40 lines
No EOL
1.8 KiB
JavaScript
40 lines
No EOL
1.8 KiB
JavaScript
// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
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const music = require('../utils/music');
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module.exports = (client, oldState, newState) => {
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if(newState.channelID != oldState.channelID) {
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let guild = music.getGuild(newState.guild.id);
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if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
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if(guild.voiceChannel.members.size == 1) {
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guild.autoDisconnect = true;
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setTimeout(() => {
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if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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setTimeout(() => {
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if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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setTimeout(() => {
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if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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guild.playing = false;
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guild.queue = [];
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// Probably should be async? But no need here I think
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guild.dispatcher.end('silent');
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guild.message.channel.send('No one is listening to me. Leaving voice chat!');
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} else {
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guild.autoDisconnect = false;
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};
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}, 30000);
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} else {
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guild.autoDisconnect = false;
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};
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}, 20000);
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} else {
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guild.autoDisconnect = false;
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};
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}, 10000);
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};
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};
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}
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}
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