forked from embee/woomy
		
	fixed music
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						98612a7784
					
				
					 3 changed files with 32 additions and 24 deletions
				
			
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					@ -24,11 +24,13 @@ exports.run = async (client, message) => {
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  if (guild.queue.length < 1 || !guild.playing || !guild.dispatcher) return message.channel.send('Nothing is playing.')
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					  if (guild.queue.length < 1 || !guild.playing || !guild.dispatcher) return message.channel.send('Nothing is playing.')
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  if (!message.member.voice.channel) return message.channel.send('You need to be in voice channel to use this command!')
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					  if (!message.member.voice.channel) return message.channel.send('You need to be in voice channel to use this command!')
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					  guild.dispatcher.end('silent')
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					  guild.queue = []
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  guild.playing = false
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					  guild.playing = false
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  guild.paused = false
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					  guild.paused = false
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  guild.queue = []
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					  guild.dispatcher = null
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					  guild.skippers = []
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  guild.dispatcher.end('silent')
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  message.channel.send('Playback stopped!')
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					  message.channel.send('Playback stopped!')
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}
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					}
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					@ -7,34 +7,33 @@ module.exports = (client, oldState, newState) => {
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    const guild = music.getGuild(newState.guild.id)
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					    const guild = music.getGuild(newState.guild.id)
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    if (guild.playing && guild.voiceChannel.id === oldState.channelID) {
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					    if (guild.playing && guild.voiceChannel.id === oldState.channelID) {
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      if (guild.voiceChannel.members.size === 1) {
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					      if (guild.voiceChannel.members.filter(member => !member.user.bot).size < 1) {
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        guild.autoDisconnect = true
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					        guild.autoDisconnect = true
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        setTimeout(() => {
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					        guild.message.channel.send(`The music will end in 2 minutes if nobody rejoins **${guild.voiceChannel.name}**`)
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          if (guild.voiceChannel.members.size === 1 && guild.autoDisconnect) {
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					          .then(msg => {
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            setTimeout(() => {
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					            msg.delete({ timeout: 120000 })
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              if (guild.voiceChannel.members.size === 1 && guild.autoDisconnect) {
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					          })
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                setTimeout(() => {
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                  if (guild.voiceChannel.members.size === 1 && guild.autoDisconnect) {
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                    guild.playing = false
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                    guild.queue = []
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					        setTimeout(() => {
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					          if (guild.dispatcher !== null && guild.voiceChannel.members.filter(member => !member.user.bot).size < 1 && guild.autoDisconnect) {
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            // Probably should be async? But no need here I think
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					            // Probably should be async? But no need here I think
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            guild.dispatcher.end('silent')
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					            guild.dispatcher.end('silent')
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                    guild.message.channel.send('No one is listening to me. Leaving voice chat!')
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					            guild.queue = []
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					            guild.playing = false
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					            guild.paused = false
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					            guild.dispatcher = null
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					            guild.skippers = []
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					            guild.message.channel.send('The music has ended because no one was listening to me ;~;')
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          } else {
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					          } else {
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            guild.autoDisconnect = false
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					            guild.autoDisconnect = false
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          }
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					          }
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                }, 30000)
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					        }, 120000)
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      } else {
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					      } else {
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        guild.autoDisconnect = false
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					        guild.autoDisconnect = false
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      }
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					      }
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            }, 20000)
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          } else {
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            guild.autoDisconnect = false
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          }
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        }, 10000)
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      }
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    }
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					    }
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  }
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					  }
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}
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					}
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					@ -93,8 +93,11 @@ exports.play = async function (client, message, query, ignoreQueue) {
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      // Fix the bot if  somehow broken
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					      // Fix the bot if  somehow broken
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      // music "playing", nothing in queue
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					      // music "playing", nothing in queue
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      if ((guild.playing || guild.dispatcher) && guild.queue.length === 0) {
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					      if ((guild.playing || guild.dispatcher) && guild.queue.length === 0) {
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					        guild.queue = []
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        guild.playing = false
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					        guild.playing = false
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					        guild.paused = false
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        guild.dispatcher = null
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					        guild.dispatcher = null
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					        guild.skippers = []
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      // music not playing, something is in queue
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					      // music not playing, something is in queue
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      } else if (!guild.playing && !guild.dispatcher && guild.queue.length > 0) {
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					      } else if (!guild.playing && !guild.dispatcher && guild.queue.length > 0) {
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        guild.queue = []
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					        guild.queue = []
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					@ -188,7 +191,11 @@ exports.play = async function (client, message, query, ignoreQueue) {
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        if (guild.queue.length > 0) {
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					        if (guild.queue.length > 0) {
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          exports.play(client, message, null, true)
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					          exports.play(client, message, null, true)
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        } else {
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					        } else {
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					          guild.queue = []
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					          guild.playing = false
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					          guild.paused = false
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          guild.dispatcher = null
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					          guild.dispatcher = null
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					          guild.skippers = []
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          connection.disconnect()
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					          connection.disconnect()
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        }
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					        }
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