forked from embee/woomy
		
	Leave if no one is listening
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					 2 changed files with 26 additions and 1 deletions
				
			
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					@ -7,7 +7,31 @@ module.exports = (client, oldState, newState) => {
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        let guild = music.getGuild(newState.guild.id);
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					        let guild = music.getGuild(newState.guild.id);
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        if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
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					        if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
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            console.log(newState.id + ' left VC, in which Woomy is playing music');
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					            if(guild.voiceChannel.members.size == 1) {
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					                guild.autoDisconnect = true;
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					                setTimeout(() => {
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					                    if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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					                        setTimeout(() => {
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					                            if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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					                                setTimeout(() => {
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					                                    if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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					                                        // Probably should be async? But no need here I think
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					                                        guild.dispatcher.end('silent');
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					                                        guild.message.channel.send('No one is listening to me. Leaving voice chat!');
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					                                    } else {
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					                                        guild.autoDisconnect = false;
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					                                    };
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					                                }, 30000);
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					                            } else {
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					                                guild.autoDisconnect = false;
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					                            };
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					                        }, 20000);
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					                    } else {
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					                        guild.autoDisconnect = false;
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					                    };
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					                }, 10000);
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					            };
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        };
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					        };
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    }
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					    }
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}  
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					}  
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					@ -66,6 +66,7 @@ exports.getVideoByQuery = async function (client, query) {
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exports.play = async function (client, message, query, ignoreQueue) {
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					exports.play = async function (client, message, query, ignoreQueue) {
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  const guild = exports.getGuild(message.guild.id)
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					  const guild = exports.getGuild(message.guild.id)
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					  guild.message = message;
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  if (!message.member.voice.channel && !guild.voiceChannel) {
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					  if (!message.member.voice.channel && !guild.voiceChannel) {
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    return message.reply('You have to be connected to a voice channel to use this command!')
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					    return message.reply('You have to be connected to a voice channel to use this command!')
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