forked from embee/woomy
		
	Merge branch 'next' of https://www.github.com/mudkipscience/woomy into next
This commit is contained in:
		
						commit
						7a3035e00b
					
				
					 6 changed files with 125 additions and 27 deletions
				
			
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			@ -20,33 +20,48 @@ exports.help = {
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const { getGuild } = require('../utils/music')
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module.exports.run = (client, message, args, level) => {
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  const queue = getGuild(message.guild.id).queue
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  const oldPosition = +args[0]
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  const newPosition = +args[1]
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  const songName = queue[oldPosition].video.title
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  if (queue.length < 3) {
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    return message.channel.send('<:error:466995152976871434> Not enough songs are in the queue for this command to work!')
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  }
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  if (!args[0]) {
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    return message.channel.send(`<:error:466995152976871434> You didn't tell me what song to move! Usage: \`${client.commands.get('removesong').help.usage}\``)
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    return client.userError(message, exports, 'Missing argument, the `current position` argument is required!')
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  }
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  if (!args[1]) {
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    return message.channel.send(`<:error:466995152976871434> You didn't tell me what position in the queue you want to move this song to! Usage: \`${client.commands.get('removesong').help.usage}\``)
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    return client.userError(message, exports, 'Missing argument, the `new position` argument is required!')
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  }
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  if (isNaN(oldPosition) === true || isNaN(newPosition) === true) {
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  const oldPosition = +args[0]
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  const newPosition = +args[1]
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  if (isNaN(oldPosition) === true) {
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    return message.channel.send('That isn\'t a number! You need to tell me the songs position in the queue (1, 2, etc.)')
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  }
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  if (newPosition >= queue.length) {
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    var k = newPosition - queue.length + 1
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    while (k--) {
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      queue.push(undefined)
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    }
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  if (isNaN(newPosition) === true) {
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    return message.channel.send('That isn\'t a number! You need to tell me the songs position in the queue (1, 2, etc.)')
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  }
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  if (oldPosition < 1) {
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    return message.channel.send('This number is too low!')
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  }
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  if (newPosition < 1) {
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    return message.channel.send('This number is too low!')
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  }
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  if (oldPosition >= queue.length) {
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    return message.channel.send('This number is too high!')
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  }
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  if (newPosition >= queue.length) {
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    return message.channel.send('This number is too high!')
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  }
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  const songName = queue[oldPosition].video.title
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  queue.splice(newPosition, 0, queue.splice(oldPosition, 1)[0])
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  message.channel.send(`Moved **${songName}** from position \`${oldPosition}\` to \`${newPosition}\``)
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										32
									
								
								commands/reload.js
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								commands/reload.js
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,32 @@
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exports.conf = {
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  enabled: true,
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  guildOnly: false,
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  aliases: [],
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  permLevel: 'Developer',
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  requiredPerms: [],
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  cooldown: 2000
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}
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exports.help = {
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  name: 'reload',
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  category: 'Developer',
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  description: 'Reloads a command without having to restart the whole bot.',
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  usage: 'reload [command]',
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  parameters: '[command] - command you want to reload'
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}
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exports.run = async (client, message, args) => { // eslint-disable-line no-unused-vars
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  if (!args || args.length < 1) {
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    return message.channel.send(
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      `<:error:466995152976871434> You must provide a command to reload! Usage: \`${client.commands.get('reload').help.usage}\``
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    )
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  }
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  let response = await client.unloadCommand(args[0])
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  if (response) return message.channel.send(`<:error:466995152976871434> Error unloading: ${response}`)
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  response = client.loadCommand(args[0])
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  if (response) return message.channel.send(`<:error:466995152976871434> Error loading: ${response}`)
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  message.channel.send(`<:success:466995111885144095> \`${args[0]}\` has been reloaded!`)
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}
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			@ -25,16 +25,13 @@ module.exports.run = (client, message, args, level) => {
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    return message.channel.send('Not enough songs are in the queue for this command to work!')
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  }
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  let j, x, i
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  for (i = queue.length - 1; i > 0; i--) {
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    if (i > 1) {
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      console.log(i)
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      j = Math.floor(Math.random() * (i + 1))
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      x = queue[i]
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      queue[i] = queue[j]
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      queue[j] = x
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    }
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  const max = queue.length - 1
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  const min = 1
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  for (let i = max; i >= min; i--) {
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    const randomIndex = Math.floor(Math.random() * (max - min + 1)) + min
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    const itemAtIndex = queue[randomIndex]
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    queue[randomIndex] = queue[i]
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    queue[i] = itemAtIndex
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  }
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  message.channel.send('Queue shuffled!')
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			@ -24,11 +24,12 @@ exports.run = async (client, message) => {
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  if (guild.queue.length < 1 || !guild.playing || !guild.dispatcher) return message.channel.send('Nothing is playing.')
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  if (!message.member.voice.channel) return message.channel.send('You need to be in voice channel to use this command!')
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  guild.dispatcher.end('silent')
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  guild.queue = []
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  guild.playing = false
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  guild.paused = false
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  guild.queue = []
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  guild.dispatcher.end('silent')
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  guild.skippers = []
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  message.channel.send('Playback stopped!')
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}
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										48
									
								
								events/voiceStateUpdate.js
									
										
									
									
									
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										48
									
								
								events/voiceStateUpdate.js
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,48 @@
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// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
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const music = require('../utils/music')
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module.exports = (client, oldState, newState) => {
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  if (newState.channelID !== oldState.channelID) {
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    const guild = music.getGuild(newState.guild.id)
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    // Reset queue, dispatcher, etc if Woomy is forcibly disconnected from the queue
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    if (!guild.voiceChannel.members.get(client.user.id) && guild.queue.length > 0) {
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      guild.queue = []
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      guild.playing = false
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      guild.paused = false
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      guild.skippers = []
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    }
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    // Auto-disconnect feature
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    if (guild.playing && guild.voiceChannel.id === oldState.channelID) {
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      if (guild.voiceChannel.members.filter(member => !member.user.bot).size < 1) {
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        guild.autoDisconnect = true
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        guild.message.channel.send(`The music will end in 2 minutes if nobody rejoins **${guild.voiceChannel.name}**`)
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          .then(msg => {
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            msg.delete({ timeout: 120000 })
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          })
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        setTimeout(() => {
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          if (guild.dispatcher !== null && guild.voiceChannel.members.filter(member => !member.user.bot).size < 1 && guild.autoDisconnect) {
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            // Probably should be async? But no need here I think
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            guild.dispatcher.end('silent')
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            guild.queue = []
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            guild.playing = false
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            guild.paused = false
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            guild.dispatcher = null
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            guild.skippers = []
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            guild.message.channel.send('The music has ended because no one was listening to me ;~;')
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          } else {
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            guild.autoDisconnect = false
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          }
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        }, 120000)
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      } else {
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        guild.autoDisconnect = false
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      }
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    }
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  }
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}
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			@ -66,6 +66,7 @@ exports.getVideoByQuery = async function (client, query) {
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exports.play = async function (client, message, query, ignoreQueue) {
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  const guild = exports.getGuild(message.guild.id)
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  guild.message = message
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  if (!message.member.voice.channel && !guild.voiceChannel) {
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    return message.reply('You have to be connected to a voice channel to use this command!')
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			@ -92,8 +93,10 @@ exports.play = async function (client, message, query, ignoreQueue) {
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      // Fix the bot if  somehow broken
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      // music "playing", nothing in queue
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      if ((guild.playing || guild.dispatcher) && guild.queue.length === 0) {
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        guild.queue = []
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        guild.playing = false
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        guild.dispatcher = null
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        guild.paused = false
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        guild.skippers = []
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      // music not playing, something is in queue
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      } else if (!guild.playing && !guild.dispatcher && guild.queue.length > 0) {
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        guild.queue = []
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			@ -169,7 +172,6 @@ exports.play = async function (client, message, query, ignoreQueue) {
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      guild.playing = true
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      guild.voiceChannel = vc
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      console.log(vc)
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      const connection = await vc.join()
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			@ -188,7 +190,10 @@ exports.play = async function (client, message, query, ignoreQueue) {
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        if (guild.queue.length > 0) {
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          exports.play(client, message, null, true)
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        } else {
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          guild.dispatcher = null
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          guild.queue = []
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          guild.playing = false
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          guild.paused = false
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          guild.skippers = []
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          connection.disconnect()
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        }
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