to BASS audio library (v0.41) -// Author: Novoselov Anton @ 2017-2018 -// URL: https://github.com/ans-hub/audio_out -// ************************************************************* - -// BASS Library docs placed here: https://www.un4seen.com/doc/ - -#ifndef AUDIO_OUT_H -#define AUDIO_OUT_H - -#include -#include -#include -#include - -#include "BASS/bass.h" - -namespace anshub { - -class AudioOut -{ -public: - using Handle = HSAMPLE; - using SampleNfo = BASS_SAMPLE; - using FileName = std::string; - using VHandles = std::vector; - using VSounds = std::vector>; - using String = std::string; - using VStrings = std::vector; - - AudioOut(); - virtual ~AudioOut(); - - bool Play(const FileName&, bool repeat = false); - bool Stop(const FileName&, bool immediately = true); - Handle Load(const FileName&, bool); - VStrings NowPlaying(bool only_repeated) const; - -private: - bool inited_; - VSounds loaded_samples; - - Handle FindLoaded(const FileName&) const; - VHandles GetLoadedChannels(const Handle&) const; - bool IsChannelsPlayingNow(const VHandles&) const; - bool StopPlayingImmediately(const Handle&); - bool RemoveLoopFromSample(const Handle&); - -}; // class AudioOut - -namespace audio_helpers { - - using FileName = AudioOut::FileName; - using SampleNfo = AudioOut::SampleNfo; - using Handle = AudioOut::Handle; - - bool IsNowPlaying(const AudioOut&, const AudioOut::FileName&); - bool StopAllNowPlaying(AudioOut&, bool only_repeated); - - bool IsRepeatedSample(const Handle&); - SampleNfo GetSampleInfo(const Handle&); - bool SetSampleInfo(const Handle&, SampleNfo&); - bool PrintBassError(const std::string& func_name = "unnamed"); - bool PrintGeneralError(const std::string& msg); - -} // namespace audio_helpers - -} // namespace anshub - -#endif // AUDIO_OUT_H \ No newline at end of file diff --git a/src/Main.cpp b/src/Main.cpp index e937a64..30a1f60 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -130,11 +130,13 @@ class SplashScreen : public State { SplashScreen m; int main() { - Init("SDLflixel :)))))"); + if (!Init("SDLflixel :)))))")){ + return ERROR_CODE; + } SwitchState(&m); if (!Update()) { - return 0; + return NO_ERROR_CODE; } } \ No newline at end of file diff --git a/src/Render.cpp b/src/Render.cpp index 98d2c57..edf9fa3 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -23,7 +23,7 @@ SDL_Event Render::event; State* Render::current_state = nullptr; SoLoud::Soloud Render::music; SoLoud::Soloud Render::se; -SoLoud::Wav Render::waveLoader; +SoLoud::WavStream Render::waveLoader; SoLoud::Openmpt Render::modLoader; string Render::currentMusic = ""; HWND Render::hwnd; diff --git a/src/Render.hpp b/src/Render.hpp index 30a1b6c..0b5e983 100644 --- a/src/Render.hpp +++ b/src/Render.hpp @@ -5,15 +5,16 @@ #include #include #include +#include #include #include #include #include "SDL2/SDL.h" #include "SDL2/SDL_ttf.h" -#include "BASS/audio_out.h" #include "SDL2/SDL_FontCache.h" #include "SoLoud/soloud.h" #include "SoLoud/soloud_wav.h" +#include "SoLoud/soloud_wavstream.h" #include "SoLoud/soloud_openmpt.h" using namespace std; @@ -43,6 +44,12 @@ enum AXIS { XY }; +enum CLOSE_CODES { + NO_ERROR_CODE, + ERROR_CODE, + UNKNOWN +}; + namespace Render { extern SDL_Window* window; extern SDL_Renderer* renderer; @@ -227,7 +234,7 @@ namespace Render { extern SoLoud::Soloud se; extern SoLoud::Soloud music; - extern SoLoud::Wav waveLoader; + extern SoLoud::WavStream waveLoader; extern SoLoud::Openmpt modLoader; extern string currentMusic; extern int seIndex;