Update diceroll.js

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Emily 2020-03-10 00:42:20 +00:00 committed by GitHub
parent 3fa96ca6f8
commit 76d6230e97
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1 changed files with 4 additions and 4 deletions

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@ -1,11 +1,11 @@
exports.run = async (bot, message, args) => { exports.run = async (bot, message, args) => {
if (args.length === 0) { if (args.length === 0) {
message.channel.send(`🎲 The dice landed on ${Array.from(Array(6).keys()).random() + 1}.`); message.channel.send(`🎲 You rolled a ${Array.from(Array(6).keys()).random() + 1}!`);
} else { } else {
if (args[0].match(/^\d+$/)) { if (args[0].match(/^\d+$/)) {
message.channel.send(`🎲 The dice landed on ${Array.from(Array(parseInt(args[0])).keys()).random() + 1}.`); message.channel.send(`🎲 You rolled a ${Array.from(Array(parseInt(args[0])).keys()).random() + 1}!`);
} else { } else {
message.channel.send(`🎲 The dice landed on ${Array.from(Array(6).keys()).random() + 1}.`); message.channel.send(`🎲 You rolled a ${Array.from(Array(6).keys()).random() + 1}!`);
} }
} }
}; };
@ -24,4 +24,4 @@ exports.run = async (bot, message, args) => {
description: "Rolls a dice.", description: "Rolls a dice.",
usage: "dice" usage: "dice"
}; };