48 lines
1.7 KiB
JavaScript
48 lines
1.7 KiB
JavaScript
// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
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const music = require('../utils/music')
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module.exports = (client, oldState, newState) => {
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if (newState.channelID !== oldState.channelID) {
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const guild = music.getGuild(newState.guild.id)
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// Reset queue, dispatcher, etc if Woomy is forcibly disconnected from the queue
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if (!guild.voiceChannel.members.get(client.user.id) && guild.queue.length > 0) {
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guild.queue = []
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guild.playing = false
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guild.paused = false
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guild.skippers = []
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}
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// Auto-disconnect feature
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if (guild.playing && guild.voiceChannel.id === oldState.channelID) {
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if (guild.voiceChannel.members.filter(member => !member.user.bot).size < 1) {
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guild.autoDisconnect = true
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guild.message.channel.send(`The music will end in 2 minutes if nobody rejoins **${guild.voiceChannel.name}**`)
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.then(msg => {
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msg.delete({ timeout: 120000 })
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})
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setTimeout(() => {
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if (guild.dispatcher !== null && guild.voiceChannel.members.filter(member => !member.user.bot).size < 1 && guild.autoDisconnect) {
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// Probably should be async? But no need here I think
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guild.dispatcher.end('silent')
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guild.queue = []
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guild.playing = false
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guild.paused = false
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guild.dispatcher = null
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guild.skippers = []
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guild.message.channel.send('The music has ended because no one was listening to me ;~;')
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} else {
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guild.autoDisconnect = false
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}
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}, 120000)
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} else {
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guild.autoDisconnect = false
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}
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}
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}
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}
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