forked from embee/woomy
		
	fixed formatting
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					 1 changed files with 32 additions and 32 deletions
				
			
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					@ -1,40 +1,40 @@
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// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
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					// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
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const music = require('../utils/music');
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					const music = require('../utils/music')
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module.exports = (client, oldState, newState) => {
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					module.exports = (client, oldState, newState) => {
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    if(newState.channelID != oldState.channelID) {
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					  if (newState.channelID !== oldState.channelID) {
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        let guild = music.getGuild(newState.guild.id);
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					    const guild = music.getGuild(newState.guild.id)
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        if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
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					    if (guild.playing && guild.voiceChannel.id === oldState.channelID) {
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            if(guild.voiceChannel.members.size == 1) {
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					      if (guild.voiceChannel.members.size === 1) {
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                guild.autoDisconnect = true;
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					        guild.autoDisconnect = true
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        setTimeout(() => {
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					        setTimeout(() => {
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                    if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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					          if (guild.voiceChannel.members.size === 1 && guild.autoDisconnect) {
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            setTimeout(() => {
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					            setTimeout(() => {
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                            if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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					              if (guild.voiceChannel.members.size === 1 && guild.autoDisconnect) {
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                setTimeout(() => {
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					                setTimeout(() => {
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                                    if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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					                  if (guild.voiceChannel.members.size === 1 && guild.autoDisconnect) {
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                                        guild.playing = false;
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					                    guild.playing = false
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                                        guild.queue = [];
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					                    guild.queue = []
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                    // Probably should be async? But no need here I think
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					                    // Probably should be async? But no need here I think
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                                        guild.dispatcher.end('silent');
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					                    guild.dispatcher.end('silent')
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                                        guild.message.channel.send('No one is listening to me. Leaving voice chat!');
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					                    guild.message.channel.send('No one is listening to me. Leaving voice chat!')
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                  } else {
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					                  } else {
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                                        guild.autoDisconnect = false;
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					                    guild.autoDisconnect = false
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                                    };
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					                  }
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                                }, 30000);
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					                }, 30000)
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              } else {
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					              } else {
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                                guild.autoDisconnect = false;
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					                guild.autoDisconnect = false
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                            };
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					              }
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                        }, 20000);
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					            }, 20000)
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          } else {
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					          } else {
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                        guild.autoDisconnect = false;
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					            guild.autoDisconnect = false
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                    };
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					          }
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                }, 10000);
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					        }, 10000)
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            };
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					      }
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        };
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					    }
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  }
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					  }
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}
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					}
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