Add 2nd limit for other coordinate in lib/keyb.

Add build script.

Fix luapack.

Removed select skin (very buggy).

Added battery and time indicator in psp skin.
This commit is contained in:
Er2 2022-09-08 21:45:22 +03:00
parent f56eabf59c
commit b8cecffec2
10 changed files with 227 additions and 162 deletions

9
.gitignore vendored
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@ -1,5 +1,6 @@
dev
build/
games/*
!games/.gitkeep
/.cache
/dev/
/build/
/games/*
!/games/.gitkeep

61
build.sh Executable file
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@ -0,0 +1,61 @@
#!/bin/sh
echo General packaging
rm -r build
mkdir build
cd build
mv ../dev ../deva
lua ~/proj/luapack/main.lua ../luapack.lua
mv ../deva ../dev
#cp -r lib skins ll-min.lua build/
zip -9 -r ../game.love .
rm *
mv ../game.love .
echo Windows packaging
VER=11.4
BITS=64
ARCH=x86_64
if [ ! -d ../.cache/love-$VER-win$BITS ]; then
mkdir -p ../.cache/love-$VER-win$BITS
cd ../.cache
wget https://github.com/love2d/love/releases/download/$VER/love-$VER-win$BITS.zip
unzip love-$VER-win$BITS.zip
cd -
fi
mkdir win && cd win
cp -r ../../.cache/love-$VER-win$BITS/* .
cat love.exe ../game.love > game.exe
rm love.exe lovec.exe *.ico *.txt
zip -r ../win.zip *
cd ..
rm -r win
echo Linux packaging
if [ ! -e ../.cache/love-$VER-$ARCH.AppImage ]; then
cd ../.cache
wget https://github.com/love2d/love/releases/download/$VER/love-$VER-$ARCH.AppImage
chmod a+x love-$VER-$ARCH.AppImage
cd -
fi
if [ ! -e ../.cache/appimagetool-$ARCH.AppImage ]; then
cd ../.cache
wget https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-$ARCH.AppImage
chmod a+x appimagetool-$ARCH.AppImage
cd -
fi
mkdir lin && cd lin
../../.cache/love-$VER-$ARCH.AppImage --appimage-extract > /dev/null
cd squashfs-root
cat ../../game.love >> bin/love
chmod a+x bin/love
cd ..
../../.cache/appimagetool-$ARCH.AppImage squashfs-root ../linux.AppImage > /dev/null
rm -r squashfs-root
chmod a+x ../linux.AppImage
cd ..
rm -r lin

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@ -1,13 +1,14 @@
return function(ll)
local mx, my, mb, mpb
local dir, sc1, sc2, sclm
local dir, sc1, sc2, sclm1, sclm2
-- d - direction (h, v, x, y, *)
-- c1 - coordinate before card (mouse) (be left or top)
-- c2 - coordinate after card (mouse) (be right or bottom)
-- clm - other coordinate limit (mouse) (set -1 to disable)
function ll.kbInit(d, c1, c2, clim)
-- d - direction (h, v, x, y, *)
-- c1 - coordinate before card (mouse) (be left or top)
-- c2 - coordinate after card (mouse) (be right or bottom)
-- clim1 - other coordinate limit before (mouse) (set -1 to disable)
-- clim2 - other coordinate limit after (mouse) (set -1 to disable)
function ll.kbInit(d, c1, c2, clim1, clim2)
if d == 'h' or d == 'v' or d == '*'
then dir = d
elseif d == 'y'
@ -17,19 +18,37 @@ function ll.kbInit(d, c1, c2, clim)
else error 'Direction must be *, h (x) or v (y)'
end
ll.kbSetCC(c1, c2)
ll.kbSetOC(clim1, clim2)
end
-- set card coordinate
-- c1 - coordinate before card (mouse) (be left or top)
-- c2 - coordinate after card (mouse) (be right or bottom)
function ll.kbSetCC(c1, c2)
c1, c2 =
tonumber(c1) or 0,
tonumber(c2) or 0
sc1, sc2, sclm =
sc1, sc2 =
math.min(c1, c2),
math.max(c1, c2),
tonumber(clim) or -1
math.max(c1, c2)
end
-- set other coordinate limit
-- clim1 - other coordinate limit before (mouse) (set -1 to disable)
-- clim2 - other coordinate limit after (mouse) (set -1 to disable)
function ll.kbSetOC(clim1, clim2)
sclm1, sclm2 =
tonumber(clim1) or -1,
tonumber(clim2) or -1
end
-- returns: <, >, o, m, nil
-- ^ and v if dir is *
function ll.kbGet()
assert(dir, 'Call ll.kbInit(dir, coord1, coord2, coordlimit) before')
assert(dir, 'Call ll.kbInit() before')
assert(love, 'Use it with LÖVE engine')
mx, my = love.mouse.getPosition()
mpb = mb
if love.mouse.isDown(1) then mb = 1
@ -56,7 +75,8 @@ function ll.kbGet()
elseif mb == 0 and mpb == 1 then -- mouse unpressed
if dir == 'h' then
if sclm < 0 or my <= sclm then
if (sclm1 < 0 or my > sclm1)
and (sclm2 < 0 or my <= sclm2) then
if mx <= sc1
then return '<'
elseif mx >= sc2
@ -65,7 +85,8 @@ function ll.kbGet()
end
end
else
if sclm < 0 or mx <= sclm then
if (sclm1 < 0 or mx > sclm1)
and (sclm2 < 0 or mx <= sclm2) then
if my <= sc1
then return '<'
elseif my >= sc2

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@ -4,19 +4,25 @@ ll.cfg = {
root = 'games/',
}
require 'lib.fs' (ll)
require 'lib.game' (ll)
require 'lib.chroot' (ll)
require 'lib.load' (ll)
require 'lib.keyb' (ll)
require 'lib.fs' (ll)
require 'lib.game' (ll)
if love then
require 'lib.chroot' (ll)
-- TODO: CLI interface?
require 'lib.load' (ll)
end
require 'lib.keyb' (ll) -- except ll.kbGet()
function ll.home()
if not love then return end
ll.umount()
love.event.push('quit', 'restart')
end
ll.dt = false
function ll.devtools()
if not love then return end
if not ll.dt then
ll.dt = true
__LL = ll
@ -27,3 +33,4 @@ function ll.devtools()
end
return ll

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@ -6,8 +6,11 @@
if not llUsed then
COLDIV = love.getVersion() == 0 and 1 or 255
MOBILE = love.system.getOS() == 'Android'
if love.system
then MOBILE = love.system.getOS() == 'Android'
or love.system.getOS() == 'iOS'
else MOBILE = false
end
function llHome()
love.event.push('quit', 'restart')

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@ -1,6 +1,9 @@
return {
entry = 'main.lua',
output = 'build/main.lua',
entry = {
'main.lua',
'll-min.lua',
},
output = 'build/$name.lua',
plug = {
require 'plug.minify' {
extGlob = {

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@ -1,7 +1,7 @@
local ll = require 'lib.main'
error = love.errhand or love.errorhandler
ll.skin = require 'skins.psp' (ll)
ll.skin = require 'skins.nx' (ll)
function splash()
if not ll.mgme then return end

71
skins/nx.lua Normal file
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@ -0,0 +1,71 @@
return function(ll)
-- Nintendo NX (AKA Switch) UI
local r
os.setlocale('', 'time')
function resize()
r = math.min(W, H) / 30
f = love.graphics.setNewFont(math.min(W, H) / 30)
bf = love.graphics.newFont(math.min(W, H) / 20)
--ll.kbInit('h', H / 2 - ch, H / 2 + ch + cg, 0, cx + cw * 2)
end
local function update(dt)
end
local function roundRect(m, x, y, w, h, r)
if w < 1 or h < 1 then return end
love.graphics.rectangle(m, x, y, w, h, r)
if m == 'fill'
then roundRect('line', x, y, w, h, r)
end
end
local function draw()
love.graphics.setColor(0 / COLDIV, 50 / COLDIV, 75 / COLDIV)
love.graphics.rectangle('fill', 0, 0, W, H)
love.graphics.setColor(255, 255, 255)
-- Indicators
love.graphics.push()
love.graphics.translate(W - W / 16, H / 16)
love.graphics.setLineWidth(r / 8)
local pst, pper = love.system.getPowerInfo()
if pst ~= 'nobattery' then
pper = pper or 0
if pst == 'charging'
then pper = os.time() % 5 / 4 * 100
end
roundRect('line', -r * 2.2, 0, r * 2, r * 1.2, r / 4)
roundRect('fill', -r / 6, r * 0.3, r / 4, r / 2, r / 16)
roundRect('fill', -r * 1.95, r * 0.3, r * 1.5 * pper / 100, r * 0.6, r / 16)
love.graphics.translate(-r * 2.8, 0)
end
local time = os.date('%X'):gsub('^(%d+.+%d+).+%d+', '%1')
local w = f:getWidth(time)
love.graphics.print(time, -w, -2)
love.graphics.pop()
end
local function addGame(file, cont, x, y)
local msg, id = ll.addGame(file, cont)
love.graphics.print(msg, x, y)
if id then
sel = id
end
end
return {
update = update,
draw = draw,
addGame = addGame,
}
end

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@ -18,6 +18,8 @@ local pikchao = math.floor(1 / ll.cfg.pcht * 2 * 255 + 0.5)
local logger = ''
local chc = '<>><m><'
os.setlocale('', 'time')
function resize()
r = math.min(W, H) / 30
@ -30,11 +32,9 @@ function resize()
f = love.graphics.setNewFont(math.min(W, H) / 30)
bf = love.graphics.newFont(math.min(W, H) / 20)
ll.kbInit('v', H / 2 - ch, H / 2 + ch + cg, cx + cw * 2)
ll.kbInit('v', H / 2 - ch, H / 2 + ch + cg, 0, cx + cw * 2)
end
love.window.setMode(800, 600, {resizable = true})
local sdir
local function update(dt)
local ty = H / 2 - (ch + cg) * sel
@ -68,10 +68,6 @@ local function update(dt)
if sel > #ll.games then sel = 1 end
end
if logger:sub(-3) == 'mm'
then ll.skin = require 'skins.select' (ll)
end
pikchv = pikchv + dt
if pikchv >= ll.cfg.pcht / 100 then
pikchv, pikcha = 0, 0
@ -99,6 +95,16 @@ local function scrCard(gme, x, y, w, h, a)
love.graphics.rectangle('fill', x, y, w, h)
end
local function roundRect(m, x, y, w, h, r)
if w < 1 or h < 1 then return end
love.graphics.rectangle(m, x, y, w, h, r)
if m == 'fill'
then roundRect('line', x, y, w, h, r)
end
end
local function draw()
love.graphics.setColor(0 / COLDIV, 50 / COLDIV, 75 / COLDIV)
love.graphics.rectangle('fill', 0, 0, W, H)
@ -112,6 +118,28 @@ local function draw()
sel = #ll.games
end
love.graphics.setFont(f)
-- battery indicators
love.graphics.setColor(255, 255, 255)
love.graphics.push()
love.graphics.translate(W - r * 1.5, r)
love.graphics.setLineWidth(r / 8)
local pst, pper = love.system.getPowerInfo()
if pst ~= 'nobattery' then
pper = pper or 0
if pst == 'charging'
then pper = os.time() % 5 / 4 * 100
end
roundRect('line', -r * 2.2, 0, r * 2, r * 1.2, r / 4)
roundRect('fill', -r / 6, r * 0.3, r / 4, r / 2, r / 16)
roundRect('fill', -r * 1.95, r * 0.3, r * 1.5 * pper / 100, r * 0.6, r / 16)
love.graphics.translate(-r * 2.8, 0)
end
local time = os.date('%X'):gsub('^(%d+.+%d+).+%d+', '%1')
local w = f:getWidth(time)
love.graphics.print(time, -w, -2)
love.graphics.pop()
local oy = 0
for k, v in pairs(ll.games) do
local x, w, h, g = cx, cw, ch, cg

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@ -1,130 +0,0 @@
return function(ll)
local skins = {
require 'skins.psp',
require 'skins.gui',
require 'skins.base',
require 'skins.select',
}
local sel = 1
local sk, ssel
local cx, cw, ch
local scx, scy = 1, 1
local tscx, tscy
local canv
local resz, l
function load(nunl)
l = true
resize = nil
assert(skins[sel], 'Skin does not exists')
sk = skins[sel](ll)
love.resize(love.graphics.getDimensions())
sk.update()
if not nunl then
if sk.lovecb then
for _, v in pairs(sk.lovecb)
do love[v] = nil
end
end
resize = resz
love.resize(love.graphics.getDimensions())
love.graphics.setCanvas(canv)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle('fill', 0, 0, W, H)
love.graphics.setColor(255, 255, 255)
sk.draw()
love.graphics.setCanvas()
else ll.skin = sk
end
l = false
end
function resize()
cx = math.min(W, H) / 8
cw, ch =
W - cx * 2.5,
H - cx * 1.5
tscx, tscy =
cw / W,
ch / H
canv = love.graphics.newCanvas(W, H)
if not l then load() end
ll.kbInit('h', cx, W - cx)
end
resz = resize
local d
local function update()
if not sk then load() end
scx = scx + (tscx - scx) * 0.1
scy = scy + (tscy - scy) * 0.1
if ssel
and scx > 0.99
and scy > 0.99
then load(true) end
local nd = ll.kbGet()
if nd ~= d then
d = nd
local ns = sel
if d == '<'
then ns = sel - 1
elseif d == '>'
then ns = sel + 1
elseif d == 'o'
then ssel = true
tscx, tscy = 1, 1
end
if ns < 1 then ns = #skins end
if ns > #skins then ns = 1 end
if sel ~= ns then
sel = ns
load()
end
end
end
local function draw()
local w, h = W * scx, H * scy
local x, y, r =
(W - w) / 2,
(H - h) / 2,
math.min(W - w, H - h) / 8
love.graphics.setColor(100 / COLDIV, 100 / COLDIV, 100 / COLDIV)
love.graphics.rectangle('fill', 0, 0, W, H)
love.graphics.setColor(255, 255, 255)
love.graphics.stencil(function()
love.graphics.rectangle('fill', x, y, w, h, r)
end)
love.graphics.setStencilTest('greater', 0)
love.graphics.draw(canv, x, y, 0, scx, scy)
love.graphics.setStencilTest()
love.graphics.rectangle('line', x, y, w, h, r)
end
-- execute if loaded from other skin
if ll.skin then
load()
resize()
update()
end
return {
draw = draw,
update = update,
}
end