forked from embee/woomy
Music debugs, cant reproduce locally
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8575fb7906
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8de3c6ccad
1 changed files with 17 additions and 1 deletions
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@ -189,13 +189,23 @@ exports.play = async function (client, message, query, playNext, ignoreQueue) {
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guild.channel = message.channel
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}
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console.log('[MUSIC DEBUG] joining vc');
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const connection = await vc.join()
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console.log('[MUSIC DEBUG] joined vc');
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const v = guild.queue[0]
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console.log('[MUSIC DEBUG] got v');
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try {
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guild.dispatcher = connection.play(await ytdl(exports.getLinkFromID(v.video.videoId), { highWaterMark: 1024 * 1024 * 32 }), { type: 'opus' })
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console.log('[MUSIC DEBUG] got dispatcher')
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} catch (err) {
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console.error(err);
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if (playNext && playNext === true) {
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guild.queue.splice(1, 1)
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} else {
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@ -206,14 +216,20 @@ exports.play = async function (client, message, query, playNext, ignoreQueue) {
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return message.channel.send(`<:error:466995152976871434> An error has occured: \n\`${err}\``)
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// return message.channel.send('<:error:466995152976871434> YouTube have made changes to their site that break Woomy\'s music module. An announcement will be made in the development server when this issue is resolved.')
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}
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console.log('[MUSIC DEBUG] setting volume');
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guild.dispatcher.setVolume(0.25)
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console.log('[MUSIC DEBUG] set volume');
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guild.channel.send('<:player:467216674622537748> Now playing: **' + v.video.title + '** `[' + exports.createTimestamp(v.video.lengthSeconds) + ']`')
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// play next in queue on end
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guild.dispatcher.on('error', console.error);
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guild.dispatcher.on('error', (err) => {
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console.error('[MUSIC ERROR] ' + String(err));
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});
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guild.dispatcher.once('finish', () => {
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console.log('[MUSIC DEBUG] dispatcher finish');
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guild.queue.shift()
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guild.playing = false
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