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4 commits

Author SHA1 Message Date
Er2
b8cecffec2 Update.
Add 2nd limit for other coordinate in lib/keyb.

Add build script.

Fix luapack.

Removed select skin (very buggy).

Added battery and time indicator in psp skin.
2022-09-08 21:45:22 +03:00
Er2
f56eabf59c DT and some internal updates, base skin scrolling. 2022-07-15 14:17:59 +03:00
Er2
c0a8f03063 fix stencil after some discussion in #1818 in love2d/love 2022-07-09 15:39:12 +03:00
Er2
ab8638bfe5 3.0 begin 2022-07-08 21:09:39 +03:00
12 changed files with 350 additions and 67 deletions

9
.gitignore vendored
View file

@ -1,5 +1,6 @@
dev /.cache
build/ /dev/
games/* /build/
!games/.gitkeep /games/*
!/games/.gitkeep

61
build.sh Executable file
View file

@ -0,0 +1,61 @@
#!/bin/sh
echo General packaging
rm -r build
mkdir build
cd build
mv ../dev ../deva
lua ~/proj/luapack/main.lua ../luapack.lua
mv ../deva ../dev
#cp -r lib skins ll-min.lua build/
zip -9 -r ../game.love .
rm *
mv ../game.love .
echo Windows packaging
VER=11.4
BITS=64
ARCH=x86_64
if [ ! -d ../.cache/love-$VER-win$BITS ]; then
mkdir -p ../.cache/love-$VER-win$BITS
cd ../.cache
wget https://github.com/love2d/love/releases/download/$VER/love-$VER-win$BITS.zip
unzip love-$VER-win$BITS.zip
cd -
fi
mkdir win && cd win
cp -r ../../.cache/love-$VER-win$BITS/* .
cat love.exe ../game.love > game.exe
rm love.exe lovec.exe *.ico *.txt
zip -r ../win.zip *
cd ..
rm -r win
echo Linux packaging
if [ ! -e ../.cache/love-$VER-$ARCH.AppImage ]; then
cd ../.cache
wget https://github.com/love2d/love/releases/download/$VER/love-$VER-$ARCH.AppImage
chmod a+x love-$VER-$ARCH.AppImage
cd -
fi
if [ ! -e ../.cache/appimagetool-$ARCH.AppImage ]; then
cd ../.cache
wget https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-$ARCH.AppImage
chmod a+x appimagetool-$ARCH.AppImage
cd -
fi
mkdir lin && cd lin
../../.cache/love-$VER-$ARCH.AppImage --appimage-extract > /dev/null
cd squashfs-root
cat ../../game.love >> bin/love
chmod a+x bin/love
cd ..
../../.cache/appimagetool-$ARCH.AppImage squashfs-root ../linux.AppImage > /dev/null
rm -r squashfs-root
chmod a+x ../linux.AppImage
cd ..
rm -r lin

View file

@ -3,33 +3,51 @@ return function(ll)
ll.mdir = nil ll.mdir = nil
ll.mgme = nil ll.mgme = nil
local ffi = require 'ffi' if love.getVersion() >= 12 then
ffi.cdef [[ function ll._mntdir(dir)
return love.filesystem.mountFullPath(dir, '/')
end
function ll._umntdir(dir)
love.filesystem.unmountFullPath(dir)
end
else
local ffi = require 'ffi'
local liblove = ffi.os == 'Windows'
and ffi.load 'love'
or ffi.C -- thanks to slime73, Love2D developer :)
ffi.cdef [[
int PHYSFS_mount(const char *, const char *, int); int PHYSFS_mount(const char *, const char *, int);
int PHYSFS_unmount(const char *); int PHYSFS_unmount(const char *);]]
]]
-- FIXME: Bug may appear in Linux. Recompile Love2D or use official PPA.
function ll._mntdir(dir)
return liblove.PHYSFS_mount(dir, '/', 0) ~= 0
end
function ll._umntdir(dir)
liblove.PHYSFS_unmount(dir)
end
end
local baseReq = '?.lua;?/init.lua;' local baseReq = '?.lua;?/init.lua;'
function ll.mount(gme) function ll.mount(gme)
local mdir = gme.base .. gme.dir local mdir = gme.base .. gme.dir
ll.mgme = gme
love.filesystem.setRequirePath('' love.filesystem.setRequirePath(
.. mdir .. '/?.lua;' mdir .. '/?.lua;'
.. mdir .. '/?/init.lua;' .. mdir .. '/?/init.lua;'
.. baseReq .. baseReq
) )
-- FIXME: Bug may appear in Linux. Recompile Love2D or use official PPA. if ll._mntdir(mdir)
if ffi.C.PHYSFS_mount(mdir, '/', 0) == 0 then ll.mdir, ll.mgme = mdir, gme
then error('Cannot mount '..mdir) else error('Cannot mount '..mdir)
love.filesystem.setRequirePath(baseReq) love.filesystem.setRequirePath(baseReq)
else ll.mdir = mdir
end end
end end
function ll.umount() function ll.umount()
if ll.mdir ~= nil then if ll.mdir ~= nil then
ffi.C.PHYSFS_unmount(ll.mdir) ll._umntdir(ll.mdir)
ll.mdir = nil ll.mdir = nil
end end
end end

View file

@ -1,13 +1,14 @@
return function(ll) return function(ll)
local mx, my, mb, mpb local mx, my, mb, mpb
local dir, sc1, sc2, sclm local dir, sc1, sc2, sclm1, sclm2
-- d - direction (h, v, x, y, *) -- d - direction (h, v, x, y, *)
-- c1 - coordinate before card (mouse) (be left or top) -- c1 - coordinate before card (mouse) (be left or top)
-- c2 - coordinate after card (mouse) (be right or bottom) -- c2 - coordinate after card (mouse) (be right or bottom)
-- clm - other coordinate limit (mouse) (set -1 to disable) -- clim1 - other coordinate limit before (mouse) (set -1 to disable)
function ll.kbInit(d, c1, c2, clim) -- clim2 - other coordinate limit after (mouse) (set -1 to disable)
function ll.kbInit(d, c1, c2, clim1, clim2)
if d == 'h' or d == 'v' or d == '*' if d == 'h' or d == 'v' or d == '*'
then dir = d then dir = d
elseif d == 'y' elseif d == 'y'
@ -17,19 +18,37 @@ function ll.kbInit(d, c1, c2, clim)
else error 'Direction must be *, h (x) or v (y)' else error 'Direction must be *, h (x) or v (y)'
end end
ll.kbSetCC(c1, c2)
ll.kbSetOC(clim1, clim2)
end
-- set card coordinate
-- c1 - coordinate before card (mouse) (be left or top)
-- c2 - coordinate after card (mouse) (be right or bottom)
function ll.kbSetCC(c1, c2)
c1, c2 = c1, c2 =
tonumber(c1) or 0, tonumber(c1) or 0,
tonumber(c2) or 0 tonumber(c2) or 0
sc1, sc2, sclm =
sc1, sc2 =
math.min(c1, c2), math.min(c1, c2),
math.max(c1, c2), math.max(c1, c2)
tonumber(clim) or -1 end
-- set other coordinate limit
-- clim1 - other coordinate limit before (mouse) (set -1 to disable)
-- clim2 - other coordinate limit after (mouse) (set -1 to disable)
function ll.kbSetOC(clim1, clim2)
sclm1, sclm2 =
tonumber(clim1) or -1,
tonumber(clim2) or -1
end end
-- returns: <, >, o, m, nil -- returns: <, >, o, m, nil
-- ^ and v if dir is * -- ^ and v if dir is *
function ll.kbGet() function ll.kbGet()
assert(dir, 'Call ll.kbInit(dir, coord1, coord2, coordlimit) before') assert(dir, 'Call ll.kbInit() before')
assert(love, 'Use it with LÖVE engine')
mx, my = love.mouse.getPosition() mx, my = love.mouse.getPosition()
mpb = mb mpb = mb
if love.mouse.isDown(1) then mb = 1 if love.mouse.isDown(1) then mb = 1
@ -54,9 +73,10 @@ function ll.kbGet()
elseif love.keyboard.isDown 'menu' elseif love.keyboard.isDown 'menu'
then return 'm' then return 'm'
elseif mb == 0 and mpb == 1 then -- unpressed elseif mb == 0 and mpb == 1 then -- mouse unpressed
if dir == 'h' then if dir == 'h' then
if sclm < 0 or my <= sclm then if (sclm1 < 0 or my > sclm1)
and (sclm2 < 0 or my <= sclm2) then
if mx <= sc1 if mx <= sc1
then return '<' then return '<'
elseif mx >= sc2 elseif mx >= sc2
@ -65,7 +85,8 @@ function ll.kbGet()
end end
end end
else else
if sclm < 0 or mx <= sclm then if (sclm1 < 0 or mx > sclm1)
and (sclm2 < 0 or mx <= sclm2) then
if my <= sc1 if my <= sc1
then return '<' then return '<'
elseif my >= sc2 elseif my >= sc2

View file

@ -6,22 +6,31 @@ ll.cfg = {
require 'lib.fs' (ll) require 'lib.fs' (ll)
require 'lib.game' (ll) require 'lib.game' (ll)
require 'lib.chroot' (ll) if love then
require 'lib.load' (ll) require 'lib.chroot' (ll)
require 'lib.keyb' (ll) -- TODO: CLI interface?
require 'lib.load' (ll)
end
require 'lib.keyb' (ll) -- except ll.kbGet()
function ll.home() function ll.home()
if not love then return end
ll.umount() ll.umount()
love.event.push('quit', 'restart') love.event.push('quit', 'restart')
end end
ll.dt = false ll.dt = false
function ll.devtools() function ll.devtools()
if not love then return end
if not ll.dt then if not ll.dt then
ll.dt = true ll.dt = true
__LL = ll __LL = ll
pcall(function() require 'dev.tools' end) pcall(function() require 'dev.tools' end)
return true
end end
return false
end end
return ll return ll

View file

@ -1,13 +1,35 @@
-- Minimal Love Loader API -- Minimal Love Loader API
-- Version 2.1 -- Version 3.0
-- (c) Er2 2022 <er2@dismail.de> -- (c) Er2 2022 <er2@dismail.de>
-- Zlib License -- Zlib License
if not llUsed then if not llUsed then
COLDIV = love.getVersion() == 0 and 1 or 255 COLDIV = love.getVersion() == 0 and 1 or 255
MOBILE = love.system.getOS() == 'Android' if love.system
then MOBILE = love.system.getOS() == 'Android'
or love.system.getOS() == 'iOS' or love.system.getOS() == 'iOS'
else MOBILE = false
end
function llHome()
love.event.push('quit', 'restart')
end
if love.getVersion() >= 12 then
function love.graphics.stencil(fn)
love.graphics.setColorMask(false)
love.graphics.setStencilMode('replace', 'always', 1)
fn()
love.graphics.setColorMask(true)
end
function love.graphics.setStencilTest(cmp, val)
if cmp
then love.graphics.setStencilMode('keep', cmp, val)
else love.graphics.setStencilMode()
end
end
end
if MOBILE if MOBILE
then love.window.setFullscreen(true) then love.window.setFullscreen(true)
@ -22,9 +44,6 @@ function love.resize(x, y)
end end
love.resize(love.graphics.getDimensions()) love.resize(love.graphics.getDimensions())
function llHome()
love.event.push('quit')
end
function love.event.quit() function love.event.quit()
llHome() llHome()
end end

View file

@ -1,6 +1,9 @@
return { return {
entry = 'main.lua', entry = {
output = 'build/main.lua', 'main.lua',
'll-min.lua',
},
output = 'build/$name.lua',
plug = { plug = {
require 'plug.minify' { require 'plug.minify' {
extGlob = { extGlob = {

View file

@ -1,7 +1,10 @@
local ll = require 'lib.main' local ll = require 'lib.main'
error = love.errhand or love.errorhandler error = love.errhand or love.errorhandler
ll.skin = require 'skins.nx' (ll)
function splash() function splash()
if not ll.mgme then return end
love.graphics.setColor(255, 255, 255, 100 / COLDIV) love.graphics.setColor(255, 255, 255, 100 / COLDIV)
if ll.mgme.screens and ll.mgme.screens[1] then if ll.mgme.screens and ll.mgme.screens[1] then
local img = love.graphics.newImage(ll.mgme.screens[1]) local img = love.graphics.newImage(ll.mgme.screens[1])
@ -11,16 +14,26 @@ function splash()
love.graphics.print('Loading '..ll.mgme.name, W / 2, H / 2) love.graphics.print('Loading '..ll.mgme.name, W / 2, H / 2)
end end
ll.skin = require 'skins.psp' (ll)
require 'll-min' require 'll-min'
llUsed = true llUsed = true
if love.errorhandler if love.getVersion() >= 12 then
function llHome()
ll.umount()
love.event.restart()
end
else
function llHome()
ll.umount()
love.event.push('quit', 'restart')
end
end
if love.getVersion() >= 11
then love.errorhandler = error then love.errorhandler = error
else love.errhand = error else love.errhand = error
end end
local dt = love.timer and love.timer.step() or 0
local brk = false local brk = false
while not brk and not ll.mdir do while not brk and not ll.mdir do
-- event handling -- event handling
@ -31,12 +44,29 @@ while not brk and not ll.mdir do
then ll.umount() then ll.umount()
love.event.push('quit') love.event.push('quit')
brk = true; break brk = true; break
elseif n == 'filedropped' then
love.graphics.clear()
local x, y, g = 32, 32, 16
local w, h = 84, 96
love.graphics.rectangle('line', x, y, w, h, w / 8)
love.graphics.line(x + w / 1.5, y, x + w, y + h / 3)
if ll.skin.addGame then
a:open 'r'
ll.skin.addGame(a:getFilename(), a:read(), x + w + g, y)
else love.graphics.print('This skin does not support file dropping', x + w + g, y)
end
love.graphics.present()
love.timer.sleep(2)
end end
love.handlers[n](a,b,c) love.handlers[n](a,b,c)
end end
-- update and drawing -- update and drawing
ll.skin.update() if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
ll.skin.update(dt)
love.graphics.origin() love.graphics.origin()
love.graphics.clear(0, 0, 0) love.graphics.clear(0, 0, 0)
ll.skin.draw() ll.skin.draw()

View file

@ -86,6 +86,11 @@ local function ccp()
return '' return ''
else return 'Not found' else return 'Not found'
end end
elseif cmd == 'devtools' then
if ll.devtools()
then return 'Enabled'
else return 'Already enabled'
end
else return 'Unknown command "'.. cmd .. '"' else return 'Unknown command "'.. cmd .. '"'
end end
end end
@ -117,6 +122,7 @@ local function update()
end end
end end
local oy = 0
local utf8 = require 'utf8' local utf8 = require 'utf8'
local function draw() local function draw()
love.graphics.setColor(255, 255, 255) love.graphics.setColor(255, 255, 255)
@ -132,15 +138,18 @@ local function draw()
then x = x + 8 - (x % 8) then x = x + 8 - (x % 8)
elseif chr == '\v' elseif chr == '\v'
then y = y + 1 then y = y + 1
else love.graphics.print(chr, x * cw, y * ch) else love.graphics.print(chr, x * cw, y * ch - oy)
if x >= ctw if x >= ctw
then x, y = x - ctw, y + 1 then x, y = x - ctw, y + 1
else x = x + 1 else x = x + 1
end end
end end
end end
if y * ch - oy >= H
then oy = oy + H / 4
end
if os.time() % 2 == 0 if os.time() % 2 == 0
then love.graphics.rectangle('fill', x * cw, y * ch, cw, ch) then love.graphics.rectangle('fill', x * cw, y * ch - oy, cw, ch)
end end
end end

View file

@ -1,9 +1,10 @@
return function(ll) return function(ll)
ll.cfg.pcht = ll.cfg.pcht or 60 * 5 ll.cfg.pcht = ll.cfg.pcht or 60 * 10
local pikchv, pikcha = 0, 0 local pikchv, pikcha = 0, 0
local pikchao = math.floor(1 / ll.cfg.pcht * 2 * 255 + 0.5) local pikchao = math.floor(1 / ll.cfg.pcht * 2 * 255 + 0.5)
local bg = 0
local cx, cy, cw, ch local cx, cy, cw, ch
local f, bf local f, bf
@ -25,7 +26,7 @@ function resize()
ll.kbInit('h', cx, cx + cw) ll.kbInit('h', cx, cx + cw)
end end
local function update() local function update(dt)
local sdi = ll.kbGet() local sdi = ll.kbGet()
if cdir ~= sdi then if cdir ~= sdi then
@ -46,8 +47,8 @@ local function update()
if sel > #ll.games then sel = 1 end if sel > #ll.games then sel = 1 end
end end
pikchv = pikchv + 1 pikchv = pikchv + dt
if pikchv >= ll.cfg.pcht then if pikchv >= ll.cfg.pcht / 100 then
pikchv = 0 pikchv = 0
pikcha = 0 pikcha = 0
for _, v in pairs(ll.games) do for _, v in pairs(ll.games) do
@ -59,11 +60,12 @@ local function update()
end end
end end
end end
else pikcha = math.min(255, pikcha + pikchao) else pikcha = math.min(255, pikcha + pikchao * 100 * dt)
end end
bg = (bg + dt) % 6.28
end end
local tm = 0
local function draw() local function draw()
love.graphics.setColor(0 / COLDIV, 50 / COLDIV, 75 / COLDIV) love.graphics.setColor(0 / COLDIV, 50 / COLDIV, 75 / COLDIV)
love.graphics.rectangle('fill', 0, 0, W, H) love.graphics.rectangle('fill', 0, 0, W, H)
@ -74,8 +76,7 @@ local function draw()
local tw, th = bf:getWidth(t), bf:getHeight(t) local tw, th = bf:getWidth(t), bf:getHeight(t)
love.graphics.print(t, W - tw - 8, H - th) love.graphics.print(t, W - tw - 8, H - th)
tm = (tm + 0.02) % 6.28 local c, pc, ps = bg, math.cos(bg), math.sin(bg)
local c, pc, ps = tm, math.cos(tm), math.sin(tm)
local oy = H / 2 local oy = H / 2
for x = 0, W + 8, 8 do for x = 0, W + 8, 8 do
c = c + 0.1 c = c + 0.1

71
skins/nx.lua Normal file
View file

@ -0,0 +1,71 @@
return function(ll)
-- Nintendo NX (AKA Switch) UI
local r
os.setlocale('', 'time')
function resize()
r = math.min(W, H) / 30
f = love.graphics.setNewFont(math.min(W, H) / 30)
bf = love.graphics.newFont(math.min(W, H) / 20)
--ll.kbInit('h', H / 2 - ch, H / 2 + ch + cg, 0, cx + cw * 2)
end
local function update(dt)
end
local function roundRect(m, x, y, w, h, r)
if w < 1 or h < 1 then return end
love.graphics.rectangle(m, x, y, w, h, r)
if m == 'fill'
then roundRect('line', x, y, w, h, r)
end
end
local function draw()
love.graphics.setColor(0 / COLDIV, 50 / COLDIV, 75 / COLDIV)
love.graphics.rectangle('fill', 0, 0, W, H)
love.graphics.setColor(255, 255, 255)
-- Indicators
love.graphics.push()
love.graphics.translate(W - W / 16, H / 16)
love.graphics.setLineWidth(r / 8)
local pst, pper = love.system.getPowerInfo()
if pst ~= 'nobattery' then
pper = pper or 0
if pst == 'charging'
then pper = os.time() % 5 / 4 * 100
end
roundRect('line', -r * 2.2, 0, r * 2, r * 1.2, r / 4)
roundRect('fill', -r / 6, r * 0.3, r / 4, r / 2, r / 16)
roundRect('fill', -r * 1.95, r * 0.3, r * 1.5 * pper / 100, r * 0.6, r / 16)
love.graphics.translate(-r * 2.8, 0)
end
local time = os.date('%X'):gsub('^(%d+.+%d+).+%d+', '%1')
local w = f:getWidth(time)
love.graphics.print(time, -w, -2)
love.graphics.pop()
end
local function addGame(file, cont, x, y)
local msg, id = ll.addGame(file, cont)
love.graphics.print(msg, x, y)
if id then
sel = id
end
end
return {
update = update,
draw = draw,
addGame = addGame,
}
end

View file

@ -10,7 +10,7 @@ local css, rcss = 2, 0
local f, bf local f, bf
ll.cfg.pcht = ll.cfg.pcht or 60 * 5 ll.cfg.pcht = ll.cfg.pcht or 60 * 10
local pikchv, pikcha = 0, 0 local pikchv, pikcha = 0, 0
local pikchao = math.floor(1 / ll.cfg.pcht * 2 * 255 + 0.5) local pikchao = math.floor(1 / ll.cfg.pcht * 2 * 255 + 0.5)
@ -18,6 +18,8 @@ local pikchao = math.floor(1 / ll.cfg.pcht * 2 * 255 + 0.5)
local logger = '' local logger = ''
local chc = '<>><m><' local chc = '<>><m><'
os.setlocale('', 'time')
function resize() function resize()
r = math.min(W, H) / 30 r = math.min(W, H) / 30
@ -30,16 +32,14 @@ function resize()
f = love.graphics.setNewFont(math.min(W, H) / 30) f = love.graphics.setNewFont(math.min(W, H) / 30)
bf = love.graphics.newFont(math.min(W, H) / 20) bf = love.graphics.newFont(math.min(W, H) / 20)
ll.kbInit('v', H / 2 - ch, H / 2 + ch + cg, cx + cw * 2) ll.kbInit('v', H / 2 - ch, H / 2 + ch + cg, 0, cx + cw * 2)
end end
love.window.setMode(800, 600, {resizable = true})
local sdir local sdir
local function update() local function update(dt)
local ty = H / 2 - (ch + cg) * sel local ty = H / 2 - (ch + cg) * sel
cy = cy + (ty - cy) * 0.1 cy = cy + (ty - cy) * 5 * dt
css = css + (2 - css) * 0.2 css = css + (2 - css) * 15 * dt
rcss = 2 - css + 1 rcss = 2 - css + 1
local sdi = ll.kbGet() local sdi = ll.kbGet()
@ -68,10 +68,9 @@ local function update()
if sel > #ll.games then sel = 1 end if sel > #ll.games then sel = 1 end
end end
pikchv = pikchv + 1 pikchv = pikchv + dt
if pikchv >= ll.cfg.pcht then if pikchv >= ll.cfg.pcht / 100 then
pikchv = 0 pikchv, pikcha = 0, 0
pikcha = 0
for _, v in pairs(ll.games) do for _, v in pairs(ll.games) do
if v.dat.scr then if v.dat.scr then
v.scrprv = v.scrcur v.scrprv = v.scrcur
@ -81,7 +80,7 @@ local function update()
end end
end end
end end
else pikcha = math.min(255, pikcha + pikchao) else pikcha = math.min(255, pikcha + pikchao * 100 * dt)
end end
end end
@ -96,6 +95,16 @@ local function scrCard(gme, x, y, w, h, a)
love.graphics.rectangle('fill', x, y, w, h) love.graphics.rectangle('fill', x, y, w, h)
end end
local function roundRect(m, x, y, w, h, r)
if w < 1 or h < 1 then return end
love.graphics.rectangle(m, x, y, w, h, r)
if m == 'fill'
then roundRect('line', x, y, w, h, r)
end
end
local function draw() local function draw()
love.graphics.setColor(0 / COLDIV, 50 / COLDIV, 75 / COLDIV) love.graphics.setColor(0 / COLDIV, 50 / COLDIV, 75 / COLDIV)
love.graphics.rectangle('fill', 0, 0, W, H) love.graphics.rectangle('fill', 0, 0, W, H)
@ -109,6 +118,28 @@ local function draw()
sel = #ll.games sel = #ll.games
end end
love.graphics.setFont(f) love.graphics.setFont(f)
-- battery indicators
love.graphics.setColor(255, 255, 255)
love.graphics.push()
love.graphics.translate(W - r * 1.5, r)
love.graphics.setLineWidth(r / 8)
local pst, pper = love.system.getPowerInfo()
if pst ~= 'nobattery' then
pper = pper or 0
if pst == 'charging'
then pper = os.time() % 5 / 4 * 100
end
roundRect('line', -r * 2.2, 0, r * 2, r * 1.2, r / 4)
roundRect('fill', -r / 6, r * 0.3, r / 4, r / 2, r / 16)
roundRect('fill', -r * 1.95, r * 0.3, r * 1.5 * pper / 100, r * 0.6, r / 16)
love.graphics.translate(-r * 2.8, 0)
end
local time = os.date('%X'):gsub('^(%d+.+%d+).+%d+', '%1')
local w = f:getWidth(time)
love.graphics.print(time, -w, -2)
love.graphics.pop()
local oy = 0 local oy = 0
for k, v in pairs(ll.games) do for k, v in pairs(ll.games) do
local x, w, h, g = cx, cw, ch, cg local x, w, h, g = cx, cw, ch, cg
@ -151,9 +182,18 @@ local function draw()
end end
end end
local function addGame(file, cont, x, y)
local msg, id = ll.addGame(file, cont)
love.graphics.print(msg, x, y)
if id then
sel = id
end
end
return { return {
update = update, update = update,
draw = draw, draw = draw,
addGame = addGame,
} }
end end