love-loader/skins/base.lua

191 lines
4.3 KiB
Lua

return function(ll)
-- Basic cmd-like style UI
-- FIXME: Console scrolling
local cw, ch, ctw, cth
local ct = 'Love Loader v2.0\n(c) Er2 2022\tZlib License\n\n'
local cce = false
local buf = ''
local mb, mpb, mt = 0, 0, 0
local function ccp()
local argv = {}
for v in buf:gmatch '%S+'
do table.insert(argv, v)
end
local cmd = (argv[1] or ''):lower()
if cmd == '' then return '' -- nothing
elseif cmd == 'help' then return 'Available commands:'
.. '\nhelp\t\tThis command'
.. '\nls\t\tList of games'
.. '\ndir\t\tSame as ls'
.. '\ncat\t<path>\tInformation about game'
.. '\ninfo\t<path>\tSame as cat'
.. '\nrun\t<path>\tStart game'
.. '\nmount\t<path>\tSame as run'
.. '\nchroot\t<path>\tSame as run'
.. '\nclear\t\tClear screen'
.. '\neval\t<code>\tExecute code'
elseif cmd == 'clear' then
ct = ''
return ''
elseif cmd == 'eval' then
local code = buf:match '^%S+%s+(.*)'
local f, err = load(code, 'test.lua')
if not f then return err
else return tostring(f() or 'nil')
end
elseif cmd == 'ls'
or cmd == 'dir' then
local r = ''
if #ll.games == 0 then
return ('%s: No games found. Add some to the library.'):format(argv[1])
end
for i = 1, #ll.games do
local v = ll.games[i]
r = r .. ('%s\t(%s)\t - %s\n'):format(v.dir, v.name, v.desc)
end
return r .. ('\nTotal: %3d games\n'):format(#ll.games)
elseif cmd == 'cat'
or cmd == 'info' then
if not argv[2]
then return ('%s: Game directory missing'):format(argv[1])
end
local r = ''
for _, v in pairs(ll.games) do
if argv[2] == v.dir
or argv[2] == v.base .. v.dir
then r = r..
( '\nFriendly name:\t%s'
..'\nDescription:\t%s'
..'\nLocation:\t%s%s'
..'\nMain file:\t%s'
..'\n\n\t\tScreenshots are not supported yet.'
..'\n'):format(v.name, v.desc, v.base, v.dir, v.main)
end
end
if r == '' then r = 'Not found' end
return r
elseif cmd == 'run'
or cmd == 'mount'
or cmd == 'chroot' then
local gme
for _, v in pairs(ll.games) do
if argv[2] == v.dir
or argv[2] == v.base .. v.dir
then if gme then
return 'Error: multiple paths found, use full location'
end
gme = v end
end
if gme
then ll.mount(gme)
love.keyboard.setTextInput(false)
return ''
else return 'Not found'
end
else return 'Unknown command "'.. cmd .. '"'
end
end
local function update()
mpb = mb
if love.mouse.isDown(1) then mb = 1
if mpb ~= 1
then mt = os.time()
end
else mb = 0
end
if mb == 0 and mpb == 1
and os.time() - mt <= 1 then
if love.system.getOS() == 'Android' then
love.keyboard.setTextInput(
not love.keyboard.hasTextInput(),
0, H, W, ch)
end
end
if not cce then
cce = true
local r = ccp()
if #r ~= 0 then ct = ct.. '\n'.. r end
ct = ct.. '\n> '
buf = ''
end
end
local utf8 = require 'utf8'
local function draw()
love.graphics.setColor(255, 255, 255)
local x, y = 0, 0
for p, cde in utf8.codes(ct) do
local chr = utf8.char(cde)
if chr == '\n'
then x, y = 0, y + 1
elseif chr == '\r'
then x = 0
elseif chr == '\t'
then x = x + 8 - (x % 8)
elseif chr == '\v'
then y = y + 1
else love.graphics.print(chr, x * cw, y * ch)
if x >= ctw
then x, y = x - ctw, y + 1
else x = x + 1
end
end
end
if os.time() % 2 == 0
then love.graphics.rectangle('fill', x * cw, y * ch, cw, ch)
end
end
function resize()
local f = love.graphics.newFont(math.min(W, H) / 32)
love.graphics.setFont(f)
cw, ch = f:getWidth 'm', f:getHeight 'A'
ctw, cth =
math.floor(W / cw) - 1,
math.floor(H / ch) - 1
love.keyboard.setTextInput(true, 0, H, W, ch)
end
function love.textinput(txt)
ct = ct.. txt
buf = buf.. txt
end
function love.keypressed(k)
if k == 'backspace' then
local off = utf8.offset(buf, -1)
if off then
buf = buf:sub(1, off - 1)
off = utf8.offset(ct, -1)
if off
then ct = ct:sub(1, off - 1)
end
end
elseif k == 'return'
then cce = false
end
end
love.keyboard.setKeyRepeat(true)
love.window.setMode(800, 600, {resizable = true})
return {
update = update,
draw = draw,
lovecb = {
'textinput',
'keypressed',
},
}
end