forked from embee/woomy
Leave if no one is listening
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69815dbdf2
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2 changed files with 26 additions and 1 deletions
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@ -7,7 +7,31 @@ module.exports = (client, oldState, newState) => {
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let guild = music.getGuild(newState.guild.id);
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let guild = music.getGuild(newState.guild.id);
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if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
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if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
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console.log(newState.id + ' left VC, in which Woomy is playing music');
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if(guild.voiceChannel.members.size == 1) {
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guild.autoDisconnect = true;
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setTimeout(() => {
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if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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setTimeout(() => {
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if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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setTimeout(() => {
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if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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// Probably should be async? But no need here I think
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guild.dispatcher.end('silent');
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guild.message.channel.send('No one is listening to me. Leaving voice chat!');
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} else {
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guild.autoDisconnect = false;
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};
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}, 30000);
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} else {
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guild.autoDisconnect = false;
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};
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}, 20000);
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} else {
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guild.autoDisconnect = false;
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};
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}, 10000);
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};
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};
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};
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}
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}
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}
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}
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@ -66,6 +66,7 @@ exports.getVideoByQuery = async function (client, query) {
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exports.play = async function (client, message, query, ignoreQueue) {
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exports.play = async function (client, message, query, ignoreQueue) {
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const guild = exports.getGuild(message.guild.id)
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const guild = exports.getGuild(message.guild.id)
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guild.message = message;
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if (!message.member.voice.channel && !guild.voiceChannel) {
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if (!message.member.voice.channel && !guild.voiceChannel) {
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return message.reply('You have to be connected to a voice channel to use this command!')
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return message.reply('You have to be connected to a voice channel to use this command!')
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